The Somnia Elus is a Tier 4 flying carnivore. The species is available in the various giveaways and trades Developers of Creatures of Sonaria participate in, as this creature is an Role Limited that can only be traded by them. The trial version is available in the Trial Creatures Shop for 1000♂/10000♀ Shooms.
Description
“ | Somnia Eluses are enigmatical fliers, filled with magical light and clad in armor dark as night, prefering to live as high as possible in mountains or floating islands. These noble creatures combine elements of dragons and wyverns who seek secrets beyond dreams. | „ |
~ In-game Description |
Appearance
The Somnia Elus has a delicate, slender form, complemented by a bright underbelly. Its head is adorned with uniquely shaped horns, those of which are accompanied by 4 large growths present on its neck. It has 4 pitch-black legs and clawed feet. Its tail is comprised of multiple fan-like feathered sections. The dorsal sections of Somnia Elus' wings are black, and the ventrals are nearly as bright and bold as the colors which run along the underbelly of the creature. Its elegant, complex wings are held up by its sharp claws when idle.
Males
Males have horns making almost the shape of a zigzag with a crescent moon floating in front of them.
Females
Females have longer, more curved horns that curve outwards, which hold a sphere.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Somnia Elus. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Frostbite Block/Block Frostbite is a passive ability that grants the creature resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Climber is a passive ability that allows a creature to walk on walls along with ceilings and some uncollidable terrain if climbing on the right angle. To detach from a wall or ceiling, press Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Drowsy Area is an activated ability that causes those within its area of effect the drowsy status, slowing their bite speed by 35% and severely slowing them down in movement and turn speed. Has a 60-second cooldown.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- ❗ Attention, new non-catalogued ability detected for Somnia Elus: Frost Nova.
- Frostbite Attack is an ability that offensively deals frostbite when biting. A negative value means that it heals an amount of such status upon biting.
- Frosty is a passive ability, equivalent to Legacy's Winter Tag, and causes the creature with the tag to receive an +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine seasons.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Ice Breath is an active ability using the breath control (C on PC or on Mobile) that is a type of Elemental Breath that inflicts 1 DPS (0.5% PER HIT). It has a Capacity of 5 seconds of firetime before recoil damage, a Regen Rate of 3.5, and a Range of 200 studs. Ice Breath can also inflict the following ailments: SLOWED (Probability = 40%, no stacking), and FREEZE (Probability = 10%, no stacking).
- Keen Observer is a passive ability that allows the user to see the health of nearby creatures as a green HP bar over them. It also includes the ability to see equipped Plushies and all the Traits and status effects affecting them, albeit not their exact levels directly (nor the exact traits due to the indicators all being in green or red according to the buffs or debuffs). This has several advantages, from knowing who to protect, knowing if someone is suffering hypothermia/hunger/dehydration, spotting invisible and scent-hidden creatures, to knowing which target is the weakest/most debuffed and acting in consequence.
- Sonic Wings is a passive ability that allows the user to hover stationary in mid-air without consuming or regaining stamina.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Somnia Elus is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Somnia Elus can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Somnia Elus (a(n) carnivore) is a tier 4 and can carry any creature from any lower tier size.* There is no creature which the Somnia Elus can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Somnia Elus taking into account grab/latch abilities and discounting special abilities. The Somnia Elus (a(n) carnivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Somnia Elus can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Somnia Elus (a(n) carnivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Somnia Elus can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Somnia Elus discounting special abilities. The Somnia Elus (a(n) carnivore) has 2500 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Mori_Tomori in the Creatures of Sonaria Discord.
- Part of its name might be derived from somnia, meaning 'dreams' or 'sleep' in Latin.
- Alongside Frigilinx and Zolbatros, it is the first creature, that did not appear in Legacy version after Official Recode release.
- Somnia Elus is the first Role Limited released after Official Recode released and Recode Gameplay came into effect as the main one.
Gallery
This tab is intended to present official concept sheets and color palettes for the Somnia Elus.
This tab is intended to present anything showcased during the process of development for the Somnia Elus, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Somnia Elus' design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Somnia Elus.
This tab is intended to present images related to the Somnia Elus that don't fit into the other tabs.