The Zhelijin is a Tier 3 aquatic omnivore. The species is available in the Session Gacha. The trial version is available in the Trial Creatures Shop for 50♂/500♀ Shooms.
Description
“ | Don't be fooled by this creature's softness, its elasticity actually makes quite a snare for unfortunate, smaller creatures. To protect its soft body from getting chomped by larger creatures, Zhelijin is able to produce a stinging sensation to deter their attackers. | „ |
~ In-game Description |
Behavior
- It is said that small creatures who die peacefully and are still respected by their loved ones after death get to reincarnate as a Zhelijin and roam the land, sea, and skies as a free soul.
- The bone fragments inside the Zhelijin's body are original remnants of its past selves.
Appearance
The Zhelijin is a lithe, jellyfish-like creature with a frilly appearance. It moves with three pairs of long, flowing fins, the biggest of which sprout from its back and resemble wings. There are two more pairs of smaller, but similarly-patterned appendages on its ventral side, and its tail is covered by numerous thin jellyfish-tentacle-like fins. At the end of its tail is a glowing bulb. Eight pairs of smaller bulbs can be found along Zhelijin, all stemming from long tendrils on its tail (8), lower throat (6) and upper torso (2).
The entirety of Zhelijin's head resembles a bit a predatory tunicate, but with two pointed gelatinous teeth on the lower jaw; transparent, revealing what appears to be its free-floating skull beneath. Although it lacks most of these traits externally, the skull features eye sockets, a pair of short horns and mandibles. The ruff on its neck resembles the body of a jellyfish.
Zhelijin has no gender dimorphism.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Zhelijin. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse of the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart.
- Defensive Necropoison is a passive ability that makes a creature necro-toxic by melee - that is, being bitten by another creature will cause the attacker to receive Necropoison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Does not stack with itself, but gets worse over time unless the creature is actively healing it.
- Defensive Paralyze/Defensive Paralysis is a passive ability which deals paralysis to the biter when bitten. It works with chances, depending on the creature. Unknown if it stacks with itself or overrides previous paralysis counter.
- Diver is a passive ability that grants a creature the ability to temporarily keep flying underwater for a short period. The exact period is displayed in the information section, in seconds. As a side effect, and probably due to buggy behavior, it sometimes allows the user of this ability to regain stamina underwater, particularly during violent winds.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Shock Area is an active ability that upon use inflicts to nearby creatures Shock Status, a very short stack (less than a real-life second) of Broken Legs Status and 60% flight speed reduction for 30 seconds. Has a 90 second cooldown.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Zhelijin is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Zhelijin can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Zhelijin (a(n) omnivore) is a tier 3 and can carry any creature from any lower tier size.* There is no creature which the Zhelijin can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Zhelijin taking into account grab/latch abilities and discounting special abilities. The Zhelijin (a(n) omnivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Zhelijin can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Zhelijin (a(n) omnivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Zhelijin can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Zhelijin discounting special abilities. The Zhelijin (a(n) omnivore) has 2500 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Kyzenith & LammieLord.
- Inspired by jellyfish, goldfish, and ghost quartz.
- The name 'Zheli' (pronounced Júh-lee, short ee) is a Chinese transliteration for 'jelly'. The 'Jin' (pronounced Jeen, high ee) is a pun meaning 'gold' (金) and/or 'spirit' (精).
- This is in reference to both concept artists' Chinese backgrounds.
- Modeled by JaxonBirb.
- Animations by BlckBrryJam.
- The name Zhelijin is seldom used by players in-game, using "Zheli" or even the misspelled "Zhejelin" instead due to Roblox having censored the original name.
- They are commonly referred to as "Jelly" and "Jellyfish" in-game.
- Its calls were updated in the recoded version of the game.
- The Zhelijin, like the Anutill, Astrothi, Dabaemura, Lucensia, Momola, Noctla'Lune, Shiyaro, Voletexius, Wuggawyrm, and Xeleviprex, do not have their 'wings' as juveniles, meaning they can't fly until they reach teen.
- It is also the fourth creature to have this trait.
Gallery
This tab is intended to present official concept sheets and color palettes for the Zhelijin.
This tab is intended to present anything showcased during the process of development for the Zhelijin, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Zhelijin's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Zhelijin.
This tab is intended to present images related to the Zhelijin that don't fit into the other tabs.