The Thykallos is a Tier 4 land carnivore. The species is available in the Session Gacha. The trial version is available in the Trial Creatures Shop for 50♂/500♀ Shooms.
Description
“ | Thykallos are social creatures, living on the beaches in groups of 5-8. They don't have very good eyesight yet they have an amazing sense of smell and touch thanks to their incredibly long antennae. They possess mysterious rings around their body that are said to be made out of sunlight. | „ |
~ In-game Description |
Behavior
- Thykallos are social creatures, and work as a team to patrol the beaches for prey. They mostly look out for invasive species and thus are very important to the ecosystem there.
- Thykallos are known to help groom each other and themselves after a long beach chase, helping each other to clean sand and dirt out of their eyes, antennae and noses.
- Thykallos sometimes take a dip in the water to cool off or just to vibe. They cannot survive well in dry areas.
- They wiggle the tips of their tails when they feel joyous or proud.
- The 'leader' of the pack will usually be a female with the largest tail crest.
Artist Headcanon
- The floating gear-like spears is what helps them to control the heat in their body to gush out boiling water.
- Thykallos are near-sighted, but their sensitive antennae make up for that.
Appearance
The Thykallos is a mostly-biped, medium-sized tetrapod. It has a spiked, long harpoon-like tail, spiked scales decorating their arms and legs, and a hair mane decorating its top neck, head and torso. Two sets of ears and ear-like lobes rest on top of its head. Whisker-like antenna appendages sprout from its lower, spiked jaw (2 pairs) and its thigh (another 2 pairs). Its front legs end on 4-fingered, long-clawed hands, that seem to move in a mechanical way. On top of their snout and thighs, ring-like representations of sun rays appear.
Males
Males have no additional features.
Females
Females have an extra ring-like sun rays at the end of their tails.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Thykallos. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse of the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Frosty is a passive ability, equivalent to Legacy's Winter Tag, and causes the creature with the tag to receive an +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine seasons.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Solar Beam is an active ability using the ability control (C on PC or on Mobile) that is similar to Elemental Breath, but once activated it will not stop firing and has a fixed duration that inflicts 2.5 DPS. This ability has a Capacity of 10, a Regen Rate of 0, a Range of 400 studs, and a TimeBeforeFire of 2 seconds. It can AutoFire and has a Cooldown of 100 seconds.
- Wing Shredder is a passive ability that allows a creature to offensively deal Shredded Wings status to a creature they bite, with an amount specific of the user creature.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Thykallos is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Thykallos can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Thykallos (a(n) carnivore) is a tier 4 and can carry any creature from any lower tier size.* There is no creature which the Thykallos can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Thykallos taking into account grab/latch abilities and discounting special abilities. The Thykallos (a(n) carnivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Thykallos can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Thykallos (a(n) carnivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Thykallos can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Thykallos discounting special abilities. The Thykallos (a(n) carnivore) has 6000 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Kyzenith in the Creatures of Sonaria Discord.
- Based off shrimp/crustaceans and the Sun.
- Has badger-like claws as well, and a slightly mechanical appearance.
- Its theme is related to sunny beaches and the shores.
- Based off shrimp/crustaceans and the Sun.
- Rigged by Wolfragon and Hurricane_Lordus.
- Animated by BlckBrryJam and Rook.
- Thykallos was originally semi-aquatic but was changed to a mock of the pseudo-semi-aquatics (not to be confused with the actual, now-removed pseudo-semi-aquatics) to fit its coast-dwelling nature.
Gallery
This tab is intended to present official concept sheets and color palettes for the Thykallos.
This tab is intended to present anything showcased during the process of development for the Thykallos, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Thykallos' design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Thykallos.
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