The Takamorath is a Tier 5 land herbivore. The species is available in the Artifact Shop for an initial price of 850,000 Shooms, which can be lowered with the use of artifacts. The trial version is available in the Trial Creatures Shop for
600♂/6000♀ Shooms.
Description
“ | Takamorath descends from its dormant sleep in the mountains to graze upon luscious valleys below. Its rocky skin and spiked exterior make it an impressive opponent to every creature it comes across. This earth encrusted giant is a sign to all of change and new growth. | „ |
~ In-game Description |
Appearance
The Takamorath is a quadrupedal creature resembling a cross between a rhinoceros and a snapping turtle, covered in multiple layers of rocks that extend from its face to its tail and its forelimbs. It has a rhinoceros-shaped head and a horn made out of hard, granite-like rock. Dirt-like 'veins' spread from its horns and across its body. The Takamorath also sports a hunched posture and several jagged protrusions spanning from its arms and body to its tail end. Floating debris can be seen hovering above its spine, with steam continuously expelled from its body.
Males
Males have shorter horns and shoulder spikes than females.
Females
Females have significantly longer horns and shoulder spikes than males.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Takamorath. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Charge (Throw) or Throw Charge is a specific type of Charge that launches the target upwards and inflicts two Broken Legs Status on the victim. It has a 5-second windup and cooldown.
- Defensive Bleed is a passive ability, where a creature defensively inflicts a specific amount of melee bleed status on an attacker upon getting bitten.
- Injury touch/Defensive Injury is an ability that defensively deals injury status when bitten.
- Harden is an active ability which decreases movement speed by 20% in trade of a 35% increase in weight and 25% increase in health regeneration. Does not affect turning rate or turning speed.
- Wing Shredder is a passive ability that allows a creature to offensively deal Shredded Wings status to a creature they bite, with an amount specific of the user creature.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Takamorath is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Takamorath can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Takamorath (a(n) herbivore) is a tier 5 and can carry any creature from any lower tier size.* There is no creature which the Takamorath can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Takamorath taking into account grab/latch abilities and discounting special abilities. The Takamorath (a(n) herbivore) is a tier 5 and can be picked up by any creature with higher tier and the Grab ability.* There is no creature which can currently carry the Takamorath
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Takamorath can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Takamorath (a(n) herbivore) is a tier 5 and can latch onto any higher tier size.* There is no creature which the Takamorath can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Takamorath discounting special abilities. The Takamorath (a(n) herbivore) has 50000 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by IcecreamNavacodo in the Creatures of Sonaria Discord.
- Model by JaxonBirb and ScratchyPaws.
- Rig by Mezzioli.
- Originally, Takamorath had six limbs as seen in its old concept art.
Gallery
This tab is intended to present official concept sheets and color palettes for the Takamorath.
This tab is intended to present anything showcased during the process of development for the Takamorath, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Takamorath's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Takamorath.
This tab is intended to present images related to the Takamorath that don't fit into the other tabs.