The Tohukos (Pronounced /tuˈhukos/ (click to listen)) is a Tier 3 land omnivore, as well as a Developer Creature that represents Stood_04. The species is available in the Developer Creatures Shop for 300 Robux. The trial version is available in the Trial Creatures Shop for 300♂/3000♀ Shooms.
Description
“ | "Tohukos is an extremely swift and agile creature that can be seen running among the forests and rocky regions of Sonaria. They tend to prefer plants over meat, but won't hesitate to use its speed to chase down small creatures for food when desperate. They are very energetic and social, having large varieties of groups scattered around Sonaria." | „ |
~ In-game Description |
Behavior
- Tohukos live a social lifestyle, but aren’t organized and have very little structure in their groups. Some individuals may have more respect than others for various reasons, but generally they don't care about status and keep to themselves along with others closer to them. These groups vary a lot, so rarely some can be more organized than usual and even shift in behavior over time.
- Tohukos are fairly intelligent and are able to communicate to each other. They have the ability to do basic problem solving but don’t use tools.
- Being completely blind, Tohukos depend heavily on scent and hearing for communication. Their sense of hearing is below average, but their sense of smell is extremely good.
- Tohukos each have a distinct scent to identify each other. Along their fur there are glands focused on their markings that make these various smells.
- Tohukos use their whiskers to greet each other, similar to ants and their antennae. The whiskers focus on touch, vibrations, and picking up chemicals, while the fleshy frills on their face focus on smells.
- Because Tohukos navigate the world using smell, individuals usually have a favorite creature by scent. More often than not this creature is Rukig, which smells sweet like chocolate.
- Groups of juvenile Tohukos will sometimes surround harmless Tier 1 creatures to learn about them (and for entertainment, sorry Rukig).
- Kehmador smog is very disorienting to Tohukos and can leave them unable to smell for days on end. Those affected by this have trouble recognizing other Tohukos.
Appearance
The Tohukos is a slender creature with two pairs of long arms, which also seem to count as its legs. The Tohukos does not seem to have traditional legs, so it appears to walk on the back of its clawed hands.
The upper half of the Tohukos's head is lined with a pair of three spikes, getting smaller as the spikes approach the back of its head. A pair of whiskers sprout from below its nostrils, and a large flap juts from the underside of its chin. It has tufts of cheek fur and does not appear to have eyes. It has a small row of fin-like appendages, which resemble this creature's neck flap, which starts at the base of the creature's neck and ends on the creature's lower back, getting increasingly smaller the further the appendage is from the neck. Another fin-like structure can be found lining the base of the creature's tail. The tail itself is long and thin, tapering into a thicker fin-like shape towards the end. Circular patterns can be found on its shoulders, meanwhile stripe-y patterns can be found along the length of its body.
Males
Males have three feather-like additions a bit past the base of the tail fins.
Females
Females have two pairs of feather-like additions on each shoulder.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Tohukos. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Burrower is an active ability that allows the creature to place up to 4 (or a specific creature limit) burrows anywhere on the map, and use other burrows from other creatures. Burrow entrances are two-way, so the exit can be accessed inside the burrow. If a creature places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A creature cannot place a burrow entrance inside its own burrow or inside someone else's burrow. There is a 3 second cooldown between entering and exiting burrows, not including entering after its initial placement.
- Climber is a passive ability that allows a creature to walk on walls along with ceilings and some uncollidable terrain if climbing on the right angle. To detach from a wall or ceiling, press Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Disease Attack is a passive ability, where a creature inflicts a specific amount of melee Disease status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Egg Stealer is an active ability that allows certain creatures to actively interact with the interact buttons with nests in order to eat the eggs from the nest directly, or steal their Eggs as edible food to consume later. Taking an egg or fully eating it will make the respective nest progress for that egg reset to 0. Eating an egg directly from the nest will not cause such reset unless eaten fully. Only creatures with this ability can consume such eggs. If a creature has this ability, eggs are also highlighted with an egg icon when scenting.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Necropoison Attack is a passive ability that makes a creature necro-venomous by melee - that is, biting another creature will cause the victim to receive Necropoison Status, as much as the attacker has labeled on their stats and affected by modifiers such as some plushies or resistances. Does not stack with itself, but gets worse over time unless the creature is actively healing it. A negative value means that it heals an amount of such status upon biting.
- Poison Attack/Melee Venom is a passive ability that makes a creature venomous by melee - that is, biting another creature will cause the victim to receive Poison Status, as much as the attacker has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Sticky Fur is a passive ability that, when bitten, inflicts the Sticky Teeth Status to the attacker.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Tohukos is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Tohukos can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Tohukos (a(n) omnivore) is a tier 3 and can carry any creature from any lower tier size.* There is no creature which the Tohukos can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Tohukos taking into account grab/latch abilities and discounting special abilities. The Tohukos (a(n) omnivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Tohukos can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Tohukos (a(n) omnivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Tohukos can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Tohukos discounting special abilities. The Tohukos (a(n) omnivore) has 2000 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Stood_04.
- Inspired by bats, butterflies, and fleas.
- Previously, Guinbuel was Stood_04's Developer Creature but was replaced by Tohukos because the developer felt it was too similar to normal creatures.
- Tohukos is so far the only dev creature which full name is not present at the Legacy Dev Creature store, instead being called Tohu.
- When first seen and played as, people called it "stick" and sometimes "twig" (and often "sticc" and "stick bug" since that gets muted more often in Roblox) from its slim shape.
Gallery
This tab is intended to present official concept sheets and color palettes for the Tohukos.
This tab is intended to present anything showcased during the process of development for the Tohukos, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Tohukos' design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Tohukos.
This tab is intended to present images related to the Tohukos that don't fit into the other tabs.