The Zarrax is a Tier 3 land carnivore. The species is not currently available, but was available in the Timed Mission System. The trial version is available in the Trial Creatures Shop for 200♂/2000♀ Shooms.
Description
“ | Zarraxes are intelegent, mechanical creatures who are fueled by the organic matter they consume. They are automations left behind by a long gone civilization, where they were created to tend to the sick. Now roaming freely, completely purposeless, they choose their own path, since they are not only healers, they are just as capable of weaponizing diseases as curing them. | „ |
~ In-game Description |
Artist Headcanon
- The green liquid that runs through their body has strange healing qualities, it's not known how they produce it or what it is exactly. Though using too much of this liquid seems to cause sickness in creatures.
Appearance
Zarrax is a small, bipedal creature with a mechanized appearance. The head has a beak that points downward starting at the darkened tip, but opens sideways. It also has a black horn connected to its forehead and 2 goggle-like eyes that can move in very odd ways. The neck appears robotic, having a glass interior that holds some sort of strange green liquid and is covered by a black overgrowth. The torso has synthetic tubes that loop around the shoulders and are connected to 2 parts of the body. The arms have visible ridges on the upper arm and have black-clawed fingers; however, the middle claw appears similar to a needle you would see on a syringe. On its back lie a few rounded spikes that appear similar to test tubes, holding that odd substance inside of them. The legs have pistons acting as the middle joint and also have a glass interior to store the strange liquid. The tail is long and lithe, ending in a jagged spike with a greed amulet in the center. Most of the main body is covered by a black cloak.
Zarrax has no gender dimorphism.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Zarrax. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Block Disease/Disease Block is a passive ability that blocks a percentage oncoming disease status. Like all status resistances, it scales with age; a creature only reaches its maximum resistance at age 100. If a creature has a Block Disease of 100%, it is immune at age 100, and a negative value indicates that a creature receives additional disease at that percentage.
- Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Disease Attack is a passive ability, where a creature inflicts a specific amount of melee Disease status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Healing Hunter is a toggleable active ability which allows the creature to deal healing melee hits which replenish the target's HP when hitting. Code-wise it's more than the Negative Attack legacy version, since it does not just give a negative base attack value, hence the name; but it also allows the healer to toggle between melee heal mode and attack mode, when the healer becomes actually capable of dealing melee damage, albeit at a different value according to their individual and species stats. It also prevents bleed and poison-booster plushies from giving extra offensive bleed or poison when hitting under melee healing mode.
- It can be known if a healing hunter creature is on healing mode by the presence of a pink hollow sphere with pink healing cross particles surrounding part of their body.
- Iron Stomach is a passive ability which allows the user to eat rotten meat without getting negative ailments from it - preventing getting the Sickly Status.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Keen Observer is a passive ability that allows the user to see the health of nearby creatures as a green HP bar over them. It also includes the ability to see equipped Plushies and all the Traits and status effects affecting them, albeit not their exact levels or ascension directly. Temporary or status buffs are set on green, temporary status debuffs on red, traits now present their correct indicator and plushies are marked with their plushie icon. These have several advantages, from knowing who to protect, knowing if someone is suffering hypothermia/hunger/dehydration, spotting invisible and scent-hidden creatures, to knowing which target is the weakest/most debuffed and acting in consequence.
- Poison Attack/Melee Venom is a passive ability that makes a creature venomous by melee - that is, biting another creature will cause the victim to receive Poison Status, as much as the attacker has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Zarrax is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Zarrax can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Zarrax (a(n) carnivore) is a tier 3 and can carry any creature from any lower tier size.* There is no creature which the Zarrax can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Zarrax taking into account grab/latch abilities and discounting special abilities. The Zarrax (a(n) carnivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Zarrax can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Zarrax (a(n) carnivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Zarrax can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Zarrax discounting special abilities. The Zarrax (a(n) carnivore) has 3000 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Renorayz in the Creatures of Sonaria Discord.
- Inspired by plague doctors, steampunk aesthetics, and Zaun from League of Legends.
- Modeled by yezzein.
- Rigged by ThunderBoo666.
- Animated by SleepyNorsil.
Gallery
This tab is intended to present official concept sheets and color palettes for the Zarrax.
This tab is intended to present anything showcased during the process of development for the Zarrax, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Zarrax's design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Zarrax that don't fit into the other tabs.