The Zolbatros is a Tier 4 land carnivore. The species is available in the Limited Gacha. The trial version is available in the Trial Creatures Shop for 300♂/3000♀ Shooms.
Description
“ | Zolbatros are scorpion-like, stone golems that crackle with electricity and radiate and eerie glow. They shock prey with their large pincers and stinger, using deadly, rocky spikes to take down even the sturdiest of foes. | „ |
~ In-game Description |
Appearance
The Zolbatros are golem-like creatures with a resemblance to terrestrial scorpions with granulated and spiked exoskeleton, while taking some liberties on their anatomy, like having it made of rock, lacking the most frontal pair of legs scorpions have (which would have been below the pedipalps), presenting an articulated prosoma that extends into an elongated neck with 2 pairs of special dagger-like appendages that replace the chelicera, and ends in a head with a single pair of small eyes and a vertical maxilar. Apart from that, their legs do not stem entirely from the cephalothorax area, instead also protruding from what would have been considered the mesosoma; or the "articulated" cephalothorax covers most of the "body" of the Zolbatros. Additionally, electricity currents move between the pincers' superior and inferior back articulations. Apart from those peculiarities, they have a fairly normal metasoma, and the common big pincer and smaller telson stinger common for the less venomous scorpions, used for grabbing prey and crush it through sheer force, more than relying on a potent venom to kill; however, as with all scorpions, this does not mean they lack venom.
Males
Males have a pair of defensive icicle-like spikes coming from the top of their mesosoma, between the first and second leg pair.
Females
Females lack any additional features.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Zolbatros. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Channeling is a passive ability that strikes the Channeling creature when it is at 25% or less health, every 5 seconds. To anybody in a 150 stud radius excluding the user, they will receive 3 shock status and 2 confusion status. The status effects stack with each strike.
- Climber is a passive ability that allows a creature to walk on walls along with ceilings and some uncollidable terrain if climbing on the right angle. To detach from a wall or ceiling, press Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Poison Attack/Melee Venom is a passive ability that makes a creature venomous by melee - that is, biting another creature will cause the victim to receive Poison Status, as much as the attacker has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Shock Area is an active ability that upon use inflicts to nearby creatures Shock Status, a very short stack (less than a real-life second) of Broken Legs Status and 60% flight speed reduction for 30 seconds. Has a 90 second cooldown.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Zolbatros is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Zolbatros can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Zolbatros (a(n) carnivore) is a tier 4 and can carry any creature from any lower tier size, as follows:[Expand] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Zolbatros taking into account grab/latch abilities and discounting special abilities. The Zolbatros (a(n) carnivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Zolbatros can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Zolbatros (a(n) carnivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Zolbatros can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Zolbatros discounting special abilities. The Zolbatros (a(n) carnivore) has 6000 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
|
Trivia
- Concept by icecreamNavacodo & Luciealthedemon in the Creatures of Sonaria Discord.
- Inspired by scorpions and W.I.P.
- Zolbatros is one of the first creature based primarily off a scorpion, with the most resemblance to a scorpion.
- Inspired by scorpions and W.I.P.
- Alongside Frigilinx and Somnia Elus, it is one of the first creatures that didn't appear in the legacy game after the release of the Official Recode.
Gallery
This tab is intended to present official concept sheets and color palettes for the Zolbatros.
This tab is intended to present anything showcased during the process of development for the Zolbatros, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Zolbatros' design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Zolbatros.
This tab is intended to present images related to the Zolbatros that don't fit into the other tabs.