The Ushrumesh (Pronounced /ˈʌʃɹuːmɛʃ/ (click to listen)) is a Tier 2 land carnivore. The species is not currently available, but was available in the Easter Event 2024 by completing its mission. The trial version is available in the Trial Creatures Shop for 40♂/400♀ Shooms.
Description
“ | Primarily active during the heights of night, Ushrumesh use their fluffy coat to skillfully disguise their dreadful appearance underneath. To tempt predators into taking advantage of the potential easy meal, Ushrumesh put on an act, limping to fake being injured. | „ |
~ In-game Description |
Appearance
The Ushrumesh is a slim, quadrupedal creature, taking on the appearance of a plush-like sheep. It has two conjoined heads, each with sharp teeth, a button "eye", and blue stitches. The creature has two long, floppy ears with stitches near the ends, each seeming to be connected to a flat, sharp-clawed paw with a heart-shaped pad. Its body is grey and black with an inky appearance, covered in white swirly wool on top, with some light grey and light blue coloration. The belly appears to have three fingers with claws on each side, wrapping around, almost resembling an exposed ribcage. Multiple eyes can be seen on its neck, hands, and lower abdomen. More stitched clawed paws are found on its shoulders and thighs. The arms and legs resemble that of bare bones, with the arms/front limbs ending in five long, inky fingers with curved claws and the back legs ending in cloven hooves with three toes. Ushrumesh also has a lamb-like tail. Additionally, it walks with a fake limp, but runs normally on all four limbs.
Males
Males have long, goat-like, slightly curved horns.
Females
Females have straighter horns than the males.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Ushrumesh. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Berserk is a passive ability which at low health increases a creature's stamina regeneration and attack speed.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
- Burrower is an active ability that allows the creature to place up to 4 (or a specific creature limit) burrows anywhere on the map, and use other burrows from other creatures. Burrow entrances are two-way, so the exit can be accessed inside the burrow. If a creature places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A creature cannot place a burrow entrance inside its own burrow or inside someone else's burrow. There is a 3 second cooldown between entering and exiting burrows, not including entering after its initial placement.
- Climber is a passive ability that allows a creature to walk on walls along with ceilings and some uncollidable terrain if climbing on the right angle. To detach from a wall or ceiling, press Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Defensive Disease is a passive ability, where a creature defensively inflicts a specific amount of melee Disease status on an attacker upon getting bitten.
- Disease Attack is a passive ability, where a creature inflicts a specific amount of melee Disease status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Guilt/Defensive Guilt is a passive ability, and equivalent to legacy's Guilt, inflicts an amount of Guilty Status upon bitten.
- Iron Stomach is a passive ability which allows the user to eat rotten meat without getting negative ailments from it - preventing getting the Sickly Status.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Miasma Breath is an active ability using the breath control (C on PC or on Mobile) that is a type of Elemental Breath that inflicts 0.5 DPS (0.125% PER HIT), provides a SelfHeal of 0.5% (Max health regen per sec), and drains 5% (Max stamina destroyed per sec) of the target's stamina. It has a Capacity of 10, a Regen Rate of 4, a Range of 200 studs, and a Critical chance of 25%.
- Serrated Teeth is a passive ability which offensively inflicts Deep Wounds status when biting.
- Wing Shredder is a passive ability that allows a creature to offensively deal Shredded Wings status to a creature they bite, with an amount specific of the user creature.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Ushrumesh is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Ushrumesh can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Ushrumesh (a(n) carnivore) is a tier 2 and can carry any creature from any lower tier size.* There is no creature which the Ushrumesh can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Ushrumesh taking into account grab/latch abilities and discounting special abilities. The Ushrumesh (a(n) carnivore) is a tier 2 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Ushrumesh can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Ushrumesh (a(n) carnivore) is a tier 2 and can latch onto any higher tier size.* There is no creature which the Ushrumesh can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Ushrumesh discounting special abilities. The Ushrumesh (a(n) carnivore) has 1500 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
|
Trivia
- Concept by MacRenee in the Creatures of Sonaria Discord.
- Inspired by lambs, mutated limbs, and wolf in sheep's clothing (reversed).
- According to MacRenee, "'wolf in sheep's clothing' but reversed, just refers to the sheep or lamb, in this case, being the most dangerous factor instead of the 'wolf', as it is the sheep you should be most wary of. Its 'dreadful appearance' refers to its mutated and uncanny look that it uses to lure creatures in with its limbing facade".
- Modeled by ThunderBoo666.
- Animated by BlckBrryJam.
Gallery
This tab is intended to present official concept sheets and color palettes for the Ushrumesh.
This tab is intended to present anything showcased during the process of development for the Ushrumesh, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Ushrumesh's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Ushrumesh.
This tab is intended to present images related to the Ushrumesh that don't fit into the other tabs.