Introduction
Trading is a mechanic in Creatures of Sonaria that allows players to exchange items with each other in the Trade Realm.
What to Trade
All game items can be traded within the Trade World. Players can offer species, trial versions of creatures (also known as stored slots, or simply storeds), Shooms, Tokens, Color Palettes, and Plushies. Each item has its own purpose and value, so it's important to understand the difference between them before participating in trades, with tokens and trial versions being usually the least valuable and species being the most.
Shooms
Main Article: Game Currencies
Shooms () are one of the permanent important game currencies alongside Tikits and Time Currency; however, Tikits and Time Currency are untradeable. As such, Shooms are considered the main game currency by excellence for Creatures of Sonaria and the most widely-accepted offer in the Trade World.
Shooms do not take up slots and have their own unique section in trading. To offer Shooms, players must click on the button beside the shown shoom amount that has been added and then type in the desired amount they want to trade.
During a trade, there is a max limit of 500,000 . That means the highest Shoom amount someone can offer at once in one trade in the Trading World can never exceed 500,000.
The max limit used to be 36,000 Shooms.
It is only possible to exceed this limit by engaging in a Trust Trade, which is where the trade is spanned across multiple transactions. It is not advised to perform these, since Trust Trades are extremely risky as the other person can leave the game and steal your side of the offer.
Shooms are obtained by:
- Actively playing the game to earn 5 Shooms every 2 minutes.
- Daily Rewards.
- Buying Shooms from the Shoom Shop with
Robux.
- Collecting them after a disaster.
- Trading with other players.
- Completing regional quests in-game.
Species
A species allows a player to create unlimited stored/trial versions of a creature, or 'Save Slots', for free. Species are guaranteed to appear in the "View Creatures" section of the Main Menu. When trading, and unlike Legacy, multiple of a given species can be added to the trade at a time. That is, if a player owns three Ikoran species, they can add one, two or three of those to the trade.
Information on the number of species of a certain creature that a player owns is available in the Main World's Main Menu Inventory and their equivalents on Trade Realm (see below).
A species will always stay in a player's inventory unless they choose to either trade away or sell a species they own. If a player owns multiple copies and chooses to trade or sell a species, they will still own the species to create infinite copies in the game as long as they still have one species left. This makes having more than one of a given species useless for standard gameplay purposes, but very helpful for trade purposes. A good analogy to describe a species is that it's a "factory" for the given kind of creature.
When trading, species will display a text, postpending "Species" to the species name. For instance, if someone adds a Buukon species to the trade, it will specifically say Buukon Species. Hovering over the item will explain the purpose of a species.
Species are obtained through:
- Rolling Gachas.
- Using the Random Gacha Spin Token.
- Using the Rotation Store.
- Exclusive event interfaces (only during events).
- Collecting artifacts for discounts on creatures in the Artifact Shop.
- Trading with other players.
In the trade window, species can be found in the box just below the 'coin amount' area.
Trial creatures
Main Article: Basic Gameplay
"Trial" versions of a creature, called "Storeds" during Legacy, can be thought of as a specific, one-time use version of a species, a Creature "Save Slot" of a single creature that already has progression. Owning a stored version of a creature allows a player to play as a species that they do not own. If a stored version of a creature dies, players can choose to revive it using the Revive Token or restart it. If a player lacks the associated species, restarting will require of a fee equivalent to what it would have costed to buy the trial creature from the Trial's shop. Trial creatures with mutations will require an extra 50 fee in order to keep them, regardless of owning the species or not. All trial versions appear on the Specimen Active Slots Area or the Storage on the Main World's Main Menu, and as a QoL update, the number of available slots is finally visible both on Mai Menu and Trade Realm.
- Customizable stored versions are tradable. This means a player can take an untouched, uncustomized stored version and trade it, and then the receiver can customize it themselves.
- It should also be noted that, unlike Legacy, in Recode a female trial specimen of a creature can be traded if the one with that trial creature has the species.
