The Valkyrie is a Tier 3 flying omnivore. The species is not currently available, but was available in the LSS Event 2022 after completing the Aerius mission and donating 15,000 Shooms, in the LSS Event 2023 by donating 1,000 Shooms and completing its mission, and in the LSS Shop for 925 Points after reaching 67,500,000 Team Points during the LSS Event 2024. It is an Event creature. The trial version is available in the Trial Creatures Shop for 500♂/5000♀ Shooms.
Description
“ | These creatures are said to live for a very long time, old records say up to thousands. There are many stories about the Valkyrie, such as it originating from the City of Asgard. They fly gracefully in the air, and if one is seen, it is said to be good luck. | „ |
~ In-game Description |
Appearance
The Valkyrie is a long, whale-like creature that is cream, orange, and gold in color. There are what appear to be blue coral-like structures on its horns, around its tail, and on its forehead. It has sharp white teeth and a light pink tongue. The shape of its jaw resembles the headdress of the Valkyrie from Norse mythology.
Males
Males present a ringed crown decoration on top of their heads and two pairs of rings on their frontal flippers.
Females
Females have feathers on the sides of their heads and the ends of their tails.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Valkyrie. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse of the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Diver is a passive ability that grants a creature the ability to temporarily keep flying underwater for a short period. The exact period is displayed in the information section, in seconds. As a side effect, and probably due to buggy behavior, it sometimes allows the user of this ability to regain stamina underwater, particularly during violent winds.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Healing Hunter is a toggleable active ability which allows the creature to deal healing melee hits which replenish the target's HP when hitting. Code-wise it's more than the Negative Attack legacy version, since it does not just give a negative base attack value, hence the name; but it also allows the healer to toggle between melee heal mode and attack mode, when the healer becomes actually capable of dealing melee damage, albeit at a different value according to their individual and species stats. It also prevents bleed and poison-booster plushies from giving extra offensive bleed or poison when hitting under melee healing mode.
- It can be known if a healing hunter creature is on healing mode by the presence of a pink hollow sphere with pink healing cross particles surrounding part of their body.
- Keen Observer is a passive ability that allows the user to see the health of nearby creatures as a green HP bar over them. It also includes the ability to see equipped Plushies and all the Traits and status effects affecting them, albeit not their exact levels directly (nor the exact traits due to the indicators all being in green or red according to the buffs or debuffs). This has several advantages, from knowing who to protect, knowing if someone is suffering hypothermia/hunger/dehydration, spotting invisible and scent-hidden creatures, to knowing which target is the weakest/most debuffed and acting in consequence.
- Speed Steal is an active ability, which while active provides an speed boost to the user while giving 4 stacks of Stolen Speed Status to nearby creatures.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Valkyrie is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Valkyrie can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Valkyrie (a(n) omnivore) is a tier 3 and can carry any creature from any lower tier size.* There is no creature which the Valkyrie can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Valkyrie taking into account grab/latch abilities and discounting special abilities. The Valkyrie (a(n) omnivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Valkyrie can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Valkyrie (a(n) omnivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Valkyrie can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Valkyrie discounting special abilities. The Valkyrie (a(n) omnivore) has 3350 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Vetris/Undeary.
- It is referred to as the 'Asgard Sea Dragon' on its concept sheet, which could imply that it drew inspiration from Norse mythology and sea dragons.
- Despite that, Valkyrie isn't set to be an All-Terrain (Flier with semi-aquatic abilities in Recode) and it set to be a regular flier because it was meant for the LSS Event Aerius mission.
- The name, Valkyrie, also implies that it has Norse influence, with Valkyries being female figures in Norse mythology who choose the dead to bring to Valhalla.
- It is referred to as the 'Asgard Sea Dragon' on its concept sheet, which could imply that it drew inspiration from Norse mythology and sea dragons.
Gallery
This tab is intended to present official concept sheets and color palettes for the Valkyrie.
This tab is intended to present anything showcased during the process of development for the Valkyrie, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Valkyrie's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Valkyrie.
This tab is intended to present images related to the Valkyrie that don't fit into the other tabs.