The Taurolystris is a Tier 4 land carnivore. The species is available in the Carnivores Gacha and the Bleeder Gacha. The trial version is available in the Trial Creatures Shop for 50♂/500♀ Shooms.
Description
“ | This creature is a living electric time bomb, overtime the glands in their bodies fill and once they are full tauros can unleash powerful bursts of lightning through their horns and tail. | „ |
~ In-game Description |
Appearance
The Taurolystris is a well-built, bipedal creature that resembles a Carnotaurus. The Taurolystris has two large, curved horns that protrude from its head. Jagged, dark, and seemingly rocky armor protects almost its entire body, starting from its skull and encompassing its tail. Two appendages can be seen protruding from its torso. The Taurolystris’ tail tapers into three pronged growths with an electrical current running through each of them. Its body is also adorned with electric blue patterns resembling veins. It appears to have two small, stubby arms, which may be of vestigial nature.
Males
Males have extra gray-blue fur at the end of their necks.
Females
Females have an extra tuft of gray-blue fur under their chins.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Taurolystris. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Frostbite Block/Block Frostbite is a passive ability that grants the creature resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Channeling is a passive ability that strikes the Channeling creature when it is at 25% or less health, every 5 seconds. To anybody in a 150 stud radius excluding the user, they will receive 3 shock status and 2 confusion status. The status effects stack with each strike.
- Charge (Power) or Power Charge is a specific type of Charge that temporarily increases the user's damage slightly and inflicts Shredded Wings on the victim.
- Defensive Paralyze/Defensive Paralysis is a passive ability which deals paralysis to the biter when bitten. It works with chances, depending on the creature. Unknown if it stacks with itself or overrides previous paralysis counter.
- First Strike is a passive ability that grants a creature increased damage while they are above 75% health. The damage increase is based on the number listed for the creature, and the increase is reflected on the creature's stat menu.
- Lightning Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 3 DPS (1.50% per hit) with a Capacity of 5 seconds before recoil damage, a Regen Rate of 5, a Range of 175 studs, a Critical chance of 25%, a Chain value of 100, and maximum chain stack of 10. It has a maximum chain damage of +1,000%. It also has a chance to inflict Shock Status (Probability = 20%, no stacking).
- Shock Area is an active ability that upon use inflicts to nearby creatures Shock Status, a very short stack (less than a real-life second) of Broken Legs Status and 60% flight speed reduction for 30 seconds. Has a 90 second cooldown.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Taurolystris is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Taurolystris can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Taurolystris (a(n) carnivore) is a tier 4 with 4500 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Taurolystris can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Taurolystris taking into account grab/latch abilities and discounting special abilities. The Taurolystris (a(n) carnivore) is a tier 4 with 4500 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Taurolystris can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Taurolystris (a(n) carnivore) is a tier 4 with 4500 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Taurolystris can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Taurolystris discounting special abilities. The Taurolystris (a(n) carnivore) is a tier 4 with 4500 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Modeled, design, and redesign by JaxonBirb.
- It is inspired by a Carnotaurus, a dinosaur that lived in the Late Cretaceous period between 72 and 69.9 million years ago.
- Redesign animated by JaxonBirb and Minisode1_BlueHour
- Its previous in-game description was an inside joke from Erythia.
- Originally supposed to be a limited creature in the dinosaur-themed limiteds, but this was later changed.
- Its menu image was broken just like Momola's and Traiboros' until the icon fix update got released.
- During a stat update, Taurolystris' health was once mistakenly set to 300 instead of 3000. This has been fixed.
- On Legacy, Taurolystris' jaw is currently bugged, it moves in a different direction than where it's supposed to move when the player presses any call key.
Gallery
This tab is intended to present official concept sheets and color palettes for the Taurolystris.
This tab is intended to present anything showcased during the process of development for the Taurolystris, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Taurolystris' design, inspirations, and changes in growth stages for reference.