When viewing Trial Creatures on Trade Realm, a number of attributes will display inside a box:
- The name of the creature, written in white, on the top-left of the box.
- Below, the basic survival stats of the creature are displayed, including its health, water and food ("Vitality" stats).
- At the bottom-right, it will contain its gender.
- At the left, in the background, the 2D icon representative of their species.
- At the top-right, a yellow magnifying glass icon will be present, when clicked will display an extended display inside a pop-up window, which can be closed when clicking on the red cross on its top-right:
- On top, a 3D representation of the creatuer, with the current skin and materials applied.
- Below that, on the right side and in a small font, any special classification titles a creature may have.
- Centered below the 3D representation, the name of the creature.
- On a third row below the name, "Vitality" stats to the left and Gender & Diet symbol info to the right.
- On a fourth row, Mutations/Traits to the left, and Cosmetics to the right. DO NOT FORGET THAT WHEN TRADING A TRIAL CREATURE YOU ARE ALSO TRADING ANY SPECIAL PALLETES AND PLUSHIES (if the creature didn't get out of storage before the 9th December 2022 update).
- On a fifth row, the creature's Age and Age Bar.
- On the last row, the Death Points. ALL POSSIBLE DEATH REWARDS PROGRESS APPLIED TO THAT SPECIFIC CREATURE WILL BE TRASNFERRED WHEN TRADED
To contrast them from species, stored creatures display in white text and are always prepended with Stored before their name.
Trial versions are obtained through:
- Creating a new creature in one of your three save slots.
- Getting nested (actually this will replace one Trial creature with another if all Save Slots are full and accept anyways).
- Buying Trial versions from the Trial's shop.
- Using the Random Trial Creature Token.
- Trading with other players.
Tokens
Main Article: Token
Tokens are game items that can be consumed to modify the attributes of a creature, or to redeem some game item or items. They see a wide array of use.
Plushies
Main Article: Plushies Plushies are a feature formerly seen in the trade realm and currently in the gacha section of the shop and in event shops. Plushies are small creatures which can be equipped (without being consumed, unlike tokens) or traded, and mostly serve a specific functional purpose.
Color Palettes
Main Article: Special Color Palettes Secondary Color Palettes are a feature which allows your creature to have different colors and textures outside its common palettes. They serve a mostly cosmetic use on a stored.
How to Trade
The Trade Realm
Players cannot trade in the main game and must instead go to the Trade Realm, a separate game which can be accessed by clicking the button labeled ‘TRADE WORLD’ in the bottom left of the main game’s menu. Once in the Trade Realm, players can begin trading.
As of the update done during 7th February 2025, new players cannot enter Trade Realm until they own at least 10 species, a measure that both prevents bot accounts from being abused for Trading, and helps newer players get a basic grasp on self-production cost. As of the update done during 21st February 2025, players can now join each other in Trade Realm directly through Roblox Profiles.
Trade Realm servers are locked/limited by regions (Examples: US, Asia, Europe), but you are able to trade with someone who is operating from a different region than you as long as you are friends. If the region you are trading from is Europe (essentially meaning you live there) you cannot trade with a non-friend from the US. VPNs (Virtual Private Networks) normally allow you to establish connection in different regions than yours. This is why some people may ask if you had a VPN.
The realm itself is composed of one small swamp forest with a huge tree on the center and both permanent and event ornaments. Each island holds a function: one is for gachas, another for spawning and other to reach the center of the trading hub; where a previously-interactive NPC Ikoran called Mylo appears. The central tree can be climbed and holds several platforms for people to trade. A few easter eggs can be found on the realm as well.
While on the trade realm some music is being played. The music can be turned off by pressing the music sliders on the Settings menu.

The species inventory
Checking Currency, Inventory and other important UI buttons
On top of the screen, both Tikits and Shoom currency will appear, and clicking on them will open the Premium shop, identical to Main World's, opening on the Tikit or Shoom section, respectively. This same Premium shop is avaialble when clicking on the "Premium" Button at the top-right of the screen, but it will open on the Robux "Creatures" section instead.
