The Teinook is a Tier 3 land carnivore. The species is available in the Rotation Store as an Uncommon creature for 3,500 Shooms. The trial version is available in the Trial Creatures Shop for 125♂/1250♀ Shooms.
Description
“ | Teinook is a feline creature that resides in the tundras of Sonaria. They use their massive head to stun smaller creatures. Because of their front-heavy build, they rely on ambushing their prey before it can run away. They can't run long distances nor maneuver much while chasing. Teinook also use their tusks to carry their young and carcasses. | „ |
~ In-game Description |
Appearance
The Teinook is a quadrupedal feline creature with a rather stocky build. It also has a large tuft of hair on its back and hind legs, and two razor sharp quills coming from its back. Similar to a saber-toothed cat, also known as Smilodon, it has sharp claws and two large upper canine tusk-like teeth that curl outwards.
Males
Males have an extra set of quills on top of their hips, near the base of their tail.
Females
Females have extra quills protruding from the backs of their jaw.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Teinook. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Charge (Launch) or Launch Charge is an specific type of Charge that inflicts a specific knockback (W.I.P. math?) and Confusion Status on the victim.
- Frostbite Attack is an ability that offensively deals frostbite when biting. A negative value means that it heals an amount of such status upon biting.
- Frosty is a passive ability, equivalent to Legacy's Winter Tag, and causes the creature with the tag to receive an +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Wing Shredder is a passive ability that allows a creature to offensively deal Shredded Wings status to a creature they bite, with an amount specific of the user creature.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Teinook is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Teinook can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Teinook (a(n) carnivore) is a tier 3 and can carry any creature from any lower tier size, as follows:[Expand] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Teinook taking into account grab/latch abilities and discounting special abilities. The Teinook (a(n) carnivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Teinook can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Teinook (a(n) carnivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Teinook can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Teinook discounting special abilities. The Teinook (a(n) carnivore) has 3400 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Designed by Stood_04.
- The Teinook was inspired by the Smilodon.
- With that said, due to artistic creativity, some features ended up (probably by accident) resembling other more saber-toothed mammals, like the Tylacosmilus' jaw.
- The Teinook was inspired by the Smilodon.
- Modeled by NauticaElurra and rigged by Wolfragon.
- Despite it saying the Teinook lives in the tundra, on Legacy it originally lacked the Winter Tag that would give it its cold resistance. This was later fixed.
Gallery
This tab is intended to present official concept sheets and color palettes for the Teinook.
This tab is intended to present anything showcased during the process of development for the Teinook, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Teinook's design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Teinook that don't fit into the other tabs.