The Zethines is a Tier 3 land herbivore. The species is available in the Mission System as a Secret Mission Reward. The trial version is available in the Trial Creatures Shop for 50♂/500♀ Shooms.
Description
“ | Although a herbivore, Zethines is not to be messed with. These large, aggressive creatures possess katana-like claws on each hand that can cut through tree and bone. Unlike ordinary Keratin-based claws, these razors are infused with bone and various other materials to make their claws super sharp and nearly indestructible. | „ |
~ In-game Description |
Appearance
The Zethines has a uniquely-shaped body, resembling the dinosaur Deinocheirus, with its large humped back, huge arms and claws, head shape, and overall posture. Zethines is decorated with extravagant extensions of thick spines that become fairly large at the shoulders, back, at the beginning of the tail and toward its end, forming a sort of club. Vibrant yellow-green, black, and shades of blue make up the majority of the body. It has a small head with six small eyes and with scaly plates at the base. The snout of the Zethines is also curved in shape, resembling a beak of certain dinosaurs. Zethines has a very long neck with small appendages running along the side. The Zethines also boasts large top-skull horns to the sides of the head, and two snout horns. Its feathered front arms are very large and beefy, and end in huge hands with 3 fingers and a thumb. Each finger is equipped with a long, curved claw. Its legs are very small in comparison to the arms and end in 4-toed feet. One of the three toes sports a slightly larger sickle claw, similar to Dromaeosaurid dinosaurs.
Males
Males head top horns resemble Ceratopsian dinosaurs, pointing upwards; and present longer snout horns.
Females
Females head top horns resemble bighorn sheep and rams, curling downwards; and have shorter snout horns.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Zethines. (editor list)
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Charge (Gore) or Gore Charge is an specific type of Charge that inflicts Bleed Status and Deep Wounds on the victim.
- Defensive Bleed is a passive ability, where a creature defensively inflicts a specific amount of melee bleed status on an attacker upon getting bitten.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Wing Shredder is a passive ability that allows a creature to offensively deal Shredded Wings status to a creature they bite, with an amount specific of the user creature.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Zethines is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Zethines can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Zethines (a(n) herbivore) is a tier 3 with 3850 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Zethines can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Zethines taking into account grab/latch abilities and discounting special abilities. The Zethines (a(n) herbivore) is a tier 3 with 3850 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Zethines can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Zethines (a(n) herbivore) is a tier 3 with 3850 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Zethines can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Zethines discounting special abilities. The Zethines (a(n) herbivore) is a tier 3 with 3850 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by undeary in the Creatures of Sonaria Discord.
- The Zethines was mainly inspired by a giant sloth, hence the arms.
- The Zethines' claws are sharp enough to slash through thick tree bark.
- Modeled by JaxonBirb and animated by Erythia.
- Redesign concept by Undeary.
- Redesign modeled by nekcihc (Fizzyton).
- Redesign rig by Mezzioli.
- Redesign animations by Myrrethines and Mukudori (M_uku).
- It was one of the potential beta creatures.
- Zethines has some of the longest calls in the game, along with the Buff Eulopii.
- The Zethines' calls were replaced with new calls on May 31st, 2021. [Expand] for Classic Calls.
Broadcast | |
Friendly | |
Aggro | |
Voice |
Gallery
This tab is intended to present official concept sheets and color palettes for the Zethines.
This tab is intended to present anything showcased during the process of development for the Zethines, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Zethines' design, inspirations, and changes in growth stages for reference.