Main World's Main Menu features like the Shop, Follow Friends and Settings windows are available when clicking on the respective buttons on the right of the screen. These Tarde Realm menus have no differences with Main World ones (including Settings's legacy teleport button) and are fully functional; which means Time Currency, Artifacts can also be checked from trade realm checking the proper Shop menu option, and players can buy and tikit away the same things they can on Main World's Main Menu.
While in Main World's Main Menu the inventory can be checked in a different way, players at Trade Realm can open and close their ‘inventory’ window by clicking/tapping the "My Species" book icon at the bottom of the screen. This will bring the "Species" sub-menu by default, with an alphabetically ordered list of all the species a player owns and how many of them they have, followed by the list of unavailable species at the bottom, also alphabetically ordered. Sub-menus with a player's "Save Slots", "Palettes", "Plushies" and "Tokens" are available as well upon opening the inventory window by pressing the corresponding sub-menu buttons. A search bar has been included to these inventory menu that allows the player to narrow their search for all their fields. Unlike their Main Menu counterparts, these are ordered alphabetically in two lists, first with those the player has, and then those which the player does not have.
On Trade Realm, if a species has been selected, two buttons will appear: "Trading" (to give the species away, which will be greyed out if the user does not have the species) and "Trading for" (looking to obtain that species). Same principle applies to palettes, plushies and tokens, under their respective buttons. When clicking on one of them, a small bubble chat message will appear, to prevent Roblox from muting somebody for spamming a trade request message too many times. This can be useful for a quick broadcast and keeping chat clear, but is less useful for more specific trades.
Finally, to return to the Recode Main World, click on the red backdoor button on the right of the screen.
Starting Trades
To initiate a trade, players must walk up to another player and press E or click on the player when a prompt appears over their avatar. Alternatively, someone could send a request to a player from opening the "Trading" window after clicking on the Trade button. This "Trading" window also allows to search users by name.
Either of the methods will send the target user a prompt to accept or decline the trade. If they accept, as long as the other is not in a trade, the trading menu will appear (or even change if you are in a trading menu already, but this is not advised since it may lead to buggy behaviour), but if they decline nothing will happen. Similarly, if a player asks another player to trade, a message at the bottom right corner of their screen will appear asking them to accept or decline. Accepting will bring up the trading menu, and declining will remove the offer.

The Trading Menu
There are 2 main parts of the Trading Menu:
- On the left, "Your Offer"; where a player will have tabs for things they can trade away. On the bottom there is a rectangle for offering Shooms, while on the top there are 9 trading slots in a box. Clicking on a box allows the player to navigate between different items, choose or remove them from the trade:
- Creatures submenu: for trial save slots (top) and species (bottom) that the player owns, this tab appears by default or when clicking at the Creatures button (bottom-left). Unlike Legacy, ALL player slots are available instead of an storage. Unlike legacy, multiple of one species can be selected for the same slot.
- Palettes submenu: where Color Palletes (top) and materials (bottom) are displayed, when clicking on the Palettes button (bottom-middle). Unlike legacy, multiple of one item can be selected for the same slot.
- Items submenu: with Tokens (top) Plushies (bottom), when clicking on the Tokens button (bottom-right). Unlike legacy, multiple of one item can be selected for the same slot.
- On the right displays what the other trade player (who is not you) is offering in return, with the Shooms below and the other items listed above on a similar 9-slot box. It can be also recognized because it has the name and nickname of the other participant.
Once a player has finished adding what items they want to trade, and once both parties hit the Accept button, the trade will complete after 5 seconds. Keep in mind that trades can be cancelled or aborted if one party accepts and hits the accept button again (or decides to cancel or re-add items after accepting), exits out of the menu, or crashes before the trade is complete.
Countering Scammers
CoS scammers are people who usually trick others into giving valuable items by means of deception or fraud, leading to a "scam". According to the type of fraud and overall context around the player and scammer there are more than one type of scammer:
- One of the most known are the "Spin-the-wheel" scammers, who almost always do not try to "spin a wheel and then luckily get an item" but just trick others into giving them currency or items.
