The Ura (Pronounced /jˈɯɹɘ/ (click to listen)) is a Tier 4 flying omnivore, as well as an Ex-Developer Creature representing NauticaElurra. The species is available in the Robux Shop for 400 Robux. The trial version is available in the Trial Creatures Shop for 900♂/9000♀ Shooms.
Description
“ | The Ura live in solitude and are fairly docile. Their hunting grounds are primarily oceans as they traverse the sea and skies with equal agility. It is rare to find them on land as the Ura are always moving and require little sleep, and lack in speed on foot. | „ |
~ In-game Description |
Behavior
- The Ura are incredibly ancient and intelligent, and are able to speak, but choose not to.
- The Ura are heavily influential in Sonaria's history as mythical creatures and "carriers of storms" (from the fact they follow harsh weather overseas to protect themselves from predators). The Ura manipulate wind currents around their bodies in order to levitate and fly; forming a strong wind tunnel whenever they travel, hence making them immune to rainfall during flight.
Appearance
The Ura is long, slim creature, bearing a heavy resemblance to a Chinese Eastern dragon. It has four pairs of legs, with three of them being located towards its front and the fourth set towards its back. The Ura has a smooth face, with square plates lining its jaws and long, tufted ears. Along its neck is a large mane and several feather-like decorations which line the back and sides of its neck. It also has distinct semi-circular flaps which line its neck and other parts of its body, like its midsection, hips, and tail. Its entire back seems to be lined with fur, with it accumulating in certain areas. In particular, there is a larger puff of fur reminiscent of its mane with feathery decorations on the midsection of its back, and its tail ends in a large but smooth tuft of fur. It also has a large collection of feathery decorations near its hips, which sweep over to the tail, and lie on top of the semi-circular flaps in that area.
Males
Males have antlers on their heads.
Females
Females have a fan of feathers near their hind legs on their back.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Ura. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse of the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Area Water Restore is a ranged active ability that has a cooldown of 600 sec (10 min). Refreshes part of drinkable water sources quality in range.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Change Weather is an active ability which forces any current weather to change, thus making the current weather stop happening and a random new weather to occur, including Thunderstorms, and to a degree natural disasters, albeit if a natural disaster was happening already, the ability will not be activated, nt causing any changes and its cooldown time will not be triggered. It can also change the day/night cycle if it happens to be night and the ability triggers sunny weather. It cannot change a weather caused by another Change Weather invocation. It can only be used by creatures with age 67 or higher. Has a 600 second (10 minute) cooldown.
- Diver is a passive ability that grants a creature the ability to temporarily keep flying underwater for a short period. The exact period is displayed in the information section, in seconds. As a side effect, and probably due to buggy behavior, it sometimes allows the user of this ability to regain stamina underwater, particularly during violent winds.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Healing Pulse is an active ability which applies a small hit-point healing buff, as well as the Healing Ailment to creatures around the user and itself for 12 seconds. When used, a spark explosion effect appears from the user. Has a 90 second cooldown.
- Keen Observer is a passive ability that allows the user to see the health of nearby creatures as a green HP bar over them. It also includes the ability to see equipped Plushies and all the Traits and status effects affecting them, albeit not their exact levels directly (nor the exact traits due to the indicators all being in green or red according to the buffs or debuffs). This has several advantages, from knowing who to protect, knowing if someone is suffering hypothermia/hunger/dehydration, spotting invisible and scent-hidden creatures, to knowing which target is the weakest/most debuffed and acting in consequence.
- Pack Healer is a pack-oriented passive ability. This passive ability allows you to boost the HP regen of your fellow packmates . It is because of this that creatures who have this ability are considered "Support creatures".
- Tail Whip/Secondary melee attack is an special active ability which grants another melee attack, usually from behind (thus, Tail Whip), which is activated according to where the camera is facing. Code-wise it has a secondary damage stat, which allows main and secondary melee attacks to deal different base damage. No offensive status effects are given from this secondary attack, and it is not boosted by most effects, except eldering.
- Water Gale is an active ability that slows down nearby creatures' run/swim and sprint speeds by 25% and impacts their vision. Upon activation a translucid shockwave-like effect will appear and explode, only to contract a second later. Has a 90 second cooldown.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Ura is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Ura can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Ura (a(n) omnivore) is a tier 4 and can carry any creature from any lower tier size.* There is no creature which the Ura can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Ura taking into account grab/latch abilities and discounting special abilities. The Ura (a(n) omnivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Ura can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Ura (a(n) omnivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Ura can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Ura discounting special abilities. The Ura (a(n) omnivore) has 4750 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
|
Trivia
- Concept by XTinyDragonX and NauticaElurra.
- Mainly inspired by the Haku dragon from the movie Spirited Away.
- Its design was chosen because Naut (the developer Ura represents) likes "blue, feathery things, antlers, and slim creatures".
- Though in the concept the Ura has fluff on its tail, in-game there are feathers on its tail instead.
- Mainly inspired by the Haku dragon from the movie Spirited Away.
- Modeled by NauticaElurra, rigged by Wolfragon.
- Originally was in the process of being animated by CatboyNathann, but was handed to Erythia to work on the remaining animations, and finally developed by Nimwit.
- Ura's animations got improved a second time after release.
- Ura is the first released Flier and All-Terrain creature with the ability to fly without wings.
Gallery
This tab is intended to present official concept sheets and color palettes for the Ura.
This tab is intended to present anything showcased during the process of development for the Ura, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Ura's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Ura.
This tab is intended to present images related to the Ura that don't fit into the other tabs.