The Turgeon is a Tier 5 semi-aquatic carnivore. The species is available in the Session Gacha. The trial version is available in the Trial Creatures Shop for 75♂/750♀ Shooms.
Description
“ | A slow and heavy beast that dwells the marshes and swamps of Sonaria. They often wade in deep mud piles, camoflauged for their lethal ambush on any unfortunate creature that happens to wander too close to their jaws. | „ |
~ In-game Description |
Appearance
The Turgeon is a stout creature with a large crest that slightly curves downwards on the top of its head. It is quadrupedal and has four clawed toes on the end of each foot. The Turgeon bears rigid scales on several parts of its body, such as its legs, chest, belly, the underside of its neck, and its snout. The Turgeon has a large, bright blue tail fin as well as several areas of webbing, such as between its crest and lower back — where the same material that makes up its fins can be found. Its overall appearance resembles that of salamanders and aquatic reptiles due to its short stature and longer body combined with a long, finned tail.
Males
Males have a hooked extension on their chins.
Females
Females have a rear dorsal fin at the end of their tails.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Turgeon. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart.
- Defensive Poison/Melee Toxin is a passive ability that makes a creature toxic by melee - that is, being bitten by another creature will cause the attacker to receive Poison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Poison Area/Area Poison is an active ability which upon activation inflicts 5 stacks (15 seconds) of the Poison Status to all nearby creatures within 100 studs with a 90 second cooldown.
- Poison Attack/Melee Venom is a passive ability that makes a creature venomous by melee - that is, biting another creature will cause the victim to receive Poison Status, as much as the attacker has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Quick Recovery is a passive ability that boosts HP regeneration when below a threshold.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Turgeon is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Turgeon can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Turgeon (a(n) carnivore) is a tier 5 and can carry any creature from any lower tier size, as follows:[Expand] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Turgeon taking into account grab/latch abilities and discounting special abilities. The Turgeon (a(n) carnivore) is a tier 5 and can be picked up by any creature with higher tier and the Grab ability.* There is no creature which can currently carry the Turgeon
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Turgeon can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Turgeon (a(n) carnivore) is a tier 5 and can latch onto any higher tier size.* There is no creature which the Turgeon can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Turgeon discounting special abilities. The Turgeon (a(n) carnivore) has 12000 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by NauticaElurra on the Creatures of Sonaria discord.
- The original design drew inspiration from a "prehistoric salamander."
- Redesigned by HappyPoltergeist.
- The redesign for Turgeon was inspired by "big ol prehistoric amphibians, poison dart frogs, and Jagras." (Quoted by Re-Designer HappyPoltergeist.)
- Modeled by East.
- Animated by Nimwit.
- Turgeon was originally Tier 4 upon release, but was later changed to a Tier 5 creature with updated stats on 9/9/2022. The actual size of its model has been unchanged.
- Turgeon is often called "Sturgeon" by players as a joke or by mistake.
Gallery
This tab is intended to present official concept sheets and color palettes for the Turgeon.
This tab is intended to present anything showcased during the process of development for the Turgeon, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Turgeon's design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Turgeon that don't fit into the other tabs.