- The best way to prevent these is to NEVER accept a spin-the-wheel, and be wary of the one performing the spin-the-wheel as well, since they may also try to use other methods of scam.
- After those, the ones that try to make the other think they are trading away an item when in fact they are trading away another ("False Item" Scammers). Usually these scammers pretend to make others believe they are trading a species when in fact they are trading away a trial/stored, but it has been also reported that some do the same with palettes, plushies or tokens. Some have even been seen trying to trick others into believing they were trading untradeable items such as Tikits or Time Currency.
- One variant of these are those that during the trade they offer the correct item, but later on tried to subtly swap the item without the partner taking notice, either during the trade or by un-accepting a previously made trade agreement, to then re-accept a millisecond later. Sometimes for the latter LAG may be involved into covering the deception, as such they are called LAG Scammers.
- The best method to avoid both types of scam is to always stay alert and keep constant vigilance of the trade, and notice if an item name is not what it is supposed to be (f.ex. Species will always have the species name, trials/storeds may share differences as well, like being named "Stored"LEGACY/"Save Slot"RECODE). In both versions items can be inspected, either via "hovering or clicking"LEGACY/"click on the magnify glass"RECODE
- If the other trader un-accepts their trade after both of you have accepted, the server will unaccept on your behalf.
- Due to how Roblox translation system works in COS, non-English speakers may need to be careful of another type of scammer: the incorrect name scammer. Those use the mistranslation errors to their advantage, so the best measures to counter these scammers are changing your Roblox Settings in menu to switch your language to English, and having access to the wiki (Official creatures page being a good start) OR Discord for a reference in what a creature looks like.
- One famous bug used by these scammers was the "Trading K" mistranslation bug (confirmed to still exist on Legacy's Trade Realm), which may transform the name of every species which starts with "K" to just "K", to deceive new players into believing they are trading one species when in fact they aren't. For example:
- One variant of these are those that during the trade they offer the correct item, but later on tried to subtly swap the item without the partner taking notice, either during the trade or by un-accepting a previously made trade agreement, to then re-accept a millisecond later. Sometimes for the latter LAG may be involved into covering the deception, as such they are called LAG Scammers.
- Scammer: "trading Koipise" *due to the mistranslation bug, it's read as "Trading K"* - New Player: accepts. - Scammer *trades Koipise* this creature is very rare, it's Kyiki/Keruku (all of them again become mistranslated as *K* in both chat and sometimes at Trade Menu and Trading Window too). - New player, who has heard about that rare creature in main game and sees it's a species: "Ohhhhhhh! How much?" - Scammer: "I don't really want it since I already have a dupe, so I'm selling it for a bargain, 1k shooms!" - NP: *Accepts, goes back to main game, only to notice it's another creature called "Koipise"*
- "Trust-trade" scammers, fabricating the need to perform multiple trades one after the other to leave before is their turn to give their last item. Sometimes they may actually partake on the last trade, but then cancel at the last moment and leave, to smite the scammed player even further and make them slow to respond (probably to avoid them from getting their username).
- As already mentioned, the best way to prevent these is to NEVER accept a trust trade. Alternatively, if still quite risky (and still preferable to not perform the trade), is trying to convince the Trust-Trade scammer to give some equally valuable items during each trade, so if the scammer leaves, both sides lose a valuable item.
- "Return-Denial" scammers: these try to convince other that a species is never returning and only trade realm could offer them, preying particularly on Event creatures.
- Players need to be reminded that while the devs do no longer explicitly confirm an species return individually on the same event until a few weeks from their next event, development team confirmed a long time ago that they do not like to make only-one-release creatures (like Aolenus, Corvurax, Keruku or Mijusuima, reserved for breakthrough events that can only happen once, like Legacy release or Recode release), so unless told otherwise by the actual development team, all event creatures are likely to return, if not outright guaranteed.
