The Whispthera is a Tier 4 land carnivore. The species is available in the Death Gacha. The trial version is available in the Trial Creatures Shop for 500♂/5000♀ Shooms.
Description
“ | It whispers mysterious words to the orb it bears in its chest, and uses its scythe arms to collect and steal the souls of other creatures in order to power its own. | „ |
~ In-game Description |
Appearance
Whispthera is a bipedal, skeletal creature, adorned with pieces of tattered fur covering segment its skeletal body and hanging from parts of its scythe-like wings. A blue orb hovers between its hands and its ribs, containing an embryo-like orb-shaped soul. It has two bony hind legs, each of which end in a two-toed hoof. Whispthera's two skeletal arms both consist of nonconnected bone segments, including four claws per hand, one of which resembling a thumb. Its head bears a long muzzle, with sharp teeth that flare out, a trait that can be seen in several kinds of skulls. It also has a large set of antler-like horns, one of which has been broken off. The Whispthera's base color palette consists of shades of grey, black, and light indigo.
Males
Males have an additional tattered layer around their shoulders and back.
Females
Females have an extra light blue orb floating near their tail tips.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Whispthera. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Frostbite Block/Block Frostbite is a passive ability that grants the creature resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
- Iron Stomach is a passive ability which allows the user to eat rotten meat without getting negative ailments from it - preventing getting the Sickly Status.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Life Leech is an active ability that allows the user to heal themselves for a certain percentage (%) of damage done to other players while the ability is active.
- Necropoison Attack is a passive ability that makes a creature necro-venomous by melee - that is, biting another creature will cause the victim to receive Necropoison Status, as much as the attacker has labeled on their stats and affected by modifiers such as some plushies or resistances. Does not stack with itself, but gets worse over time unless the creature is actively healing it. A negative value means that it heals an amount of such status upon biting.
- Wing Shredder is a passive ability that allows a creature to offensively deal Shredded Wings status to a creature they bite, with an amount specific of the user creature.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Whispthera is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Whispthera can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Whispthera (a(n) carnivore) is a tier 4 and can carry any creature from any lower tier size.* There is no creature which the Whispthera can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Whispthera taking into account grab/latch abilities and discounting special abilities. The Whispthera (a(n) carnivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Whispthera can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Whispthera (a(n) carnivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Whispthera can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Whispthera discounting special abilities. The Whispthera (a(n) carnivore) has 5000 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by JaxonBirb in the Creatures of Sonaria Discord.
- Whispthera had the jump ability for a while before it was officially mentioned in Patch Notes/52.0.
- The Whispthera is part of a small group of creatures with fully animated moving eyes.
Gallery
This tab is intended to present official concept sheets and color palettes for the Whispthera.
This tab is intended to present anything showcased during the process of development for the Whispthera, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Whispthera's design, inspirations, and changes in growth stages for reference.