The Verklixin is a Tier 4 semi-aquatic herbivore. The species is available in the Time Points Shop that costs 10 hours (600 minutes) of actively playing the game. The trial version is available in the Trial Creatures Shop for 100♂/1000♀ Shooms.
Description
“ | A rather docile herbivore, Verklixin can be found basking on beaches or swimming deep beneath the ocean surface. They are social creatures, often gathering in groups of 3-5. They prefer to swim in ocean currents as they aren't quite fast on their own. | „ |
~ In-game Description |
Appearance
The Verklixin has a slender, long body with thick forearms and thin, ungulate-like hind legs, as well as elegantly shaped blue antlers atop its narrow head. On its nape and the back of its forearms, from the elbow to the feet, are large tufts of black fur with white sparkly markings. On its cheeks are hanging tufts of fur, pinched into blue orbs from white-to-black-color transitions. They have long necks covered with gray and white hair. Its thin tail splits into a vertical, fin-like shape. It consists of near-black, white, blues, and light gray.
Males
Males possess large, hook-shaped segments protruding from the front of their antlers.
Females
Females have four pinched tufts of fur on their tail.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Verklixin. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse of the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Area Water Restore is a ranged active ability that has a cooldown of 600 sec (10 min). Refreshes part of drinkable water sources quality in range.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Frostbite Block/Block Frostbite is a passive ability that grants the creature resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
- Charge (Launch) or Launch Charge is an specific type of Charge that inflicts a specific knockback (W.I.P. math?) and Confusion Status on the victim.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart.
- Frostbite touch/Defensive Frostbite is an ability that defensively deals frostbite when bitten.
- Frosty is a passive ability, equivalent to Legacy's Winter Tag, and causes the creature with the tag to receive an +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine seasons.
- Quick Recovery is a passive ability that boosts HP regeneration when below a threshold.
- Storm Breath is an active ability using the breath control (C on PC or on Mobile) that is a type of Elemental Breath that inflicts 0.002 DPS (0.001% PER HIT). It has a Capacity of 20 seconds of firetime before recoil damage, a Regen Rate of 2 seconds, and a Range of 250 studs. Storm Breath can also inflict SLOWED (Probability = 30%, no stacking), and BlurredVision (Probability = 35%, no stacking).
Carry-able Creatures
The Can-Carry lists features lists of creatures that Verklixin is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Verklixin can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Verklixin (a(n) herbivore) is a tier 4 and can carry any creature from any lower tier size.* There is no creature which the Verklixin can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Verklixin taking into account grab/latch abilities and discounting special abilities. The Verklixin (a(n) herbivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Verklixin can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Verklixin (a(n) herbivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Verklixin can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Verklixin discounting special abilities. The Verklixin (a(n) herbivore) has 3500 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by cornpuff321 from the Creatures of Sonaria Discord.
- The Verklixin "Doesn't really have any direct inspiration, actually! I know a lot of people compare it to Ura, which I particularly really hate hearing that because I worked hard on the design, but it was mostly inspired by like, otters, deer, and dragons! I saw some people talking about how it doesn't look semi-aquatic but Verklixin actually has waterproof fur that helps it glide through the water." (Quoted by concept artist cornpuff321).
- Redesign concept by xiraiz.
- Redesign modeled and rigged by ThunderBoo666.
- Verklixin is the first creature to receive the Storm Breath ability.
- Before the Nightmyth was scrapped, the Verklixin replaced it in the Time Gacha, and it was said that the Nightmyth would appear as a separate future addition.
- Verklixin is translated as "Verkli x en" in Spanish translations, being the first creature whose Spanish translated name has not only been translated, but been cut in multiple pieces outside of Trade Realm.
Gallery
This tab is intended to present official concept sheets and color palettes for the Verklixin.
This tab is intended to present anything showcased during the process of development for the Verklixin, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Verklixin's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Verklixin.
This tab is intended to present images related to the Verklixin that don't fit into the other tabs.