The Therolachus is a Tier 3 semi-aquatic herbivore. The species is available in the Herbivores Gacha and the Semi-Aquatic Gacha. The trial version is available in the Trial Creatures Shop for 25♂/250♀ Shooms.
Description
“ | Therolachus is akin to moose and hippopotamus in behavior. They live in groups of up to 10-12 members, generally lead by a dominant bull. They are efficient on both land and water and can even be considered bullies, however, they are generally easy to avoid as they don't travel far from their territory unless their water source has dried up. | „ |
~ In-game Description |
Behavior
- Therolachus mostly walks on the seafloor/bottom of the ocean rather than swimming.
- This is similar to real-world hippopotamuses, which run along the riverbed instead of swimming.
- Therolachus love chewing on rocks.
- They do not eat rocks, they just simply chew on them for enjoyment.
Appearance
The Therolachus is a hippo-like creature, with thick legs that lead up to a stocky and heavy-set build. It has several thin stripes along its flank, as well as vertebrae-like protrusions on its neck, torso and tail, with the last one looking particularly skeletal in nature. Its mouth is defined and presents two pair of fangs, with the lower pair being noticeable bigger and it curls upwards.
Males
Males have large, moose-like antlers atop their heads.
Females
Females have a sharp arrow-shaped tip on their tails and lack the antlers that males possess.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Therolachus. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Charge (Power) or Power Charge is a specific type of Charge that temporarily increases the user's damage slightly and inflicts Shredded Wings on the victim.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart. The wiki prepends to dart power a negative symbol ("-") to easily determine at a simple gaze that that creature's dart propels backwards.
- Fortify is an active ability toggled by the regular active abilities buttons and with a 90-second cooldown that wipes pretty much all status effects deemed as negative, except thirst and hunger, plushie-derived and weather effects. However, it may also wipe some beneficial status effects if they present one negative debuff. It also grants a very-short immunity to effects applied shortly after activating this ability, and increases weight by 5% for a short period according to the stack (3, on this case).
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Therolachus is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Therolachus can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Therolachus (a(n) herbivore) is a tier 3 with 4000 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference, as follows:[ Expand Collapse ] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Therolachus taking into account grab/latch abilities and discounting special abilities. The Therolachus (a(n) herbivore) is a tier 3 with 4000 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Therolachus can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Therolachus (a(n) herbivore) is a tier 3 with 4000 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Therolachus can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Therolachus discounting special abilities. The Therolachus (a(n) herbivore) is a tier 3 with 4000 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Designed by vvaterisnotwet in the Creatures of Sonaria Discord.
- The Therolachus was inspired by "hippos and a deer-ish creature from the inspo board."
- Redesigned by Xhosa_Onkai.
- The Therolachus redesign was inspired by "hippos and moose, I was attempting to go for a steampunk like design." (Quoted by Concept Creator Xhosa_Onkai)
- Modeled by Erythia.
- Therolachus was one of the few playable creatures during the game's Alpha stages.
Gallery
This tab is intended to present official concept sheets and color palettes for the Therolachus.
This tab is intended to present anything showcased during the process of development for the Therolachus, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Therolachus' design, inspirations, and changes in growth stages for reference.