- "Speculators", they buy an item only to immediately resell it for a higher price, giving them an immediate monetary benefit at the cost of greater inflation on the economy and making the next seller need to overpay to get the item from the speculator. Sometimes they also try to take from people freely giving items, which is outright rude.
- The best way to prevent this is to buy directly from a trusted producer or someone who is known to not be an speculator, albeit this is not always possible.
- "Identity-theft" scammers, claiming to be some important figure or a friend to later on perform the scam.
- On this case it's important to verify their nickname and user name match with those of the person they are supplanting the identity from.
- Obviously the black-hat hackers ("sackers") who will attempt to corrupt the Trade Realm's code or data to reach their goals.
- Sometimes white-hat or red team hackers will attempt to do the same, the only difference is that those attempt to perform attacks to in the end verify and let the developers know such exist to help fix those vulnerabilities sackers may use later on.
- Still, on any case, it is still better to immediately close the Roblox window if any attack of such type ever happens, without trading anything, to prevent corrupt data. Trade realm security has improved considerably, but nothing is truly fully secure.
- Lastly, the most "common" and "least" impactful at first, but trickiest of them all, are those that actually will sell what they are buying, but attempt to convince the player that an item is way over the price they player is buying them for (clear example, a regular common creature obtainable from the carnivore gacha such as Koipise for 10000
shooms), or try to convince them to pay way below the price (f.ex. sell a limited creature species like Zolbatros for 35
shooms).
- To counter these scammers, the player needs to know several concepts, since this scam is subtle and complex:
- 1. concept of supply and demand: this is an agreement between producer/seller and buyer, a common price (or range of prices) both are willing to give the item for a trade. Please notice the very important fact that this rule only applies for prices that cover the minimum production costs, and on most conditions, unless exceptions mentioned below, producers would prefer to also cover the average production cost. Above the minimum price the producers are willing to take and below the max price the buyer is willing to give, exists two curves where both the range of prices the seller is willing to accept (according to "supply" numbers and supply costs) and the prices the buyer is willing to pay (demand) appear, on their intersection exists that price both are willing to trade. Low supply of an item but high demand usually increases the price of the item; while high supply and low demand will lower the agreed price. At the same time, supply that was cheap to produce or obtain will usually have a lower price than another item that was more expensive to produce but was equally demanded.
- For some of the oldest species whose production cost prices had fluctuated over CoS history, the agreed prices usually tend to be lower, not necessarily because of higher supply, but because most of the items in circulation were far cheaper to produce back then.
- 2. Concept of production cost: how much it costed the primary producer to obtain/create the item on their own. The minimum production cost is the minimum effort/currency/cost required to obtain it, while the average production cost is the costs normally required to obtain such an item. Sometimes with the most common creatures, the average production cost is capped to not be more than 10 times their minimum production cost, to avoid scammers.
- F.ex a Gramoss Species, being on the Herbivores Gacha, would have a minimum production cost of 65
shooms. Minimum production cost is not always the average production cost - for example it may have been needed to do several spins to the gacha to get the Gramoss, thus increasing production cost.
- For Trial creatures production costs may fluctuate further from the average production cost (the StoredLEGACY/TrialRECODE Price on their respective one-trial shops, with that price being set by the devs or testers and balancing creature tiers and rarity, and on recode, also gender) due to several reasons, from being nested (being nested did not cost any currency to the producer), to gender (females can nest), to creature rarities (albeit those are also roughly controlled by the one-trial creature price on the shop) and mutations/traits, which depending on the creature, may be far harder to obtain, and thus pricier.
- F.ex a Gramoss Species, being on the Herbivores Gacha, would have a minimum production cost of 65
- 3. Suppliers and producers are not synonyms, are hyperonim and hyponim: producers are those suppliers who obtained the items directly from the in-game shops/missions and not from trading with another person; while supplier also covers anyone offering an item, including producers and intermediate suppliers. Better buy items from the source (producers) than from suppliers, as the latter will often (knowingly or unknowingly) fall into speculation.
