The Ushrumesh (Pronounced /ˈʌʃɹuːmɛʃ/ (click to listen)) is a Tier 2 land carnivore. The species is not currently available, but was available in the Easter Shop for
3,600 Eggs during Easter Event 2025.
- Easter Event 2024 by completing its mission.
It is an Event creature. The trial version is available in the Trial Creatures Shop for
40♂/400♀ Shooms.
Description
| “ | Primarily active during the heights of night, Ushrumesh use their fluffy coat to skillfully disguise their dreadful appearance underneath. To tempt predators into taking advantage of the potential easy meal, Ushrumesh put on an act, limping to fake being injured. | „ |
| ~ In-game Description |
Appearance
The Ushrumesh is a slim, quadrupedal creature, taking on the appearance of a plush-like sheep. It has two conjoined heads, each with sharp teeth, a button "eye", and blue stitches. The creature has two long, floppy ears with stitches near the ends, each seeming to be connected to a flat, sharp-clawed paw with a heart-shaped pad. Its body is grey and black with an inky appearance, covered in white swirly wool on top, with some light grey and light blue coloration. The belly appears to have three fingers with claws on each side, wrapping around, almost resembling an exposed ribcage. Multiple eyes can be seen on its neck, hands, and lower abdomen. More stitched clawed paws are found on its shoulders and thighs. The arms and legs resemble that of bare bones, with the arms/front limbs ending in five long, inky fingers with curved claws and the back legs ending in cloven hooves with three toes. Ushrumesh also has a lamb-like tail. Additionally, it walks with a fake limp, but runs normally on all four limbs.
Males
Males have long, goat-like, slightly curved horns.
Females
Females have straighter horns than the males.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Ushrumesh. (editor list)
- Ambush is a recode-only ability that allows a temporary speed boost according to an ambush multiplier inherent to the species. It can be toggled by pressing the correct active ability key, which may vary between creatures. It automatically deactivates after either a set period of time, when stamina runs out, or after halting movement, whichever happens first. Ambush can be used while sprinting. Activating the ability while another instance of the ability is active will not stack max time and stamina consumption. Additionally, Ambushing disrupts strafing.
- Berserk is a passive ability that activates at below 20% health. It increases stamina regeneration by 100% and decreases bite cooldown by 50%.
- Bleed Attack is a passive ability, where the user inflicts a specific amount of bleed status on a creature with every bite, excluding with breath/ranged abilities or reflecting abilities. A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
- Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
- Burrower is an active ability that allows the user to place up to 4 (or a specific creature limit) burrows anywhere on the map and use burrows created by other players. If a user places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A user cannot place a burrow entrance inside its own burrow or inside someone else's burrow. There is a 3 second cooldown between entering and exiting burrows, excluding entering a burrow after its initial placement.
- Climber is a passive ability that allows the user to walk on walls and ceilings. To detach from a wall, press the Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Defensive Disease is a passive ability where the user defensively inflicts a specific amount of Disease status on an attacker upon getting bitten.
- Disease Attack is a passive ability where the user inflicts a specific amount of Disease status on any creature it bites. A negative value means that it heals an amount of such status upon biting.
- Guilt/Defensive Guilt is a passive ability that halves the amount of damage taken upon being bitten.
- Iron Stomach is a passive ability that allows the user to eat rotten meat without getting negative ailments from it--preventing them from getting the Sickly Status.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight that allows a creature to jump on land. Creatures can turn during jumping. If a semi-aquatic creature with Jump starts swimming and tries to jump, they will Dart instead.
Jump has an associated speed boost, stamina consumption, and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage.
- If a creature's infobox on the wiki only has a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Miasma Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 0.5 DPS (0.125% PER HIT), provides a SelfHeal of 0.5% (Max health regen per sec), and drains 5% (Max stamina destroyed per sec) of the target's stamina. It has a Capacity of 10, a Regen Rate of 4, a Range of 200 studs, and a Critical chance of 25%. - Serrated Teeth is a passive ability that offensively inflicts Deep Wounds status when biting.
- Spite is an active ability that increases a user's next attack damage based on its power meter, which gradually fills once the ability is triggered and then drains to 0 if no creature is attacked by the user during this time. It also has a customizable percentage (%) of the creature's damage (the % listed is the max of said creature's Spite power). Alongside raw damage, the user inflicts double ailments on their targets. The ability has a 20-second cooldown that starts upon activation.
- Wing Shredder is a passive ability that allows the user to offensively deal the Shredded Wings status to a creature they bite..
Carry-able Creatures
The Can-Carry lists features lists of creatures that Ushrumesh is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Ushrumesh can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Ushrumesh (a(n) carnivore) is a tier 2 with 1450 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Ushrumesh can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Ushrumesh taking into account grab/latch abilities and discounting special abilities. The Ushrumesh (a(n) carnivore) is a tier 2 with 1450 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Ushrumesh can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Ushrumesh (a(n) carnivore) is a tier 2 with 1450 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Ushrumesh can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Ushrumesh discounting special abilities. The Ushrumesh (a(n) carnivore) is a tier 2 with 1450 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by MacRenee in the Creatures of Sonaria Discord.
- Inspired by lambs, mutated limbs, and wolf in sheep's clothing (reversed).
- According to MacRenee, "'wolf in sheep's clothing' but reversed, just refers to the sheep or lamb, in this case, being the most dangerous factor instead of the 'wolf', as it is the sheep you should be most wary of. Its 'dreadful appearance' refers to its mutated and uncanny look that it uses to lure creatures in with its limbing facade".
- Modeled by ThunderBoo666.
- Animated by BlckBrryJam.
Gallery
This tab is intended to present official concept sheets and color palettes for the Ushrumesh.
This tab is intended to present anything showcased during the process of development for the Ushrumesh, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Ushrumesh's design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Ushrumesh that don't fit into the other tabs.






















































