The Wixpectr'o is a Tier 2 flying herbivore. The species is not currently available, but was available in the Halloween Event 2024, either from the Halloween Shop for 5,250 Candy, or as a rare drop from the Maze Dungeon minigame.
- * Halloween Event 2023, either from completing the Escape The Maze mission, or as a rare drop from the Maze minigame.
It is an Event creature. The trial version is available in the Trial Creatures Shop for 40♂/400♀ Shooms.
Description
“ | Wixpectr'o are shy and mysterious creatures that prefer to lurk in the shadows. Very few have seen this creature without its signature white cloak. | „ |
~ In-game Description |
Appearance
The Wixpectr'o is a small quadrupedal creature, resembling some ghost costumes, where a child wears a special ghostly/wispy cloak or costume. It has a short snout and elongated body with a long tail ending in a fiery wisp, and smaller fire particles stemming from short spines on its back. Attached to its body cloak are two long extremities that hang below its belly and end on a three-clawed paw each, holding two wispy fires. The rest of its body floats in midair.
Young ones lack the cloak, revealing a furless, slightly spined body, with the spines being where some of the candle wisps would be when fully grown, and lacking the feathery-wispy cloak crest adults have on their heads.
Wixpectr'o cloaks gain a ghostly glow under certain weather and conditions that increase the contrast or add fake darkness layers.
Wixpectr'o has no gender dimorphism.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Wixpectr'o. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Climber is a passive ability that allows a creature to walk on walls along with ceilings and some uncollidable terrain if climbing on the right angle. To detach from a wall or ceiling, press Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Cloud Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 0 DPS (0% PER HIT). It has a Capacity of 10, a Regen Rate of 2.5, and a Range of 250 studs. It provides SelfHeal at 2% Max health regen per sec and Stamina Regen at 5% Max stamina regen per sec. It can also self-provide Water Regeneration (Thirst refill, the more the higher level is stacked) (Probability = 99%, no stacking), and Muddy (Probability = 40%, no STACKS).
- Cursed Sigil is an active ability that offensively inflicts the Bad Omen status in a 100 stud AOE centered on the creature. It has an 85 second cooldown after use.
- Burn touch/Defensive burn is an ability that defensively deals burn when bitten. Stacks with itself.
- Escape Area is an ability that causes 40% total HP damage to the user in exchange for a 50% base damage dealt debuff and 100% fly, walk and sprint speed boost for 10 seconds, and has a 75 second cooldown. Additionally, if the user's stamina was slightly depleted, it will fully replenish it. Cannot be used if the user is at less than the health necessary to sacrifice.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Invisibility is an active ability which by pressing the proper ability button, the creature can turn from visibility to invisibility (however on your side you emit a small inner glow that helps you into spotting yourself; and you can be spotted by the footprint trail you leave, aberrations in water reflections, disruption effects on the grass, sounds, and Keen Observer, and sometimes scent) and vice-versa. On mobile, players can press “Use Ability". Unlike Legacy version, Invisibility is far stronger, allowing the user to walk and swim cloaked as long as they don't bite, use any active ability, sprint, ambush, or move during jump, dart, fly or glide, when they will become visible; and while active it hides the creature from being spotted by scent and cannot be activated if the creature is laying down (which doesn't mean the creature cannot just activate the ability beforehand and then remain invisible). On the other hand, recode invisibility slows the user slightly, and has a 30 seconds cooldown between activation triggers, meaning that while an invisible creature can switch to visibility immediately by pressing the button or meeting the criteria mentioned beforehand, such creature cannot activate invisibility too fast, needing to wait. This cooldown counts time between moments of activation, not between deactivation and the next activation, so if a creature had been cloaked for long enough and suddenly they lose the cloak, they can reapply it immediately.
- Sonic Wings is a passive ability that allows the user to hover stationary in mid-air without consuming or regaining stamina.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Wixpectr'o is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Wixpectr'o can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Wixpectr'o (a(n) herbivore) is a tier 2 with 1250 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Wixpectr'o can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Wixpectr'o taking into account grab/latch abilities and discounting special abilities. The Wixpectr'o (a(n) herbivore) is a tier 2 with 1250 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Wixpectr'o can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Wixpectr'o (a(n) herbivore) is a tier 2 with 1250 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Wixpectr'o can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Wixpectr'o discounting special abilities. The Wixpectr'o (a(n) herbivore) is a tier 2 with 1250 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by Nuxodus in the Creatures of Sonaria Discord.
- Animated by Mukudori.
- While Wixpectr'o makes the walking sounds and most effects of a creature walking on each terrain, it leaves no footprints behind.
Gallery
This tab is intended to present official concept sheets and color palettes for the Wixpectr'o.
This tab is intended to present anything showcased during the process of development for the Wixpectr'o, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Wixpectr'o's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Wixpectr'o.
This tab is intended to present images related to the Wixpectr'o that don't fit into the other tabs.