The Uleoum (Pronounced /uː-leɪ-oʊm/ (click to listen)) is a Tier 2 flying herbivore. The species is available in the Death Gacha. The trial version is available in the Trial Creatures Shop for 100♂/1000♀ Shooms.
Description[]
“ | Uleoum are peaceful creatures that spend much of their time in the air and the sea. Despite cute appearance Uleoum are rumored to be reborn spirits of those who refused to die and thus carry an unnerving energy around them. | „ |
~ In-game Description |
Artist Headcanon[]
- Uleoum have no recollection of their past lives until they encounter the thing or creature that caused their death.
- Uleoums coloring, patterns, and features are different per individual and depend on the creature they were when alive.
- Although most Uleoums are spirits of aquatic creatures, they can be ANY creature.
Appearance[]
The Uleoum is a small, ghostly cownose ray-like creature. The Uleoum's topside consists of multiple hues of black, and grey. Its underside has an overall ghostly appearance, and also appears to be glowing with ghostly energy. The Uleoum's forehead contains a small pattern somewhat resembling a distraught face. The fins/wings of Uleoum have small gaps or holes in them. The Uleoum's tail contains two sets of tail fins, with a glowing eyelet shaped appendage at the tip of the tail. At the base of the tail, Uleoum has small pelvic fin-like stubs, possibly evolutionary leftovers of hind limbs.
Males[]
Males have small cephalic fins on top their heads resembling horns; the bottom side of the cephalic fins is colored bright cyan blue.
Females[]
Females have no additional features.
Abilities[]
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Uleoum. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Cursed Sigil is an active ability that offensively inflicts the Bad Omen status in a 100 stud AOE centered on the creature. It has an 85 second cooldown after use.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart.
- Defensive Paralyze/Defensive Paralysis is a passive ability which deals paralysis to the biter when bitten. It works with chances, depending on the creature. Unknown if it stacks with itself or overrides previous paralysis counter.
- Diver is a passive ability that grants a creature the ability to temporarily keep flying underwater for a short period. The exact period is displayed in the information section, in seconds. As a side effect, and probably due to buggy behavior, it sometimes allows the user of this ability to regain stamina underwater, particularly during violent winds.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Frost Nova is an active ability that applies 3x of the Frostbite ailment every tick to nearby creatures in an AoE for 15 seconds after it is activated. The range of the AoE depends on the creature. It has a cooldown of 60 seconds.
- Frostbite Attack is an ability that offensively deals frostbite when biting. A negative value means that it heals an amount of such status upon biting.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Hunters Curse is an active ability, which costs half total health to use, but increases damage by 100% for 10 stacks (30 seconds). Has a 120 second cooldown.
Carry-able Creatures[]
The Can-Carry lists features lists of creatures that Uleoum is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab List[]This section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Uleoum can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Uleoum (a(n) herbivore) is a tier 2 and can carry any creature from any lower tier size.* There is no creature which the Uleoum can currently carry
Grabbed-By List[]This section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Uleoum taking into account grab/latch abilities and discounting special abilities. The Uleoum (a(n) herbivore) is a tier 2 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch List[]This section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Uleoum can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Uleoum (a(n) herbivore) is a tier 2 and can latch onto any higher tier size.* There is no creature which the Uleoum can currently grab but not carry
Latched-By List[]This section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Uleoum discounting special abilities. The Uleoum (a(n) herbivore) has 1500 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia[]
- Concept by dragonwhiteblackblue in the Creatures of Sonaria Discord.
- Inspired by cownose stingrays (not manta rays - it's a common misconception), dreamcatchers, and vaguely off of Scooby-Doo ghosts.
- Uleoum was originally made as a Halloween concept, submitted back in 2023, as an all-terrain creature.
- Uleoums little nubs on its wings/fins were placed there to be something Uleoum could "waddle" on, but due it to being a Skyquatic that was never added.
- The Uleoum is the 4th ray-like creature in the game, the others being Chamei, Dalghara, and Cupuere.
- It is the first Skyquatic creature officially classified by the development team in Discord and added to the game; excluding the few creatures that had their mobility type changed in the same update of Uleoum's release.
Gallery[]
This tab is intended to present official concept sheets and color palettes for the Uleoum.
This tab is intended to present anything showcased during the process of development for the Uleoum, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Uleoum's design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Uleoum that don't fit into the other tabs.