The Yama'tu is a Tier 3 land photocarnivore. The species is available in the Photovore Explorer Gacha. The trial version is available in the Trial Creatures Shop for 75♂/750♀ Shooms.
Description
“ | Yama'tu is a photocarnivore creature that primarily lives in the tropical areas. It's fan-like features make their camouflage work well and the spines along it's body serve well in self-defense, being extremely poisonous. Along with defense, it's long sharp talons and serrated teeth also make them excellent in combat. | „ |
~ In-game Description |
Appearance
The Yama'tu is a large, green, six-limbed, omnipedal creature. It is covered in spikes and adorned with leafy frills on its neck, head, shoulders, arms, and tail. Its head is oddly shaped, with two pairs of eyes on the lower jaw, an overbite, and a sharp chin. It also sports an angular crest, dotted with holes. Its nostrils are also on its forehead. The arms and legs of this creature are lined with furry frills and tipped with sharp claws. Out of its two pairs of arms, one pair is significantly larger, and contains holes on the forearms. The Yama'tu uses these arms for balance while standing, and uses them to walk, but lifts them into the air and runs bipedally. The Yama'tu has a row of huge, sharp spines running down its back, and its leaf-shaped tail is covered in similar spines of varying height.
Males
Males have small spikes on their chins.
Females
Females have no additional features.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Yama'tu. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Climber is a passive ability that allows a creature to walk on walls along with ceilings and some uncollidable terrain if climbing on the right angle. To detach from a wall or ceiling, press Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Day/Night Time Status are an environmental status effect that confers a +5% damage, +25% stamina regen, -10% growth time, +15% health regen; and -5% damage, -25% stamina regen, -15% health regen; respectively, to photovores and photocarnivores.
- Defensive Paralyze/Defensive Paralysis is a passive ability which deals paralysis to the biter when bitten. It works with chances, depending on the creature. Unknown if it stacks with itself or overrides previous paralysis counter.
- Defensive Poison/Melee Toxin is a passive ability that makes a creature toxic by melee - that is, being bitten by another creature will cause the attacker to receive Poison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself.
- Disease Attack is a passive ability, where a creature inflicts a specific amount of melee Disease status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Egg Stealer is an active ability that allows certain creatures to actively interact with nests in order to eat the eggs from a nest , stealing them as edible food to consume later. Previously, you could steal your own eggs, but currently you cannot unless the egg and nest range have areas where they don't overlap. Creatures with this ability can pick up eggs and must break open the egg to eat them, via biting. Any creature can break a stolen egg. A creature may know how close is to open the egg by the amount of cracks covering it. Once an egg is open, its label will change to "scrambled" and its yolk will be exposed to eat. All creatures with the ability to eat can break and consume such eggs, therefore photovores with this ability cannot eat the eggs. Consuming a scrambled egg grants satiation. Taking an egg will make the respective nest progress for that egg reset to 0, and can only be recovered if a female creature recovers the egg and places it back on their nest (the original nest the egg was stolen from for the original nester, and a creature's own nest for any other female). Scrambled eggs cannot be recovered. When an egg is returned to the nest, its health is restored to full. If a creature has this ability, eggs are also highlighted with an egg icon when scenting.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Iron Stomach is a passive ability which allows the user to eat rotten meat without getting negative ailments from it - preventing getting the Sickly Status.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Poison Attack/Melee Venom is a passive ability that makes a creature venomous by melee - that is, biting another creature will cause the victim to receive Poison Status, as much as the attacker has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Yama'tu is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Yama'tu can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Yama'tu (a(n) photocarnivore) is a tier 3 with 2800 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference, as follows:[ Expand Collapse ] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Yama'tu taking into account grab/latch abilities and discounting special abilities. The Yama'tu (a(n) photocarnivore) is a tier 3 with 2800 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Yama'tu can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Yama'tu (a(n) photocarnivore) is a tier 3 with 2800 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Yama'tu can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Yama'tu discounting special abilities. The Yama'tu (a(n) photocarnivore) is a tier 3 with 2800 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by icecreamNavacodo (infernollk#0933) on the Creatures of Sonaria Discord.
- As seen in the concept art, the Yama'tu was inspired by Solanum pyracanthum plants.
- Stated by Nathann that Yama'tu and Lerachu are related.
- Modeled and animated by CatboyNathann.
- Redesign concept by Undeary.
- Redesign modeled by dino (Acrasixa).
- Redesign rigged by Mezzioli.
- Redesign animated by SleepyNorsil.
- Legacy Yama'tu has yellow blood.
- Due to this, when killed, the Yama'tu drops a yellow carcass.
- Some creatures have yellow blood in real life, such as some species with abundant vanabin in blood, a yellow pigment of unknown function, like some beetles and sea squirts. However, it's likely to be a reference to its inspiration, being some kind of yellow sap.
- Yama'tu is the first creature to receive the Defensive Paralyze ability.
- The Yama'tu once borrowed calls from the Shro before new calls were added on May 31st, 2021. [Expand] for Classic Calls.
Broadcast | |
Friendly | |
Aggro | |
Voice |
Gallery
This tab is intended to present official concept sheets and color palettes for the Yama'tu.
This tab is intended to present anything showcased during the process of development for the Yama'tu, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Yama'tu's design, inspirations, and changes in growth stages for reference.