The Veldys is a Tier 2 flying herbivore. The species is available in the Rotation Store as a Rare creature for 7,500 Shooms. The trial version is available in the Trial Creatures Shop for
50♂/500♀ Shooms.
Description
“ | Veldys are thought to be the messengers of gods, often seen during meteor showers and solar eclipses. They're elusive creatures, hiding in the shadows and watching from a distance. Nobody knows where Veldys comes from but some think they're birthed from fallen stars. | „ |
~ In-game Description |
Behavior
- Veldys lay eggs.
Appearance
The Veldys is a quadrupedal equine creature with a beaked face and segmented wings that can be found along its body. It has such wings near its head in a pair of two and another pair of two wings on its back. Fin structures similar to the wings, albeit shorter in length, can be found on the creature's rump and legs. Attached to these fins are long tendrils ending in glowing bulbs. It has thin, hoofed feet, each with a dew claw. It also has a mid-sized tail which ends with a segmented tail fin.
Veldys has no gender dimorphism.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Veldys. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Dazzling Flash is an activated ability that generates a quick, bright, white flash and causes nearby creatures to experience confusion tunnel vision and blurred vision. Has a 70-second cooldown.
- Burn touch/Defensive burn is an ability that defensively deals burn when bitten. Stacks with itself.
- Defensive Paralyze/Defensive Paralysis is a passive ability which deals paralysis to the biter when bitten. It works with chances, depending on the creature. Unknown if it stacks with itself or overrides previous paralysis counter.
- Escape Area is an ability that causes 40% total HP damage to the user in exchange of a 100% fly, walk and sprint speed boost for 10 seconds, and has a 75 second cooldown. Additionally, if the user's stamina was slightly depleted, it will fully replenish it. Cannot be used if the user is at less than the health necessary to sacrifice.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Keen Observer is a passive ability that allows the user to see the health of nearby creatures as a green HP bar over them. It also includes the ability to see equipped Plushies and all the Traits and status effects affecting them, albeit not their exact levels or ascension directly. Temporary or status buffs are set on green, temporary status debuffs on red, traits now present their correct indicator and plushies are marked with their plushie icon. These have several advantages, from knowing who to protect, knowing if someone is suffering hypothermia/hunger/dehydration, spotting invisible and scent-hidden creatures, to knowing which target is the weakest/most debuffed and acting in consequence.
- Pack Healer is a pack-oriented passive ability. This passive ability allows you to boost the HP regen of your fellow packmates . It is because of this that creatures who have this ability are considered "Support creatures".
- Quick Recovery is a passive ability that boosts HP regeneration when below a threshold.
- Solar Beam is an active ability using the ability control (C on PC or
on Mobile) that is similar to Elemental Breath, but once activated it will not stop firing and has a fixed duration that inflicts 2.5 DPS. This ability has a Capacity of 10, a Regen Rate of 0, a Range of 400 studs, and a TimeBeforeFire of 2 seconds. It can AutoFire and has a Cooldown of 100 seconds.
- Sonic Wings is a passive ability that allows the user to hover stationary in mid-air without consuming or regaining stamina.
- Yolk Bomb is an active ability that drops an egg directly below the user only when such creature is flying or gliding, and not when it is on the ground or swimming. The egg explodes on contact with the ground and has a radius of 40 studs. All creatures within the range of the explosion receive knockback, 2 Slowed status, and 4 of the variable status effect specific to its type (e.g. frostbite, burn, etcetera). It has a cooldown of 15 seconds.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Veldys is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Veldys can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Veldys (a(n) herbivore) is a tier 2 and can carry any creature from any lower tier size.* There is no creature which the Veldys can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Veldys taking into account grab/latch abilities and discounting special abilities. The Veldys (a(n) herbivore) is a tier 2 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Veldys can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Veldys (a(n) herbivore) is a tier 2 and can latch onto any higher tier size.* There is no creature which the Veldys can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Veldys discounting special abilities. The Veldys (a(n) herbivore) has 1400 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Xhosa_Onkai on the Creatures of Sonaria discord.
- Inspired by Pegasus, fireflies, and anglerfish.
- Redesign concept by MacRenee.
- Redesign modeled by ScratchyPaws and rigged by ThunderBoo666.
- Redesign animated by Minisode1_BlueHour.
- The Veldys released on 3/18/2022 along with Luxsces, Levoneh, and Tarakotu.
- Legacy Veldys have light golden blood, like the Ani.
- Due to this, when killed, the Veldys drops a light gold carcass.
Gallery
This tab is intended to present official concept sheets and color palettes for the Veldys.
This tab is intended to present anything showcased during the process of development for the Veldys, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Veldys' design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Veldys.
Albinism
Automated Mutation Image]][[Category:Missing
Amethyst
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Bewitched
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Blood Moon
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Blossom
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Clover
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Clownfish
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Coal Chunk
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Creator Star
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Diamond
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Elemental
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Emerald
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Fools Error
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Fool's Gold
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Frostburn
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Garnet
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Ghosty
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Glimmer
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Glow Head
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Glow Tail
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Harvest
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Headless
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Leucistic
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Melanism
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Overgrown
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Pearl
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Piebald
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Rose Quartz
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Sapphire
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Shadow
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Shadow Reverse
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Shimmer
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Smore
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Zombified
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