The Xeleviprex is a Tier 5 flying omnivore. The species is available in the Login Rewards menu as a loyalty bonus. The trial version is available in the Trial Creatures Shop for 150♂/1500♀ Shooms.
Description
“ | Xeleviprex is a large and ominous creature that lurks in the darkest areas of Sonaria. These beasts, despite their size, are extremely flexible, quick to react, and can pack a painfully venomous bite. The spikes along their body and mandibles help protect itself from danger and it's wide shake helps it move through the water. | „ |
~ In-game Description |
Appearance
The Xeleviprex is a winged creature with the combined features of a snake and a centipede. Its primary colors include various shades of green, featuring unique blotch-like patterns with an inner spot along the sides of its long body. Its short, viper-like face has dark sclera, slit green pupils, and three pairs of heat-sensing pits. Inside its green mouth, the creature has a long, green forked tongue, sharp backward-curved teeth, and visibly long, non-retractable fangs. Atop its head are large scales and a pair of long antennae. Dark, long structures extend upward from the sides of its head, curving forward, with two similar, shorter pairs extending downward. A hood, similar to that of a cobra, is prominently displayed near its head. Gill-like structures are seen near the start of its neck and the side of its body. The creature has two pairs of raptorial forelegs, resembling mantises. Xeleviprex's large wings are positioned at the middle of its body, with long upper arms and scaly, raptorial-like forearms. Supporting its dark-colored wing membrane is a singular finger with spiky structures near the middle. The creature has four walking limbs: the front legs with five toes and the back legs with four, all ending in long, sharp claws, with the lower sections of the legs being noticeably bigger. Spikes adorn its hood and along the sides of its wide plates that give its body a centipede-like appearance, while two rows of smaller spikes run down from atop the plates. Also, near the tip of its tail are two pairs of large structures resembling those on its face.
Males
Males have no additional features.
Females
Females have cerci-like structures, similar in appearance to its raptorial appendages, before the large structures near the tips of their tails.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Xeleviprex. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse of the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart.
- Defensive Bleed is a passive ability, where a creature defensively inflicts a specific amount of melee bleed status on an attacker upon getting bitten.
- Diver is a passive ability that grants a creature the ability to temporarily keep flying underwater for a short period. The exact period is displayed in the information section, in seconds. As a side effect, and probably due to buggy behavior, it sometimes allows the user of this ability to regain stamina underwater, particularly during violent winds.
- Egg Stealer is an active ability that allows certain creatures to actively interact with the interact buttons with nests in order to eat the eggs from the nest directly, or steal their Eggs as edible food to consume later. Taking an egg or fully eating it will make the respective nest progress for that egg reset to 0. Eating an egg directly from the nest will not cause such reset unless eaten fully. Only creatures with this ability can consume such eggs. If a creature has this ability, eggs are also highlighted with an egg icon when scenting.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Keen Observer is a passive ability that allows the user to see the health of nearby creatures as a green HP bar over them. It also includes the ability to see equipped Plushies and all the Traits and status effects affecting them, albeit not their exact levels directly (nor the exact traits due to the indicators all being in green or red according to the buffs or debuffs). This has several advantages, from knowing who to protect, knowing if someone is suffering hypothermia/hunger/dehydration, spotting invisible and scent-hidden creatures, to knowing which target is the weakest/most debuffed and acting in consequence.
- Poison Attack/Melee Venom is a passive ability that makes a creature venomous by melee - that is, biting another creature will cause the victim to receive Poison Status, as much as the attacker has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Thorn Trap is an active ability which allows a creature to drop a trap of thorny plant growth. When a creature triggers a trap, it disappears, and they receive six stacks of Bleed/Bleed Status (affected by bleed defense) and two stacks of FREEZE, temporarily immobilizing the target's actions. It has a 35-second cooldown. Multiple thorn traps can be placed and remain by the same creature. If more than 3 thorn traps are placed at one time, the oldest one will despawn.
- Toxin Breath is an active ability using the breath control (C on PC or on Mobile) that is a type of Elemental Breath that inflicts 0.5 DPS (0.25% PER HIT). This ability has a Capacity of 20, a Regen Rate of 3.5, a Range of 250 studs, and it can inflict the Poison Status ailment (Probability = 75%, STACKS set to 0.5).
Carry-able Creatures
The Can-Carry lists features lists of creatures that Xeleviprex is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Xeleviprex can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Xeleviprex (a(n) omnivore) is a tier 5 and can carry any creature from any lower tier size.* There is no creature which the Xeleviprex can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Xeleviprex taking into account grab/latch abilities and discounting special abilities. The Xeleviprex (a(n) omnivore) is a tier 5 and can be picked up by any creature with higher tier and the Grab ability.* There is no creature which can currently carry the Xeleviprex
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Xeleviprex can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Xeleviprex (a(n) omnivore) is a tier 5 and can latch onto any higher tier size.* There is no creature which the Xeleviprex can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Xeleviprex discounting special abilities. The Xeleviprex (a(n) omnivore) has 7000 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Undeary in the Creatures of Sonaria Discord.
- The Xeleviprex is a community-designed creature based on the popular choices in a user poll conducted in three separate parts.
- The first community poll was conducted on January 16th, 2024, until January 21st, 2024. It included diet types, tier sizes, mobility types, animal bases, themes, and combat types. The most votes for its animal base were reptilian, along with a scary theme.
- The second community poll was conducted on February 7th, 2024, until February 15th, 2024. It included 6 creature sketches for its base design, and the popular community choice was a dragon-like design, which can be seen here.
- The third community poll was conducted on February 15th, 2024, until February 20th, 2024. This poll determined the overall scary/horror theme of the creature for detailing, along with the colors used/inspired for it. The most popular choices were the demonic theme and the Alien color palette, with the Vibrant Hellish color palette coming in second place and chosen as the secondary color palette.
- Also, according to Undeary, "i saw a looot of people saying they wanted a centipede or snake-like creature so i tried to incorporate both into it :))".
- The Xeleviprex is a community-designed creature based on the popular choices in a user poll conducted in three separate parts.
- Modeled by JaxonBirb.
- Rigged by ThunderBoo666.
- Animated by BlckBrryJam.
- Xeleviprex was originally planned to be both a login loyalty and group loyalty creature. However, in an effort to make it more available to the community, it became a group loyalty only creature.
- According to dev-feed news in the Creatures of Sonaria Discord, obtaining this creature requires joining the Sonar Studios group. If the player leaves the group, the creature becomes locked again.
- Also, each account can only own one copy of the Xeleviprex species, as it is untradeable. This makes Xeleviprex the second untradeable creature, following the Novus Warden.
- Xeleviprex is one of the few creatures with eyelids.
- It is also part of a very small group of creatures with fully animated moving eyes, which allows for both eyes to be coloured separately in the editor.
- Xeleviprex is also one of the few creatures that can't fly until reaching the teen growth stage, with others being the Anutill, Astrothi, Dabaemura, Lucensia, Momola, Noctla'Lune, Shiyaro, Voletexius, Wuggawyrm, and Zhelijin.
Gallery
This tab is intended to present official concept sheets and color palettes for the Xeleviprex.
This tab is intended to present anything showcased during the process of development for the Xeleviprex, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Xeleviprex's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Xeleviprex.
This tab is intended to present images related to the Xeleviprex that don't fit into the other tabs.