The Vetemortem is a Tier 3 land carnivore. The species is available in the Session Gacha. The trial version is available in the Trial Creatures Shop for 25♂/250♀ Shooms.
Description
“ | The Vetemortem is a revered and elusive predator, wielding two mouths on opposite ends of its body. Nearly as regal and respected as the Ikoran, although much more aggressive and territorial. | „ |
~ In-game Description |
Behavior
- Vetemortem hunt alone rather than packs, unless they are a pair. They are very observant and distant from crowds of larger creatures. Instead, they stick to the lost and lesser opponents, which is a patient yet tedious process.
- Vetemortem are very picky regarding their young. As caring as they could be, the mother and father will only pick one pup who's proven to be the strongest of the litter- to nurture the most. This is why there aren't many. It's rare to see a family or even one Vetemortem wandering around.
- The Vetemortem fight only when they need to. They rely on their tails to be a flash of intimidation. With fake teeth - made with the same material as their nails - rimmed along it to give a large, carnivorous appearance. If that proves to be unsuccessful, they'll use their sharp incisors that can pierce through any scaled armor or tough hide, while their front claws grip like talons. Hopefully, it would be enough to keep predators away.
Appearance
Vetemortem is a four-eyed quadrupedal creature with a jackal head, reminiscent of the Egyptian god Anubis. Golden blades and draping decorations line its lower jaw and other parts of its body, including its chest, belly, and tail. Its neck, back, and tail ridge are covered with armor plating. Its body is covered with small, golden markings. Vetemortem's tail tip forms the opening of its mouth, which is lined with several sharp teeth and has a curve that resembles that of a crook, a symbol in ancient Egyptian culture. The tail mouth cannot be used to attack, but it can be used for aggressive animations.
Vetemortem has no gender dimorphism.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Vetemortem. (editor list)
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Cause Fear is an active ability and Recode's equivalent of Fear; gives all creatures around the user 10 stacks of Scared Status effect.
- Cursed Sigil is an active ability that offensively inflicts the Bad Omen status in a 100 stud AOE centered on the creature. It has an 85 second cooldown after use.
- Disease Attack is a passive ability, where a creature inflicts a specific amount of melee Disease status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Hunters Curse is an active ability, which costs half total health to use, but increases damage by 100% for 10 stacks (30 seconds). Has a 120 second cooldown.
- Iron Stomach is a passive ability which allows the user to eat rotten meat without getting negative ailments from it - preventing getting the Sickly Status.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Raider is a passive ability that allows creatures to enter and exit burrows, but not create them.
- Sand Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 0.5 DPS (0.25% PER HIT). It has a Capacity of 12, a Regen Rate of 10, a Range of 250 studs, and a Critical chance of 0%. It can also inflict the following ailments: BlurredVision (Probability = 100%, no stacking) and TunnelVision (Probability = 50%, no stacking).
- Tail Whip/Secondary melee attack is a special active ability which grants another melee attack, usually from behind (thus, Tail Whip), which is activated according to where the camera is facing. Code-wise it has a secondary damage stat, which allows main and secondary melee attacks to deal different base damage. No offensive status effects are given from this secondary attack, and it is not boosted by most effects, except eldering.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Vetemortem is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Vetemortem can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Vetemortem (a(n) carnivore) is a tier 3 with 3400 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Vetemortem can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Vetemortem taking into account grab/latch abilities and discounting special abilities. The Vetemortem (a(n) carnivore) is a tier 3 with 3400 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Vetemortem can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Vetemortem (a(n) carnivore) is a tier 3 with 3400 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Vetemortem can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Vetemortem discounting special abilities. The Vetemortem (a(n) carnivore) is a tier 3 with 3400 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by Alphacalls on the CoS Discord.
- The Vetemortem's claws and size were inspired by Thanator from Pandora, as well as having main inspiration from Anubis.
- The name "Vetemortem" may be derived from the Latin words "veteris" and "mortem", meaning "old/ancient" and "dead/death" respectively.
- Its initial model was released alongside Venatrox and Kendyll's first remodel.
- Redesign concept by Undeary.
- Redesign modeled by JaxonBirb.
- Redesign rigged by ThunderBoo666.
- Redesign animated by Minisode1_BlueHour.
- The Vetemortem was the second creature to receive the Sand Breath ability, the first being Kaluaka/Vin'rou.
Gallery
This tab is intended to present official concept sheets and color palettes for the Vetemortem.
This tab is intended to present anything showcased during the process of development for the Vetemortem, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Vetemortem's design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Vetemortem that don't fit into the other tabs.