The Therokis (Pronounced /θeroˈkɪs/ (click to listen)) is a Tier 2 land herbivore. The species is not currently available, but was available in the Limited Gacha. The trial version is available in the Trial Creatures Shop for 60♂/600♀ Shooms.
Description
“ | Therokis are small and agile creatures, although quite unintelligent. They aren't shy to challenge larger, more dangerous creatures for territory or food. Consequently, they end up eaten more often than not! | „ |
~ In-game Description |
Appearance
The Therokis is a bipedal dinosaur-like creature that looks similar to the Therizinosaurus. The Therokis' entire body, aside from its neck and head, is covered in feathers. On its head are three fins that start on the top and sides of the head, running down to its long neck. On its torso and its hind legs are longer feathers that stick out from the rest. It has a fairly long and large tail. The Therokis' hands and elongated fingers points backwards and have long, sharp claws.
Males
Males have three pairs of extra feathers going down their neck.
Females
Females have two pairs of extra feathers at the base of their tail.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Therokis. (editor list)
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Burrower is an active ability that allows the creature to place up to 4 (or a specific creature limit) burrows anywhere on the map, and use other burrows from other creatures. Burrow entrances are two-way, so the exit can be accessed inside the burrow. If a creature places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A creature cannot place a burrow entrance inside its own burrow or inside someone else's burrow. Sometimes some creatures can place on certain areas one-way entries, which can lead to making a burrow prison. There is a 3 second cooldown between entering and exiting burrows, not including entering after its initial placement.
- Charge (Gore) or Gore Charge is an specific type of Charge that inflicts Bleed Status and Deep Wounds on the victim.
- Defensive Bleed is a passive ability, where a creature defensively inflicts a specific amount of melee bleed status on an attacker upon getting bitten.
- Escape Area is an ability that causes 40% total HP damage to the user in exchange of a 100% fly, walk and sprint speed boost for 10 seconds, and has a 75 second cooldown. Additionally, if the user's stamina was slightly depleted, it will fully replenish it. Cannot be used if the user is at less than the health necessary to sacrifice.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Wing Shredder is a passive ability that allows a creature to offensively deal Shredded Wings status to a creature they bite, with an amount specific of the user creature.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Therokis is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Therokis can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Therokis (a(n) herbivore) is a tier 2 and can carry any creature from any lower tier size.* There is no creature which the Therokis can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Therokis taking into account grab/latch abilities and discounting special abilities. The Therokis (a(n) herbivore) is a tier 2 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Therokis can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Therokis (a(n) herbivore) is a tier 2 and can latch onto any higher tier size.* There is no creature which the Therokis can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Therokis discounting special abilities. The Therokis (a(n) herbivore) has 1615 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Designed by Stood_04.
- The Therokis was inspired by the Therizinosaurus.
- The Therokis is one of few creatures who attack with their hands instead of biting. Other creatures with this trait include the Angelic Warden, the Ani, the Buff Eulopii, the Dantenos, the Jeff, the Polymonstrum, the Qurugosk, and the Xeternos.
- The Therokis had the same attack animation as the Qurugosk before the Qurugosk was reanimated. Therokis now entirely lacks this animation after the redesign.
Gallery
This tab is intended to present official concept sheets and color palettes for the Therokis.
This tab is intended to present anything showcased during the process of development for the Therokis, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Therokis' design, inspirations, and changes in growth stages for reference.