The Zwevealisk is a Tier 3 semi-aquatic carnivore. The species is available in the Time Points Shop that costs 30 hours (1,800 minutes) of actively playing the game. The trial version is available in the Trial Creatures Shop for
50♂/500♀ Shooms.
Description
“ | Zwevealisk are an adaptable creature species built for the skies and sea. They prefer to live atop ocean cliffsides and mountains where they are able to glide effortlessly among thermal currents from the sea. | „ |
~ In-game Description |
Behavior
- The Zwevealisk are very instinct based, example being that as soon as they hatch they fend for themselves without care from parents.
- Zwevealisks glide in flocks, but only do so for the opportunity to scavenge or take down larger prey.
- If a Zwevealisk is singled out from a group, it will rely on spitting a blinding venom in the attackers eyes to get a chance to escape.
Appearance
The Zwevealisk is a thin but well-built snake-like creature that resembles a blue glaucus. It has wing-like limbs and a long tail adorned with fan-like feathered arrangements that take after leaves near the middle and tip of the tail. The back and tail have curved spines that peak near the shoulder and base of the tail. It has a rather small head, with frills attached to the cheek and horns protruding from the sides and top of the head. The hood that hangs around the head, neck and plaques features teardrop-like markings and attach to the mass that connects to its limbs throughout its body, similar to a sea slug. It has gold pointed teeth along with a black tongue.
Males
Males have a black v-shaped marking on their necks.
Females
Females have a black narrow V-shaped marking near the tip of their tail.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Zwevealisk. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart. The wiki prepends to dart power a negative symbol ("-") to easily determine at a simple gaze that that creature's dart propels backwards.
- Defensive Poison/Melee Toxin is a passive ability that makes a creature toxic by melee - that is, being bitten by another creature will cause the attacker to receive Poison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself.
- Diver is a passive ability that grants a creature the ability to temporarily keep flying underwater for a short period. The exact period is displayed in the information section, in seconds. As a side effect, and probably due to buggy behavior, it sometimes allows the user of this ability to regain stamina underwater, particularly during violent winds.
- Egg Stealer is an active ability that allows certain creatures to actively interact with nests in order to eat the eggs from a nest , stealing them as edible food to consume later. Previously, you could steal your own eggs, but currently you cannot unless the egg and nest range have areas where they don't overlap. Creatures with this ability can pick up eggs and must break open the egg to eat them, via biting. Any creature can break a stolen egg. A creature may know how close is to open the egg by the amount of cracks covering it. Once an egg is open, its label will change to "scrambled" and its yolk will be exposed to eat. All creatures with the ability to eat can break and consume such eggs, therefore photovores with this ability cannot eat the eggs. Consuming a scrambled egg grants satiation. Taking an egg will make the respective nest progress for that egg reset to 0, and can only be recovered if a female creature recovers the egg and places it back on their nest (the original nest the egg was stolen from for the original nester, and a creature's own nest for any other female). Scrambled eggs cannot be recovered. When an egg is returned to the nest, its health is restored to full. If a creature has this ability, eggs are also highlighted with an egg icon when scenting.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Poison Attack/Melee Venom is a passive ability that makes a creature venomous by melee - that is, biting another creature will cause the victim to receive Poison Status, as much as the attacker has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Quick Recovery is a passive ability that boosts HP regeneration when below a threshold.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Zwevealisk is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Zwevealisk can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Zwevealisk (a(n) carnivore) is a tier 3 with 2300 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference, as follows:[ Expand Collapse ] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Zwevealisk taking into account grab/latch abilities and discounting special abilities. The Zwevealisk (a(n) carnivore) is a tier 3 with 2300 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Zwevealisk can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Zwevealisk (a(n) carnivore) is a tier 3 with 2300 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Zwevealisk can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Zwevealisk discounting special abilities. The Zwevealisk (a(n) carnivore) is a tier 3 with 2300 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by Dragoonalithe in the Creatures of Sonaria Discord.
- The Zwevealisk is "based on Cobras, the Glaucus, and Banshees from Avatar (Quoted by Concept Creator Dragoonalithe)."
- Modeled by CatboyNathann.
- Animated by BlckBrryJam.
- Zwevealisk is the very first gliding semi-aquatic creature, the second being Gryvila.
- The Zwevealisk replaced Kohikii in the time gacha; Kohikii is now available in normal gachas.
- Zwevealisk had a bug related to getting stuck using the flap animation after gliding or boosting after pressing the spacebar button twice. This seems to have been patched.
- Zwevealisk is one of the only creatures to inflict dual statuses upon attacking (bleed and toxin) on Legacy, others being Cryptoth, Diokrine, Hygos and Undoli.
- Zwevealisk previously borrowed calls from Pero before receiving new ones on June 24th, 2022. [Expand] for Classic Calls.
Calls | Audio |
---|---|
Broadcast | |
Friendly | |
Aggro | |
Voice |
Gallery
This tab is intended to present official concept sheets and color palettes for the Zwevealisk.
This tab is intended to present anything showcased during the process of development for the Zwevealisk, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Zwevealisk's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Zwevealisk.
This tab is intended to present images related to the Zwevealisk that don't fit into the other tabs.