The Xeternos is a Tier 4 flying carnivore. The species is not currently available, but was available in the donation system of the LSS Event 2023 for specific donation goals, and in the LSS Shop for 1,750 Points after reaching 123,750,000 Team Points during the LSS Event 2024. It is an Event creature. The trial version is available in the Trial Creatures Shop for 500♂/5000♀ Shooms.
Description
“ | Rumour says this creature would appear during critical events. Xeternos are notorious for their aggression when fighting, as well as their undying loyalty. But outside of battle, they are very calm, quiet creatures although some say they have a sassy side! | „ |
~ In-game Description |
Appearance
The Xeternos is shown in an upright and burly stance, looking humanoid. It has four arms of altering sizes that have four-fingered claws on each with large and bulky legs, even if it's shown to hover most of the time. Xeternos' head is lizard-like with multiple horns and an emblem in between the bigger horns. It has a long tail that possesses a rainbow-colored underside that ends in four differently sized growths with a star-shaped symbol in the middle. The Xeternos' wings are large and disconnected from the body, with the joints having that same symbol and the digits being rainbow-colored. On its chest, it has a star-shaped emblem in multiple colors. Its body coloration differs from the wing, with its underbelly having a faint light purple coloration.
Xeternos has no gender dimorphism.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Xeternos. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Frostbite Block/Block Frostbite is a passive ability that grants the creature resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Burn Attack is an ability that offensively deals burn when biting. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Energy Breath is an active ability using the breath control (C on PC or on Mobile) that is a type of Elemental Breath that inflicts 0.5 DPS (0.25% PER HIT). It has a Capacity of 8, a Regen Rate of 20, a Range of 180 studs, a Chain value of 100, and a ChainMaxStacks of 10. It has a maximum chain damage of +1,750%. It can also inflict the SLOWED ailment (Probability = 25%, no STACKS).
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Fortify is an active ability toggled by the regular active abilities buttons and with a 90-second cooldown that wipes pretty much all status effects deemed as negative, except thirst and hunger, plushie-derived and weather effects. However, it may also wipe some beneficial status effects if they present one negative debuff. It also grants a very-short immunity to effects applied shortly after activating this ability, and increases weight by 5% for a short period according to the stack (3, on this case).
- Frostbite Attack is an ability that offensively deals frostbite when biting. A negative value means that it heals an amount of such status upon biting.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Poison Attack/Melee Venom is a passive ability that makes a creature venomous by melee - that is, biting another creature will cause the victim to receive Poison Status, as much as the attacker has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Xeternos is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Xeternos can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Xeternos (a(n) carnivore) is a tier 4 and can carry any creature from any lower tier size.* There is no creature which the Xeternos can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Xeternos taking into account grab/latch abilities and discounting special abilities. The Xeternos (a(n) carnivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Xeternos can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Xeternos (a(n) carnivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Xeternos can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Xeternos discounting special abilities. The Xeternos (a(n) carnivore) has 3150 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Xcrimson08 & Zayozaze in the Creatures of Sonaria Discord.
- Inspired by Bahamut from Final Fantasy franchise.[1]
- Modeled by Jaxonbirb.
- Animations by Mukudori.
- Xeternos is the second released creature with a name that starts with the letter X, the first being Xenolif.
- This is the first creature that is obtainable in LSS Events without needing to do an explicit mission.
- Xeternos is the fourth creature with limbs detached from and floating near its body, specifically its wings. Other creatures with detached limbs are the Zohdok, Novus Warden, Verza, Pierry, Owa'Stryrus, Moluna, Flamerir, Ouratum, Irizah, Firakai, Aidoneiscus, Phantejer, and Hallucinix. However, it is the sixth creature with detached body parts. Others included to the list are Zeoarex being the third and Borenhir being the fourth.
Gallery
This tab is intended to present official concept sheets and color palettes for the Xeternos.
This tab is intended to present anything showcased during the process of development for the Xeternos, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Xeternos' design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Xeternos.
This tab is intended to present images related to the Xeternos that don't fit into the other tabs.
Notes