The Verza is a Tier 4 flying omnivore. The species is available in the various giveaways and trades Creatures of Sonaria Recognized Creators participate in, as this creature is an Role Limited that can only be traded by them. The trial version is available in the Trial Creatures Shop for 2000♂/20000♀ Shooms.
Description
“ | Verzas are quiet creatures.. or so it seems. In reality they might seem unfriendly but love to share their creations, and open up after a bit of prying. They emit elegance in everything they do from movement to eating, drinking except when they feel unsafe/angered they're extremely terrifying. | „ |
~ In-game Description |
Behavior
- Verzas can be pretty cute and playful with their fellow friends, especially baby Verzas. They play pranks on each other and other creatures.
- The Verza's main Sonarian biome would be a desert.
Artist Headcanon
- A Verza's blood is gold.
- The Verza's main biome would be a space or galaxy dream-like area, but in Sonaria, it would be a desert.
- The artist Yorevole says, "imagine Terraria's hallow desert biome!" for comparison.
Appearance
The Verza is a two armed, heavily bejeweled creature that closely resembles a Centaur. It has a fluffy mane and tail made of a seemingly cloud-like material, as well as a small face that splits into four segments. Four long appendages extend from its shoulders. Its front legs are bulkier than its hind legs, each leg ending in a hoofed point. A sun-shaped halo floats over its head and back, and on its shoulders it possesses spikes that rise over the back. Clamped around its torso is a patterned metal ring; similar patterns can also be found on the plating at its thighs.
Males
Males adorn a large cloud tuft that is seated on the back of their necks.
Females
Females sport a large horn on top of their noses, and lack the fur that males have.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Verza. (editor list)
- Adrenaline, when activated at low health, raises base speed and damage by a certain amount and decreases stamina regeneration (according to label), but tests show that at least when the health is high, that damage gets boosted by 20%, walk and sprint speeds increase by 25%, and stamina regeneration gets disabled; for 10 seconds.
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Charge (Crush) or Crush Charge is an specific type of Charge that inflicts Injury Status on the victim.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Gold Breath is a type of Elemental Breath that inflicts 1 DPS (0.25% PER HIT). It has a Capacity of 25 seconds of firetime before recoil damage, a Regen Rate of 3 seconds a Range of 250 studs, and a Critical chance of 10%. Gold Breath can inflict the following ailments: BlurredVision (Probability = 60%, no stacking) potentially impairing the target's vision, and FREEZE (Probability = 10%, no stacking).
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Keen Observer is a passive ability that allows the user to see the health of nearby creatures as a green HP bar over them. It also includes the ability to see equipped Plushies and all the Traits and status effects affecting them, albeit not their exact levels directly (nor the exact traits due to the indicators all being in green or red according to the buffs or debuffs). This has several advantages, from knowing who to protect, knowing if someone is suffering hypothermia/hunger/dehydration, spotting invisible and scent-hidden creatures, to knowing which target is the weakest/most debuffed and acting in consequence.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Verza is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Verza can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Verza (a(n) omnivore) is a tier 4 and can carry any creature from any lower tier size.* There is no creature which the Verza can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Verza taking into account grab/latch abilities and discounting special abilities. The Verza (a(n) omnivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Verza can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Verza (a(n) omnivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Verza can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Verza discounting special abilities. The Verza (a(n) omnivore) has 2900 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept art by Yorevole.
- Inspired by "space and galaxies, blackholes (was in the original design sketch but I decided to not add it), marble, dreams" (Yorevole, Creatures of Sonaria Discord).
- A wolf's lower jaw was referenced for the mouth.
- When designing Verza, the artist thought of "STARVING ARTIST," which is why it has a mysterious aura around it and seems slightly creepy.
- At first the design was planned to become "inky", leaking ink, but due to game constraints this was changed.
- Animated by Mukudori.
- Verza was intended to be the last role-exclusive creature to be released in the game until the developers announced a fifth role-exclusive creature for translators, and then a sixth one for developers.
- Verza is the third creature with visible gender differences in its juvenile and teen stages, the first being Ani and the second being Sturbi, and the fourth with teen stage gender differences, with Trikylo being the first, then Ani and Sturbi.
- On Legacy, it has dark yellow-tan blood. Due to that, when dying it drops a yellow carcass.
Gallery
This tab is intended to present official concept sheets and color palettes for the Verza.
This tab is intended to present anything showcased during the process of development for the Verza, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Verza's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Verza.
This tab is intended to present images related to the Verza that don't fit into the other tabs.