The Zakaiodrak is a Tier 5 flying carnivore. The species is available in the Artifact Shop for an initial price of
1,000,000 Shooms, which can be lowered with the use of Shadow Artifacts and Blighted artifacts. The trial version is available in the Trial Creatures Shop for
4800♂/48000♀ Shooms.
Description
| “ | ..A draconic and obscure beast, this shadow creature possesses tendrils that vibrate softly, producing a faint humming. Other shadow creatures have been observed to respond to these soft, humming noises. New runes that appear around the world warn of these terrain defying behemoths... | „ |
| ~ In-game Description |
Appearance
The Zakaiodrak is a huge, lengthy creature. Its main body is covered in spots and markings, with some dots being pink and glowing - specifically near its shoulder, near its thigh and on its thigh. Its head has two crests, one on its chin and one on its snout, facing backwards. It has two smaller limbs, with a stub pointing down like a hook and the other with a fin facing upwards. Its arms are extremely large, having a wing membrane stretching from its elbow to the tip of its wing. The tip of its wing has two lengths, with fin-like decorations on the tips. Its back is lined with four, backwards-pointing spines, each having glowing pink eyes. Its underbelly is lined with the same spines, but smaller and darker. Its legs are near the same as its arms, though with one length on the tip instead of two. Its tail is extremely long, in which it splits into two at the base. The base of its tail has multiple glowing pink eyes. The tip of its tail is a fin-like protrusion, resembling that of a shark's tail. Its main color palette is that of pinkish-black, dark pinks and pink.
Males
Males have a spike on their chin and extra spikes on the undersides of their tails
Females
Females have a spike on their nose and extra eyes on their body.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Zakaiodrak. (editor list)
- Agile Swimmer is a passive ability that causes the player to receive the following buffs when submerged underwater for more than a second:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- A % increase in oxygen (oxygen increase percentage is based off the amount of oxygen the creature originally has)
Additionally, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted. Until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
- Frostbite Block/Block Frostbite is a passive ability that grants the user resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
- Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Change Weather is an active ability that forces any current weather to change to a new type, including Thunderstorms. If a natural disaster is already happening, the ability cannot be activated. It can also "appear" to change the day/night cycle (in fact, it really doesn't) if it happens to be night and the ability triggers sunny weather. The ability cannot change a weather immediately after another Change Weather invocation. It can only be used by creatures with age 67 or higher and has a 600 second (10 minute) cooldown.
- Climber is a passive ability that allows the user to walk on walls and ceilings. To detach from a wall, press the Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight that propels the creature forward in water while consuming a set amount of stamina. Both the speed boost and stamina consumption depend on the creature. All creatures capable of jump that are semi-aquatic can dart when underwater, along with aquatic species. A dart will become a jump if the impulse propels the creature outside of water. If there is not enough stamina, a creature cannot dart.
- The wiki prepends to dart power a negative symbol ("-") to determine if a creature's dart propels backwards.
- Injury touch/Defensive Injury is an ability that defensively deals injury status when bitten.
- Diver is a passive ability that grants the user the ability to temporarily keep flying underwater for a short period of time while retaining their diving speed. The exact period of time varies per creature.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight that is inherent to all Fliers. Creatures with a flight ability cannot jump and instead enter flight or glide mode. However, some creatures may also present the jump ability replacing the flight one as the dominant at some point in their life stage. Flying and takeoff both take stamina, but gliding does not. If a creature does not possess enough stamina, it cannot fly. A creature with flight can switch between flight and glide.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics. Flier creatures have this ability as well, but can only be toggled by pressing (F on PC or
on Mobile) or the respective button on mobile after initializing flight. Creatures with glide ability cannot jump, unless it supersedes them via an age value. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding. - Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Iron Stomach is a passive ability that allows the user to eat rotten meat without getting negative ailments from it--preventing them from getting the Sickly Status.
- Lich Mark is an active ability that, when activated, grants the user five seconds to attack another player and apply the Lich Mark status. Lich Mark is removed from affected players if attacked again, replacing it with 5 stacks of a variable ailment specific to the user species (e.g. poison, frostbite, etcetera). The status can also be removed with time. It has a cooldown of 30 seconds.
- Pack Healer is a pack-oriented passive ability. This passive ability allows the user to boost the HP regen of their fellow packmates.
- Poison Attack is a passive ability that makes the user deal Poison Status to another creature upon biting them. It stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Shadow Barrage is an active ability that deals repeated damage to the last player the user attacks. Upon activation, that player will receive the "Shadow" attack, which takes the damage applied by last bite the opponent took within 10 seconds of being triggered, and then applies it for a certain amount of times on the victim. It has a 10% damage dropoff per hit and deals any passive ailments associated with the user's bite during a "Shadow" attack. It has a cooldown of 30 seconds.
- Water Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 2 DPS (1% PER HIT). It has a Capacity of 10, a Regen Rate of 2.5, a Range of 220 studs, and has a Critical chance of 10%. It can also inflict the BlurredVision ailment (Probability = 60%, no stacking).
Carry-able Creatures
The Can-Carry lists features lists of creatures that Zakaiodrak is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Zakaiodrak can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Zakaiodrak (a(n) carnivore) is a tier 5 with 6600 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Zakaiodrak can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Zakaiodrak taking into account grab/latch abilities and discounting special abilities. The Zakaiodrak (a(n) carnivore) is a tier 5 with 6600 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Zakaiodrak can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Zakaiodrak (a(n) carnivore) is a tier 5 with 6600 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Zakaiodrak can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Zakaiodrak discounting special abilities. The Zakaiodrak (a(n) carnivore) is a tier 5 with 6600 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by undeary in the Creatures of Sonaria Discord.
- Modeled and rigged by ThunderBoo666
- Animated by Zyraphes.
- Zakaiodrak is currently tied with Khilutatra for being the most expensive creature in the artifact shop, with both having a base price of 1,000,000 shooms.
- Zakaiodrak has neon hot purple/pink blood.
Gallery
This tab is intended to present official concept sheets and color palettes for the Zakaiodrak.
This tab is intended to present anything showcased during the process of development for the Zakaiodrak, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Zakaiodrak's design, inspirations, and changes in growth stages for reference.






