- 4. Concept of Environment competence: When an item is at the time available via Main World's Main Menu, it makes no sense to sell it for the exact same price or more, after all if you try to sell it for more the buyer can just buy it from Main World. Only exception to this is when the buyer does not have the requirements to obtain it directly from the store, but has an alternate equivalent worth that could cost the same - f.ex certain items the seller is interested in, or of equal worth.
- This Environment competence is the only time when the concept of supply and demand is partially ignored in favour of the buyer, so the producer may be willing to sell it for a lower price, as long as the reduced price still covers a decent part of production costs, or transforms into a meaningful and more useful currency or item. - f.ex. if Pacedegon Species is currently available on the Rotation Store for 15,000
shooms, any seller trying to get rid of their own for 15,000 or more will be rebuffed.
- This Environment competence is the only time when the concept of supply and demand is partially ignored in favour of the buyer, so the producer may be willing to sell it for a lower price, as long as the reduced price still covers a decent part of production costs, or transforms into a meaningful and more useful currency or item. - f.ex. if Pacedegon Species is currently available on the Rotation Store for 15,000
- 5. Concept of Seller-to-Seller competence: a similar concept to Environment competence applies to seller-vs-seller competence, when the buyer will be more likely to trade with the cheapest and fastest seller, or the one who is willing to give the item for a reasonable alternative price. The main difference is that this competence is far less stable, since the cheapest seller may rapidly leave without notice, or a group of like-minded individuals may use social engineering to lobby the competence into believing a certain price (often overpriced sells or overpriced offers, see below) or a certain overinflated weekly income are supposed to be normal and thus "poisoning" the competence prices.
- 6. Trade Realm is called "Trade" Realm for a reason! - things of roughly equal value are exchanged, players are not supposed to only look for monetary benefits overpricing their sells; nor overprice their offers, since both tactics may end up being detrimental for Trade Realm prices as a whole.
- "Overpricing an offer" is a tactic where a buyer offers a ridiculously high offer to a seller, in order for them to immediately accept. While on the short term both parties are benefitted from this (the buyer from not needing to spend too much time inside Trade Realm, and the seller from getting an extra income), it is harmful on the long term, specially when multiple people perform this tactic, as those unaware of the buyer actually overpricing will begin to think that the overpriced offer is actually the offer people should normally give, and thus it contributes to inflation.
- "Overpricing their sells" is a tactic where the seller asks for a ridiculously high offer to potential buyers, in hope of getting an extra income from somebody desperate enough to get the creature.
- This tactic more often than not is used when a creature has been recently released, abusing of the fact that at the time supply is low and act on monopoly or oligopoly (when only one or very few people can produce or sell the item). While this tactic is common and usually after a while this effect tends to stop, it has historically kept prices of certain items far more overpriced than what they should be, especially if those items stop being produced (such as Boreal Warden during the first year of Legacy or certain creatures like Keruku), in which case the overpricing stacks with the rarity and increased demand, overinflating the price more than necessary. The most harmful part is that if the "hype" is kept for too long, it may permanently affect that item's prices and development/tester teams, in fear of upsetting the economy status-quo, may make such item significantly pricier the next time it may become available.
- Sometimes this tactic has been used in a more subversive way, as a poisoning scam tactic. On this case, usually a few players have a rare item, but want to get more benefits from selling it in the future, so they purposefully throw prices that initially people would never accept; and by peer-pressure, seeing multiple sellers asking for a similar highly-overpriced cost will sink of the Trade community mind, overinflating that item's worth on the Trade community minds. Alongside these tactics, sometimes some of those players start to display a campaign if rare item destruction (f.ex. some people tikiting Kerukus) to further increase the alarm and subsequent increase of prices.
- 1. concept of supply and demand: this is an agreement between producer/seller and buyer, a common price (or range of prices) both are willing to give the item for a trade. Please notice the very important fact that this rule only applies for prices that cover the minimum production costs, and on most conditions, unless exceptions mentioned below, producers would prefer to also cover the average production cost. Above the minimum price the producers are willing to take and below the max price the buyer is willing to give, exists two curves where both the range of prices the seller is willing to accept (according to "supply" numbers and supply costs) and the prices the buyer is willing to pay (demand) appear, on their intersection exists that price both are willing to trade. Low supply of an item but high demand usually increases the price of the item; while high supply and low demand will lower the agreed price. At the same time, supply that was cheap to produce or obtain will usually have a lower price than another item that was more expensive to produce but was equally demanded.
