The Umbraxi is a Tier 4 flying carnivore. The species is available in the Artifact Shop for an initial price of 650,000 Shooms, which can be lowered with the use of artifacts. The trial version is available in the Trial Creatures Shop for
400♂/4000♀ Shooms.
Description
“ | Umbraxi live in the deep dark ocean. They drown anyone who dares to encroach on its territory. With a flick of its wings, they are able to fly up from the depths and even grab flying creatures. There is a legend that the restless souls of creatures can find refuge in its sea. | „ |
~ In-game Description |
Artist Headcanon
- There is no face under the Umbraxi's mask-- it imitates a human face, but is not one.
- "The black waves under the Umbraxi mask are its true face. It is only a "ghost" in the depths of the water, accompanying the souls of the dead to the bottom of seas. The waves on it's head carry memories from a past life, but they are distorted and forever forgotten for them." - Fool_Cryptid on Discord
- Umbraxi masks can be completely different, depending on the habitat and character of the creature.
Appearance
The Umbraxi is a well-built wyvern creature built for the seas and skies. Its wings are long but thin, lacking fat and showing the bones, giving a withered and somewhat lanky appearance. Its hand contains a spiral-like pattern which appears in a couple other places. The Umbraxi's fingers are webbed. This webbing also extends past the fingers to make its wings. The Umbraxi's legs are short and stubby, and have fin-like structures growing from them. The Umbraxi's tail is long, and paddle shaped to aid with swimming. It has multiple patterns, and a couple small tears in the skin. On its back is a dorsal fin structure. Covering part of its wings is a sort of cloak, with a couple small tears and extravagant patterns. Similar structures appear at the Umbraxi's hips. The Umbraxi has a set of gills on its neck, alongside more tattered cloak structures. Its head is flat and wide, with multiple horn-like protrusions and a crest. Its eyes are small and beady, and it has small teeth coming up from its mask. The Umbraxi's mouth is gaping, with many sharp, crooked teeth and a long tongue with a glowing bulb on the end. It also has tendrils with similar glowing bulbs at the base of its head and tail.
Males
Males have a small protrusion on their chin.
Females
Females have no additional features.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Umbraxi. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Frostbite Block/Block Frostbite is a passive ability that grants the creature resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
- Change Weather is an active ability which forces any current weather to change, thus making the current weather stop happening and a random new weather to occur, including Thunderstorms, and to a degree natural disasters, albeit if a natural disaster was happening already, the ability will not be activated, nt causing any changes and its cooldown time will not be triggered. It can also change the day/night cycle if it happens to be night and the ability triggers sunny weather. It cannot change a weather caused by another Change Weather invocation. It can only be used by creatures with age 67 or higher. Has a 600 second (10 minute) cooldown.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart.
- Diver is a passive ability that grants a creature the ability to temporarily keep flying underwater for a short period. The exact period is displayed in the information section, in seconds. As a side effect, and probably due to buggy behavior, it sometimes allows the user of this ability to regain stamina underwater, particularly during violent winds.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Frostbite Attack is an ability that offensively deals frostbite when biting. A negative value means that it heals an amount of such status upon biting.
- Frosty is a passive ability, equivalent to Legacy's Winter Tag, causes the creature with the tag to receive a buff of +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine seasons, and prevents getting hypothermia from blizzards.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Ice Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 1 DPS (0.5% PER HIT). It has a Capacity of 10 seconds of firetime before recoil damage, a Regen Rate of 3.5, and a Range of 200 studs. Ice Breath can also inflict the ailment SLOWED (Probability = 40%, no stacking).
- Invisibility is an active ability which by pressing the proper ability button, the creature can turn from visibility to invisibility (however on your side you emit a small inner glow that helps you into spotting yourself; and you can be spotted by the footprint trail you leave, aberrations in water reflections, disruption effects on the grass, sounds, and Keen Observer, and sometimes scent) and vice-versa. On mobile, players can press “Use Ability". Unlike Legacy version, Invisibility is far stronger, allowing the user to walk and swim cloaked as long as they don't bite, use any active ability, sprint, ambush, or move during jump, dart, fly or glide, when they will become visible; and while active it hides the creature from being spotted by scent and cannot be activated if the creature is laying down (which doesn't mean the creature cannot just activate the ability beforehand and then remain invisible). On the other hand, recode invisibility slows the user slightly, and has a 30 seconds cooldown between activation triggers, meaning that while an invisible creature can switch to visibility immediately by pressing the button or meeting the criteria mentioned beforehand, such creature cannot activate invisibility too fast, needing to wait. This cooldown counts time between moments of activation, not between deactivation and the next activation, so if a creature had been cloaked for long enough and suddenly they lose the cloak, they can reapply it immediately.
- Iron Stomach is a passive ability which allows the user to eat rotten meat without getting negative ailments from it - preventing getting the Sickly Status.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Umbraxi is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Umbraxi can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Umbraxi (a(n) carnivore) is a tier 4 and can carry any creature from any lower tier size, as follows:[Expand] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Umbraxi taking into account grab/latch abilities and discounting special abilities. The Umbraxi (a(n) carnivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Umbraxi can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Umbraxi (a(n) carnivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Umbraxi can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Umbraxi discounting special abilities. The Umbraxi (a(n) carnivore) has 4200 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Renorayz and Fool_Cryptid in the Creatures of Sonaria Discord.
- The Umbraxi is inspired by Umibōzu from Japanese folklore, gulper eels, anglerfish, and Diplocaulus.
- "The mask on his head is inspired by Japanese theater and each Umbraxi has a unique one, taking into account "what role it plays" - just like actors" - Fool_Cryptid on Discord
- Modeled by yezzein.
- The Umbraxi was originally going to be called 'Umbilus' in an early concept.
Gallery
This tab is intended to present official concept sheets and color palettes for the Umbraxi.
This tab is intended to present anything showcased during the process of development for the Umbraxi, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Umbraxi's design, inspirations, and changes in growth stages for reference.