The Yeba'idi is a Tier 5 land herbivore. The species is available in the Time Points Shop that costs 100 hours (6,000 minutes) of actively playing the game. The trial version is available in the Trial Creatures Shop for
150♂/1500♀ Shooms.
Description
“ | Yeba’idi are tall, knuckle-walking herbivores with docile attitudes, and despite their towering stature, often run from combat, using their massive stature as a defense of sorts, to hopefully scare predators away. | „ |
~ In-game Description |
Behavior
- The Yeba'idi live in the plains and only come out at night.
- It also speedwalks to run.
Appearance
The Yeba'idi are quadrupedal creatures, featuring a long neck and heavier upper body. Its head features tiny bug-like eyes and an elongated head crest, reminiscent of that of a Parasaurolophus crest, as well as long tapered ears. Tufts of fur line the Yeba'idi's back, and some spikes and tendrils line its rump. It has a relatively short tail, which is covered with layers of plating near the base and fur near the tip. Tendrils can be found decorating some parts of the body, such as the corner of the creature's jaw, the 'arm pit' of the creature's front legs, and its rump.
Males
Males have a flap on their neck.
Females
Females have tufts of fur lining their hind legs.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Yeba'idi. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Charge (Crush) or Crush Charge is an specific type of Charge that inflicts Injury Status on the victim.
- Harden is an active ability which decreases movement speed by 20% in trade of a 35% increase in weight and 25% increase in health regeneration. Does not affect turning rate or turning speed.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Strength In Numbers is a passive ability that confers a creature a 7% stamina regeneration boost and a 1.5% damage boost. This stacks according to how many creatures with the same ability and same species are nearby. If there are no other users of this ability nearby, it won't provide that boost.
- Will To Live is a passive ability which allows a creature to perform typical run and sprint actions without stamina. However, if stamina is depleted and the creature attempts to move fast, it will deal 3% total health as damage every 3 seconds.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Yeba'idi is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Yeba'idi can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Yeba'idi (a(n) herbivore) is a tier 5 with 9000 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Yeba'idi can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Yeba'idi taking into account grab/latch abilities and discounting special abilities. The Yeba'idi (a(n) herbivore) is a tier 5 with 9000 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Yeba'idi can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Yeba'idi (a(n) herbivore) is a tier 5 with 9000 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Yeba'idi can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Yeba'idi discounting special abilities. The Yeba'idi (a(n) herbivore) is a tier 5 with 9000 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by mawfull (maw ♡#5820) in the Creatures of Sonaria Discord.
- The Yeba'idi wasn't really inspired by anything in particular. "I guess giraffes?? For the long neck and body shape kinda?? lmao. I just kinda winged Yeba's design lol." (quoted by concept artist mawfull).
- The Yeba'idi used to be considered to have lived as an inhabitant from the planet Daimona, but this has been changed after TamBrush's resignment from CoS, making this creature a regular Sonarian.
- The Yeba'idi was originally hoped to walk on two fingers by the concept creator but due to miscommunication it was given three fingers.
- Many people call the Yeba'idi a giant Lerachu.
- The Yeba'idi used to have the semi-aquatic mobility type and 5 bleed from the Lure, which was a mistake and was removed at some point.
- It used to have ambush, but this was from the Lure, and it was removed.
Gallery
This tab is intended to present official concept sheets and color palettes for the Yeba'idi.
This tab is intended to present anything showcased during the process of development for the Yeba'idi, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Yeba'idi's design, inspirations, and changes in growth stages for reference.