The Ura (Pronounced /jˈɯɹɘ/ (click to listen)) is a Tier 4 flying omnivore, as well as an Ex-Developer Creature representing NauticaElurra. The species is available in the Robux Shop for
349 Robux. The trial version is available in the Trial Creatures Shop for
800♂/8000♀ Shooms.
Description
| “ | The Ura live in solitude and are fairly docile. Their hunting grounds are primarily oceans as they traverse the sea and skies with equal agility. It is rare to find them on land as the Ura are always moving and require little sleep, and lack in speed on foot. | „ |
| ~ In-game Description |
Behavior
- The Ura are incredibly ancient and intelligent, and are able to speak, but choose not to.
- The Ura are heavily influential in Sonaria's history as mythical creatures and "carriers of storms" (from the fact they follow harsh weather overseas to protect themselves from predators). The Ura manipulate wind currents around their bodies in order to levitate and fly; forming a strong wind tunnel whenever they travel, hence making them immune to rainfall during flight.
Appearance
The Ura is long, slim creature, bearing a heavy resemblance to a Chinese Eastern dragon. It has four pairs of legs, with three of them being located towards its front and the fourth set towards its back. The Ura has a smooth face, with square plates lining its jaws and long, tufted ears. Along its neck is a large mane and several feather-like decorations which line the back and sides of its neck. It also has distinct semi-circular flaps which line its neck and other parts of its body, like its midsection, hips, and tail. Its entire back seems to be lined with fur, with it accumulating in certain areas. In particular, there is a larger puff of fur reminiscent of its mane with feathery decorations on the midsection of its back, and its tail ends in a large but smooth tuft of fur. It also has a large collection of feathery decorations near its hips, which sweep over to the tail, and lie on top of the semi-circular flaps in that area.
Males
Males have antlers on their heads.
Females
Females have a fan of feathers near their hind legs on their back.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Ura. (editor list)
- Agile Swimmer is a passive ability that causes the player to receive the following buffs when submerged underwater for more than a second:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- A % increase in oxygen (oxygen increase percentage is based off the amount of oxygen the creature originally has)
Additionally, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted. Until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Area Water Restore is a ranged active ability that has a cooldown of 600 seconds. It refreshes part of any in-range drinkable water sources' quality.
- Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
- Change Weather is an active ability that forces any current weather to change to a new type, including Thunderstorms. If a natural disaster is already happening, the ability cannot be activated. It can also "appear" to change the day/night cycle (in fact, it really doesn't) if it happens to be night and the ability triggers sunny weather. The ability cannot change a weather immediately after another Change Weather invocation. It can only be used by creatures with age 67 or higher and has a 600 second (10 minute) cooldown.
- Diver is a passive ability that grants the user the ability to temporarily keep flying underwater for a short period of time while retaining their diving speed. The exact period of time varies per creature.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight that is inherent to all Fliers. Creatures with a flight ability cannot jump and instead enter flight or glide mode. However, some creatures may also present the jump ability replacing the flight one as the dominant at some point in their life stage. Flying and takeoff both take stamina, but gliding does not. If a creature does not possess enough stamina, it cannot fly. A creature with flight can switch between flight and glide.
- Gale is an active ability that slows down nearby creatures' swim and sprint speeds by 25% and impacts their vision. Upon activation, a translucid shockwave-like effect will appear and explode, only to contract a second later. Has a 90 second cooldown.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics. Flier creatures have this ability as well, but can only be toggled by pressing (F on PC or
on Mobile) or the respective button on mobile after initializing flight. Creatures with glide ability cannot jump, unless it supersedes them via an age value. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding. - Healing Pulse is an active ability that applies a small hit-point healing buff, as well as the Healing Ailment to creatures around the user and and the user themselves for 12 seconds. When used, a spark explosion effect appears from the user. Has a 90 second cooldown.
- Pack Healer is a pack-oriented passive ability. This passive ability allows the user to boost the HP regen of their fellow packmates.
- Tail Whip is an active ability that grants the user grants another melee attack from behind. It is activated according to where the camera is facing. It has a secondary damage stat, which allows main and secondary melee attacks to deal different base damage. It receives damage buffs in the same way the primary attack does. No offensive status effects are given from this secondary attack.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Ura is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Ura can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Ura (a(n) omnivore) is a tier 4 with 4750 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Ura can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Ura taking into account grab/latch abilities and discounting special abilities. The Ura (a(n) omnivore) is a tier 4 with 4750 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Ura can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Ura (a(n) omnivore) is a tier 4 with 4750 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Ura can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Ura discounting special abilities. The Ura (a(n) omnivore) is a tier 4 with 4750 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by XTinyDragonX and NauticaElurra.
- Mainly inspired by the Haku dragon from the movie Spirited Away.
- Its design was chosen because Naut (the developer Ura represents) likes "blue, feathery things, antlers, and slim creatures".
- Though in the concept the Ura has fluff on its tail, in-game there are feathers on its tail instead.
- Mainly inspired by the Haku dragon from the movie Spirited Away.
- Modeled by NauticaElurra, rigged by Wolfragon.
- Originally was in the process of being animated by CatboyNathann, but was handed to Erythia to work on the remaining animations, and finally developed by Nimwit.
- Ura's animations got improved a second time after release.
- Ura is the first released Flier and All-Terrain creature with the ability to fly without wings.
Gallery
This tab is intended to present official concept sheets and color palettes for the Ura.
This tab is intended to present anything showcased during the process of development for the Ura, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Ura's design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Ura that don't fit into the other tabs.

























































































