The Taburúún is a Tier 5 land carnivore. The species is not currently available, but was available in the Spring Meadows Gacha and Spring Meadows Shop for 10,000 Shooms after obtaining 50 Spring Meadows Tokens during the Spring Meadows Event 2025. The trial version is available in the Trial Creatures Shop for
450♂/4500♀ Shooms.
Description[]
“ | Taburúún is a mossy, runic creature that possesses large claws, armored skin and thick fur to aid it in combat. It's crooked, odd smile gives a sense of uneasiness to other creatures, it's intentions being unknown... | „ |
~ In-game Description |
Appearance[]
Taburúún is a large beasty creature covered in moss and ruins. Its badger-like head has a crooked grin with sharp teeth, small beady eyes and a large black nose. Small tusks sprout from its lower jaw, which is covered in grass and clovers around its cheeks. Above its eyes is a small rock formation with two branch-like antlers sprouting from them. Taburúún's body resembles that of a giant ground sloth, with a giant hunched over upper body and massive front paws. Rock tables cover its moss-covered back, the top of its shoulder, and its tail, with glowing symbols carved into them. Patches of clovers can be seen growing on this moss, with branches and greenery sprouting from its back as well. Beneath the moss lies its armored body, with thick fur covering its underbelly and part of its large front paws. These paws possess 5 long claws each. Its hind legs are much smaller in comparison but still have its 5 claws, although much smaller. Taburúún possess a large, partially armored fluffy tail with a line of branches sprouting from beneath its armor plates.
Males[]
Males have a clover sprouting from their forehead.
Females[]
Females have a line of fur on the back of their front legs.
Abilities[]
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Taburúún. (editor list)
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Cursed Sigil is an active ability that offensively inflicts the Bad Omen status in a 100 stud AOE centered on the creature. It has an 85 second cooldown after use.
- Injury touch/Defensive Injury is an ability that defensively deals injury status when bitten.
- Disease Attack is a passive ability, where a creature inflicts a specific amount of melee Disease status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Fortify is an active ability toggled by the regular active abilities buttons and with a 90-second cooldown that wipes pretty much all status effects deemed as negative, except thirst and hunger, plushie-derived and weather effects. However, it may also wipe some beneficial status effects if they present one negative debuff. It also grants a very-short immunity to effects applied shortly after activating this ability, and increases weight by 5% for a short period according to the stack (3, on this case).
- Healing Hunter is a toggleable active ability which allows the creature to deal healing melee hits which replenish the target's HP when hitting. Code-wise it's more than the Negative Attack legacy version, since it does not just give a negative base attack value, hence the name; but it also allows the healer to toggle between melee heal mode and attack mode, when the healer becomes actually capable of dealing melee damage, albeit at a different value according to their individual and species stats. It also prevents bleed and poison-booster plushies from giving extra offensive bleed or poison when hitting under melee healing mode.
- It can be known if a healing hunter creature is on healing mode by the presence of a pink hollow sphere with pink healing cross particles surrounding part of their body.
- Poison Attack/Melee Venom is a passive ability that makes a creature venomous by melee - that is, biting another creature will cause the victim to receive Poison Status, as much as the attacker has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Wing Shredder is a passive ability that allows a creature to offensively deal Shredded Wings status to a creature they bite, with an amount specific of the user creature.
Carry-able Creatures[]
The Can-Carry lists features lists of creatures that Taburúún is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab List[]This section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Taburúún can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Taburúún (a(n) carnivore) is a tier 5 and can carry any creature from any lower tier size.* There is no creature which the Taburúún can currently carry
Grabbed-By List[]This section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Taburúún taking into account grab/latch abilities and discounting special abilities. The Taburúún (a(n) carnivore) is a tier 5 and can be picked up by any creature with higher tier and the Grab ability.* There is no creature which can currently carry the Taburúún
Can-Latch List[]This section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Taburúún can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Taburúún (a(n) carnivore) is a tier 5 and can latch onto any higher tier size.* There is no creature which the Taburúún can currently grab but not carry
Latched-By List[]This section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Taburúún discounting special abilities. The Taburúún (a(n) carnivore) has 9700 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia[]
- Concept by Undeary in the Creatures of Sonaria Discord.
- Taburúún is said to be inspired by badgers, giant ground sloths, and ancient runic stone tablets.[1]
- Modeled by MidnightAJC8308 and rigged by Mezzioli.
- Animated by KaidaLynch and Mezzioli.
Gallery[]
This tab is intended to present official concept sheets and color palettes for the Taburúún.
This tab is intended to present anything showcased during the process of development for the Taburúún, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Taburúún's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Taburúún.
Albinism[]
Automated Mutation Image]][[Category:Missing
Amethyst[]
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Bewitched[]
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Blood Moon[]
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Blossom[]
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Clover[]
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Clownfish[]
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Coal Chunk[]
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Creator Star[]
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Diamond[]
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Elemental[]
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Emerald[]
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Fools Error[]
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Fool's Gold[]
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Frostburn[]
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Garnet[]
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Ghosty[]
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Glimmer[]
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Glow Head[]
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Glow Tail[]
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Harvest[]
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Headless[]
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Leucistic[]
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Melanism[]
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Overgrown[]
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Pearl[]
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Piebald[]
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Rose Quartz[]
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Sapphire[]
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Shadow[]
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Shadow Reverse[]
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Shimmer[]
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Smore[]
Automated Mutation Image]][[Category:Missing
Zombified[]
Automated Mutation Image]]
This tab is intended to present images related to the Taburúún that don't fit into the other tabs.
Notes[]