The Wuggawyrm (Pronounced /ˈwʌɡɑˌwərm/ (click to listen)) is a Tier 2 flying herbivore. The species is not currently available, but was available in the Valentines Event 2024, either from completing the Chocolate Crunch mission, or as a rare drop from the Chocolate Smash minigame, and in the Valentines Shop for 4,000 Roses and 350 Points during the Valentines Event 2025. The trial version is available in the Trial Creatures Shop for
40♂/400♀ Shooms.
Description
“ | Wuggawyrm are clumsy grazing creatures that have a very distinct strawberry-chocolate-like scent. These creatures will graze and use the contents of their sweet-bearing fruits to produce a very sweet and sticky sap. This sap they produce can be stored within their translucent belly and abdomen and excreted or shot through their mouths. The Wuggawyrm species use this fruity concoction to trap and deter potential predators as well as protect their herd. | „ |
~ In-game Description |
Appearance
The Wuggawyrm is a medium-sized, round caterpillar-like creature. It has six legs, three on each side of its body. Each of its six legs end in a paw with four toes. Its legs have several heart markings, which can also be found on its wings, neck, and tail. This heart motif can also be seen in the spine-like ridges on the Wuggawyrm's tail and neck. The creature has a pale, translucent underside stretching from part of its throat to the entirety of its tail. On its body, the Wuggawyrm has two wings, which end in four rounded points. Similarly shaped ridges can be found on its face, as well as on the base of its tail.
Males
Males have no additional features.
Females
Females have a pair of long curled white antennae sprouting from the heart on their forehead.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Wuggawyrm. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Broodwatcher is a passive ability that allows creatures to assist in the gestation of other player's eggs. It applies one stack of Gestation Buff to nearby creatures, which increases other creatures' egg gestation speed by 2.5%. The total buff any nesting species can receive is 5%, so only two Broodwatchers can be effective at any one time. Additionally, when sitting near a nest, the Broodwatcher gains 5 Defensive, which starts to decrease if they move.
- Climber is a passive ability that allows a creature to walk on walls along with ceilings and some uncollidable terrain if climbing on the right angle. To detach from a wall or ceiling, press Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Defensive Disease is a passive ability, where a creature defensively inflicts a specific amount of melee Disease status on an attacker upon getting bitten.
- Defensive Poison/Melee Toxin is a passive ability that makes a creature toxic by melee - that is, being bitten by another creature will cause the attacker to receive Poison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Guilt/Defensive Guilt is a passive ability, and equivalent to legacy's Guilt, inflicts an amount of Guilty Status upon bitten.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Raider is a passive ability that allows creatures to enter and exit burrows, but not create them.
- Sticky Trap is an active ability, which allows a creature to drop a trap which will will cause those ensnared to receive the Sticky Trap Status and 4 seconds of Broken Legs Status. Has a 75-second cooldown. Multiple sticky traps can be placed and remain by the same creature, but if two sticky traps of the same creature are too close from each another, the oldest one will disappear. If more than 2 sticky traps are placed at one time, the oldest one will eventually despawn. Sticky traps can be destroyed if they receive enough hits.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Wuggawyrm is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Wuggawyrm can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Wuggawyrm (a(n) herbivore) is a tier 2 and can carry any creature from any lower tier size.* There is no creature which the Wuggawyrm can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Wuggawyrm taking into account grab/latch abilities and discounting special abilities. The Wuggawyrm (a(n) herbivore) is a tier 2 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Wuggawyrm can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Wuggawyrm (a(n) herbivore) is a tier 2 and can latch onto any higher tier size.* There is no creature which the Wuggawyrm can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Wuggawyrm discounting special abilities. The Wuggawyrm (a(n) herbivore) has 1500 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
|
Trivia
- Concept by MacRenee in the Creatures of Sonaria Discord.
- Inspired by Dragon head, Woolly, black swallowtail caterpillars, Elmer's strawberry and orange crème chocolates, as well as Hershey's HUGs.
- Modeled by MidnightAJC8308.
- Animated by BlckBrryJam.
- Wuggawyrm is one of the few creatures that cannot fly until reaching teen, with others being the Anutill, Astrothi, Dabaemura, Hallucinix, Lucensia, Momola, Noctla'Lune, Shiyaro, Voletexius, Xeleviprex, and Zhelijin.
Gallery
This tab is intended to present official concept sheets and color palettes for the Wuggawyrm.
This tab is intended to present anything showcased during the process of development for the Wuggawyrm, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Wuggawyrm's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Wuggawyrm.
Albinism
Automated Mutation Image]][[Category:Missing
Amethyst
Automated Mutation Image]][[Category:Missing
Bewitched
Automated Mutation Image]][[Category:Missing
Blood Moon
Automated Mutation Image]][[Category:Missing
Blossom
Automated Mutation Image]][[Category:Missing
Clover
Automated Mutation Image]][[Category:Missing
Clownfish
Automated Mutation Image]][[Category:Missing
Coal Chunk
Automated Mutation Image]][[Category:Missing
Creator Star
Automated Mutation Image]][[Category:Missing
Diamond
Automated Mutation Image]][[Category:Missing
Elemental
Automated Mutation Image]][[Category:Missing
Emerald
Automated Mutation Image]][[Category:Missing
Fools Error
Automated Mutation Image]][[Category:Missing
Fool's Gold
Automated Mutation Image]][[Category:Missing
Frostburn
Automated Mutation Image]][[Category:Missing
Garnet
Automated Mutation Image]][[Category:Missing
Ghosty
Automated Mutation Image]][[Category:Missing
Glimmer
Automated Mutation Image]][[Category:Missing
Glow Head
Automated Mutation Image]][[Category:Missing
Glow Tail
Automated Mutation Image]][[Category:Missing
Harvest
Automated Mutation Image]][[Category:Missing
Headless
Automated Mutation Image]][[Category:Missing
Leucistic
Automated Mutation Image]][[Category:Missing
Melanism
Automated Mutation Image]][[Category:Missing
Overgrown
Automated Mutation Image]][[Category:Missing
Pearl
Automated Mutation Image]][[Category:Missing
Piebald
Automated Mutation Image]][[Category:Missing
Rose Quartz
Automated Mutation Image]][[Category:Missing
Sapphire
Automated Mutation Image]][[Category:Missing
Shadow
Automated Mutation Image]][[Category:Missing
Shadow Reverse
Automated Mutation Image]][[Category:Missing
Shimmer
Automated Mutation Image]][[Category:Missing
Smore
Automated Mutation Image]][[Category:Missing
Zombified
Automated Mutation Image]]