The Taiyuelong is a Tier 3 flying carnivore. The species is not currently available, but was available in the Timed Mission System. The trial version is available in the Trial Creatures Shop for 200♂/2000♀ Shooms.
Description
“ | Confidently flying through the skies, Taiyuelong are elegeant and unique creatures. They love to sleep or sun bathe during the day, and enjoy playfully hiding. | „ |
~ In-game Description |
Appearance
The Taiyuelong resembles figures of lunar lion dances, often seen around the Lunar New Year (also known as Chinese New Year). The Taiyuelong possesses a long, dragon-like body, as well as fur lining its underbelly and the underside of its neck and tail. It is adorned with large scales across its neck and small spiral and line patterns along the rest of its body. Its face is rather similar in visage to those of ancient Chinese lions.
Males
Males have a small protrusion of fur on their chin.
Females
Females lack the protrusion that males possess.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Taiyuelong. (editor list)
- Area Food Restore is a ranged active ability with a cooldown of 600 sec (10 min) which refreshes food sources (and stomachs) in range. Does not work on eggs from inside a nest.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Block Disease/Disease Block is a passive ability that blocks a percentage oncoming disease status. Like all status resistances, it scales with age; a creature only reaches its maximum resistance at age 100. If a creature has a Block Disease of 100%, it is immune at age 100, and a negative value indicates that a creature receives additional disease at that percentage.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Cloud Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 0 DPS (0% PER HIT). It has a Capacity of 10, a Regen Rate of 2.5, and a Range of 250 studs. It provides SelfHeal at 2% Max health regen per sec and Stamina Regen at 5% Max stamina regen per sec. It can also self-provide Water Regeneration (Thirst refill, the more the higher level is stacked) (Probability = 99%, no stacking), and Muddy (Probability = 40%, no STACKS).
- Burn touch/Defensive burn is an ability that defensively deals burn when bitten. Stacks with itself.
- Disease Attack is a passive ability, where a creature inflicts a specific amount of melee Disease status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Keen Observer is a passive ability that allows the user to see the health of nearby creatures as a green HP bar over them. It also includes the ability to see equipped Plushies and all the Traits and status effects affecting them, albeit not their exact levels or ascension directly. Temporary or status buffs are set on green, temporary status debuffs on red, traits now present their correct indicator and plushies are marked with their plushie icon. These have several advantages, from knowing who to protect, knowing if someone is suffering hypothermia/hunger/dehydration, spotting invisible and scent-hidden creatures, to knowing which target is the weakest/most debuffed and acting in consequence.
- Pack Healer is a pack-oriented passive ability. This passive ability allows you to boost the HP regen of your fellow packmates . It is because of this that creatures who have this ability are considered "Support creatures".
- Poison Attack/Melee Venom is a passive ability that makes a creature venomous by melee - that is, biting another creature will cause the victim to receive Poison Status, as much as the attacker has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Quick Recovery is a passive ability that boosts HP regeneration when below a threshold.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Taiyuelong is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Taiyuelong can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Taiyuelong (a(n) carnivore) is a tier 3 with 3800 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Taiyuelong can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Taiyuelong taking into account grab/latch abilities and discounting special abilities. The Taiyuelong (a(n) carnivore) is a tier 3 with 3800 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Taiyuelong can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Taiyuelong (a(n) carnivore) is a tier 3 with 3800 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Taiyuelong can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Taiyuelong discounting special abilities. The Taiyuelong (a(n) carnivore) is a tier 3 with 3800 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by Kaizaraknight royal in the Creatures of Sonaria Discord.
- Modeled by ThunderBoo666.
- Animated by Mukudori and Zyraphes.
- Taiyuelong is the first Timed Mission creature to be released.
- The Taiyuelong was originally going to be called 'Yoshiilong' in an early concept.
- Taiyuelong's name likely comes from the Chinese characters "太月龙," meaning that its name literally translates to "great moon dragon."
Gallery
This tab is intended to present official concept sheets and color palettes for the Taiyuelong.
This tab is intended to present anything showcased during the process of development for the Taiyuelong, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Taiyuelong's design, inspirations, and changes in growth stages for reference.