The Tarakotu (Pronounced /ˈtərʌˈkoʊtu/ (click to listen)) is a Tier 3 land carnivore. The species is available in the Rotation Store as a Common creature for 1,500 Shooms. The trial version is available in the Trial Creatures Shop for
125♂/1250♀ Shooms.
Description
“ | Tarakotu is a feline-like creature that inhabits densely vegetated areas of Sonaria. Their numbers seem to be closely correlated to the quantity and quality of nature around them, and live symbiotically with the Verdant and Ardor Wardens. | „ |
~ In-game Description |
Appearance
The Tarakotu is a quadrupedal creature with a look reminiscent of various species of big cats, this being most obvious in its face shape. Its face has a dangling appendage which hangs from its muzzle, and a small neck flap beneath its chin. Lining the back of its neck are several broad white spikes, with 4 longer and thinner spikes sticking out. It has a stout, mid-sized tail with more white thorn-like spikes lining the upper base, and white fluff lining the underside and tip of the tail.
Males
Males have 5 white spikes along their chest.
Females
Females have 5 black spikes along their lower back, stopping at the base of their tail.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Tarakotu. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Climber is a passive ability that allows a creature to walk on walls along with ceilings and some uncollidable terrain if climbing on the right angle. To detach from a wall or ceiling, press Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Defensive Bleed is a passive ability, where a creature defensively inflicts a specific amount of melee bleed status on an attacker upon getting bitten.
- First Strike is a passive ability that grants a creature increased damage while they are above 75% health. The damage increase is based on the number listed for the creature, and the increase is reflected on the creature's stat menu.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Raider is a passive ability that allows creatures to enter and exit burrows, but not create them.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Tarakotu is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Tarakotu can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Tarakotu (a(n) carnivore) is a tier 3 and can carry any creature from any lower tier size.* There is no creature which the Tarakotu can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Tarakotu taking into account grab/latch abilities and discounting special abilities. The Tarakotu (a(n) carnivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Tarakotu can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Tarakotu (a(n) carnivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Tarakotu can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Tarakotu discounting special abilities. The Tarakotu (a(n) carnivore) has 3350 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Stood_04 in the Creatures of Sonaria discord.
- Based on various big cats.
- The Tarakotu released on 3/18/2022 along with the Luxsces, Veldys, and Levoneh.
- There used to be a glitch that when buying the Tarakotu from the Rotation Store, it would give you a Luxsces instead. Buying the fake Lure Species in the Rotation Store would have actually given you the Tarakotu. This glitch has been patched.
- This glitch allowed some players to get a cheap Tarakotu species before it was patched.
- The Tarakotu's head received a remodel on the 21st of May, 2022.
Gallery
This tab is intended to present official concept sheets and color palettes for the Tarakotu.
This tab is intended to present anything showcased during the process of development for the Tarakotu, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Tarakotu's design, inspirations, and changes in growth stages for reference.