The Vahiaex is a Tier 5 semi-aquatic carnivore. The species is available in the Monster Explorer Gacha. The stored version is available in the Trial Creatures Shop for 2625 Shooms.
Description
“ | Vahiaex are massive parasitic organisms that primarily feed on the blood of larger creatures. Their insatiable appetite makes them prone to killing for sport, just to feed on the blood of the fallen. | „ |
~ In-game Description |
Appearance
The Vahiaex is a bulky hexapedal creature, sporting a dark coloration of blacks, dark greys, and bioluminescent patterns across its body giving a dull green hue. This creature possesses a maw filled with sharp pointed teeth, with the back two fangs appearing almost tusk-like, and in its glowing jaws hold a secondary pair of small jaws that have teeth-like serrations lining outside the mouth. The head is aligned with short horn-like frills, with 2 sets of whiskers at the creature's cheeks. The Vahiaex's legs are stout and muscular for walking and running, with each leg holding four clawed toes, one of them curving upwards. Its arms are long, with large 'hands' at the end of them. Its tail is medium in length and bears spikes at its tip.
Males
Males have no additional features.
Females
Females have an extra pair of whiskers on their jaw.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Vahiaex. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Climber is a passive ability that allows a creature to walk on walls along with ceilings and some uncollidable terrain if climbing on the right angle. To detach from a wall or ceiling, press Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Iron Stomach is a passive ability which allows the user to eat rotten meat without getting negative ailments from it - preventing getting the Sickly Status.
- Life Leech is an active ability that allows the user to heal themselves for a certain percentage (%) of damage done to other players while the ability is active.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Vahiaex is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Vahiaex can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Vahiaex (a(n) carnivore) is a tier 5 and can carry any creature from any lower tier size, as follows:[Expand] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Vahiaex taking into account grab/latch abilities and discounting special abilities. The Vahiaex (a(n) carnivore) is a tier 5 and can be picked up by any creature with higher tier and the Grab ability.* There is no creature which can currently carry the Vahiaex
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Vahiaex can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Vahiaex (a(n) carnivore) is a tier 5 and can latch onto any higher tier size.* There is no creature which the Vahiaex can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Vahiaex discounting special abilities. The Vahiaex (a(n) carnivore) has 8000 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by YY_XX in the Creatures of Sonaria Discord.
- Inspired mainly by leeches, and partially by Xenomorphs from the Alien franchise and Thanators from Avatar.
Gallery
This tab is intended to present official concept sheets and color palettes for the Vahiaex.
This tab is intended to present anything showcased during the process of development for the Vahiaex, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Vahiaex's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Vahiaex.