The Zokzis is a Tier 2 semi-aquatic carnivore. The species is available in the Artifact Shop for an initial price of
820,000 Shooms, which can be lowered with the use of Shadow Artifacts. The trial version is available in the Trial Creatures Shop for
640♂/6400♀ Shooms.
Description
| “ | Zokzis is a sluggish, solitary creature with a sleek, iridescent hide and toxin-secreting spines that ooze black, oily slime. When threatened, it releases a potent neurotoxin, its slow, gliding movements and distant gaze give it an eerie, otherworldly presence. | „ |
| ~ In-game Description |
Appearance
Zokzis is a long, dark purple quadruped creature. Its body has a very slimy appearance. Its underside is a lighter shade of purple. It has a second smaller pair of arms just behind its larger ones. Its jaw splits on the sides to form structures that appear to be mandibles, and it has what appears to be a forked tongue that sticks out slightly and curls downward when its mouth is closed.
Males
Males have no additional features.
Females
Females have an additional row of antennas on their tail.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Zokzis. (editor list)
- Agile Swimmer is a passive ability that causes the player to receive the following buffs when submerged underwater for more than a second:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- A % increase in oxygen (oxygen increase percentage is based off the amount of oxygen the creature originally has)
Additionally, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted. Until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Ambush is a recode-only ability that allows a temporary speed boost according to an ambush multiplier inherent to the species. It can be toggled by pressing the correct active ability key, which may vary between creatures. It automatically deactivates after either a set period of time, when stamina runs out, or after halting movement, whichever happens first. Ambush can be used while sprinting. Activating the ability while another instance of the ability is active will not stack max time and stamina consumption. Additionally, Ambushing disrupts strafing.
- Burn Block/Block Burn is a passive ability that grants the user resistance to getting burn status from melee attacks. It is percentage based. For example, if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages. A negative value may indicate that the creature is vulnerable to burn effects.
- Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Burrower is an active ability that allows the user to place up to 4 (or a specific creature limit) burrows anywhere on the map and use burrows created by other players. If a user places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A user cannot place a burrow entrance inside its own burrow or inside someone else's burrow. There is a 3 second cooldown between entering and exiting burrows, excluding entering a burrow after its initial placement.
- Climber is a passive ability that allows the user to walk on walls and ceilings. To detach from a wall, press the Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight that propels the creature forward in water while consuming a set amount of stamina. Both the speed boost and stamina consumption depend on the creature. All creatures capable of jump that are semi-aquatic can dart when underwater, along with aquatic species. A dart will become a jump if the impulse propels the creature outside of water. If there is not enough stamina, a creature cannot dart.
- The wiki prepends to dart power a negative symbol ("-") to determine if a creature's dart propels backwards.
- Defensive Paralyze/Defensive Paralysis is a passive ability that deals paralysis to an attacker upon a user with this ability being attacked.
- Disease Attack is a passive ability where the user inflicts a specific amount of Disease status on any creature it bites. A negative value means that it heals an amount of such status upon biting.
- Iron Stomach is a passive ability that allows the user to eat rotten meat without getting negative ailments from it--preventing them from getting the Sickly Status.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight that allows a creature to jump on land. Creatures can turn during jumping. If a semi-aquatic creature with Jump starts swimming and tries to jump, they will Dart instead.
Jump has an associated speed boost, stamina consumption, and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage.
- If a creature's infobox on the wiki only has a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Necropoison Attack is a passive ability that allows the user to deal Necropoison Status to any creature it bites. It stacks with itself but does not get worse over time. A negative value means that it heals an amount of such status upon biting.
- Shadow Barrage is an active ability that deals repeated damage to the last player the user attacks. Upon activation, that player will receive the "Shadow" attack, which takes the damage applied by last bite the opponent took within 10 seconds of being triggered, and then applies it for a certain amount of times on the victim. It has a 10% damage dropoff per hit and deals any passive ailments associated with the user's bite during a "Shadow" attack. It has a cooldown of 30 seconds.
- Spite is an active ability that increases a user's next attack damage based on its power meter, which gradually fills once the ability is triggered and then drains to 0 if no creature is attacked by the user during this time. It also has a customizable percentage (%) of the creature's damage (the % listed is the max of said creature's Spite power). A negative Spite value indicates that the user heals the target, rather than dealing more damage. Alongside raw damage, the user inflicts double ailments on their targets. The ability has a 20-second cooldown that starts upon activation.
- Sticky Fur is a passive ability that inflicts the Sticky Teeth Status to the attacker when bitten.
- Toxic Trail is a passive ability activated only when the user is below a creature-specific health percentage. It leaves behind a trail made up of segments that last for 5 seconds before despawning. Stepping on the trail causes 3% damage per second and 3 stacks of poison per second.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Zokzis is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Zokzis can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Zokzis (a(n) carnivore) is a tier 2 with 1800 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Zokzis can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Zokzis taking into account grab/latch abilities and discounting special abilities. The Zokzis (a(n) carnivore) is a tier 2 with 1800 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Zokzis can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Zokzis (a(n) carnivore) is a tier 2 with 1800 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Zokzis can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Zokzis discounting special abilities. The Zokzis (a(n) carnivore) is a tier 2 with 1800 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by MacRenee in the Creatures of Sonaria Discord.
- Zokzis's model was created by JaxonBirb and rigged by ThunderBoo666.
- Animated by kazooduder.
Gallery
This tab is intended to present official concept sheets and color palettes for the Zokzis.
This tab is intended to present anything showcased during the process of development for the Zokzis, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Zokzis's design, inspirations, and changes in growth stages for reference.
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