- Contacting the wiki community and Discord community to ask about general prices accepted is also helpful, but please take into account most of the Discord community is quite rich and thus tends to overprice, while the wiki community is scarce. As such, it is better to build your own informed opinion first and play for a while without using trade realm to get a grasp in what is costly or expensive to obtain normally.
- To counter these scammers, the player needs to know several concepts, since this scam is subtle and complex:
Additionally, as a general precaution, it is recommended to get the other's user profile and user ID before trading to avoid scams, specially if a scammer changes its username or nickname to throw off any justly pursuit.
Known legacy automated countermeasures
On legacy, with the implementation of Trade V2, an update done by Eti in an attempt to both improve trading and to entirely remove all previous system exploits, utilities have been added to trades. Some of these have been mentioned above. Among these countermeasures are:
- Against hackers/sackers:
- All trade item data is incredibly strict, preventing hackers from sending malformed or meaningless information to the server to attempt to interfere with trades.
- However changing username/nickname mid-transfer may still cause a visual bug where the trade window doesn't close. As such, it's recommended to get the other's user profile and user ID before trading to avoid those type of scams.
- All trade item data is incredibly strict, preventing hackers from sending malformed or meaningless information to the server to attempt to interfere with trades.
- Against "stored-is-a-species/species-is-stored" scammers.
- Species will display and say "Species" before them. Hovering your mouse over it will describe what owning the species allows you to do.
- Stored creatures will display with white text and say "Stored" before them. Hovering your mouse over them will display their key attributes.
- Against "underpriced/overpriced" scammers
- For stored creatures, the estimated value of a non-glimmer version of this stored creature is displayed, as already mentioned.
- Token trades display token information when hovering your mouse over them.
- Plushies will have their rarity color in their name. This reflects on the color scheme used by most games across gaming as a whole, but to reiterate: White = Common, Green = Uncommon, Blue = Rare, Violet = Epic, Gold = Legendary.
- Against LAG scammers:
- If the other trader un-accepts their trade after both of you have accepted, the server will unaccept on your behalf. This prevents them from swapping an item out and re-accepting quickly to try to swap something out without your knowledge, as you also must accept the trade again. If you see your trade has been canceled, review the items in the trade before clicking accept.
- Against trust trade scammers
- The Shooms cap has been increased from 3k per slot to 12k (for a total of 36k Shooms in total), to fit the prices needed for some of the most expensive creatures without risking a trust trade at the time (with several creatures above the 12k threshold).
- It is HIGHLY recommended you do not engage in trust trades not organized on the official discord server, and even then caution should be exercised.
- Cancel-Last-Second scammers used to be an incredibly scary (but fortunately not very well known before the scam was exposed) thing that could only be pulled off using a trust trade. This was due to a major oversight and the little cancel menu having used to be in the little corner where friend requests and the like would show up. Due to it being so hard to notice, the few scammers who knew about this capitalized on it. An example follows (First-hand account from a victim); The victim gets offered four Boreal Warden species by the scammer for the victim's Hellion Warden species. The scammer offered to trade the victim two of the Boreal Wardens first, with the Hellion Warden in the third trade along with another Boreal Warden, followed by the final Boreal Warden species. The trades "go through", and after the third trade, the scammer said he had to go eat dinner and left. The victim opened their inventory to have only one Boreal Warden species. This was because the scammer cancelled tenths of seconds before the trade completed the first two times, and the only Boreal Warden species the victim received was the one in the third trade. This has since been patched with the menu that shows up whenever a trade is cancelled, and this is here for archive purposes.
Trivia
- The Shooms trading cap used to be 36,000 Shooms, and the item stack cap used to be 25.