The Slaiorn is a Tier 3 aquatic herbivore. The species is available in the Galaxy Explorer Gacha. The trial version is available in the Trial Creatures Shop for 75♂/750♀ Shooms.
Description
“ | Slaiorn are large territorial fish-like creatures and posses two horn-like structures on top of their armor plated head. This armor plating can be found on slaiorns face ,back, fins, and tail. They also have floating rings and spikes along their body including a crest that floats in front of their head. The crest helps with steering and breaking the water as they swim. | „ |
~ In-game Description |
Behavior
- Slaiorns will use their tails to break rocks and reefs to terraform their homes. They can also use their tails to dig into the sea floor and kick up and to confuse their enemies or like anchors to stop themselves at high speeds.
Appearance
The Slaiorn has a teardrop-shaped body, with a rounded torso that thins from the lower torso to the tail tip. On the tail's tip is a battle-axe-shaped feature with a pair of pointed pincer-like shapes appearing on the end. Large scales cover the back with its face placed low along the front end with thick, short horn-like features protruding from the creature's forehead. There are several floating details spread across the base of the body, tail's end, and similarly-shaped thin strips attached to the face. Its 3 pairs of eyes are actually located in their lower jaw. In front of its face is a long floating piece that curves toward the body and a duplicate shape flipped vertically that bends below the creature's face. On its sides, it has thick flipper-like limbs with floating rings around the fin tips. On the upper floating piece in front of the creature's face and the pincer-like shape on the tail tip are small, red floating orbs. It consists of reds, yellows, and light and dark grays.
Males
Males present two pairs of whisker-like spines under their head, at the base of their lower jaws, aiming downwards.
Females
Females present seven pairs of red spines protruding from the sides of their torso under their bioluminescent decorations, aiming downwards and with the first three pairs located higher on the torso.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Slaiorn. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart. The wiki prepends to dart power a negative symbol ("-") to easily determine at a simple gaze that that creature's dart propels backwards.
- Defensive Poison/Melee Toxin is a passive ability that makes a creature toxic by melee - that is, being bitten by another creature will cause the attacker to receive Poison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Poison Attack/Melee Venom is a passive ability that makes a creature venomous by melee - that is, biting another creature will cause the victim to receive Poison Status, as much as the attacker has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Radiation is a toggleable (ON/OFF) area-of-effect (AOE) ability that funnily enough, does not give off Radiation Sickness status, but Corrosion status, towards nearby creatures, and the severity of the corrosion received is determined by proximity from the creature. It can go from the base damage indicated on the creature labels (usually 0.25) per tick from afar to twice that value (0.5) per tick around mid-range, and finally going to a thrice the original value (0.75) per tick when close.
- A creature emmiting radiation can be spotted by a green spherical glow around their body center.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Slaiorn is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Slaiorn can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Slaiorn (a(n) herbivore) is a tier 3 with 6000 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference, as follows:[ Expand Collapse ] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Slaiorn taking into account grab/latch abilities and discounting special abilities. The Slaiorn (a(n) herbivore) is a tier 3 with 6000 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Slaiorn can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Slaiorn (a(n) herbivore) is a tier 3 with 6000 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Slaiorn can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Slaiorn discounting special abilities. The Slaiorn (a(n) herbivore) is a tier 3 with 6000 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by icecreamNavacodo in the Creatures of Sonaria Discord.
- The Slaiorn was inspired by "a puffer fish body with armor but other than that i kinda just did whatever i wanted" (quoted by concept creator @icecreamNavacodo)
- Other general inspirations/bases include radioactivity and hammers.
- Modeled by Wolfragon.
- Current animations by Mukudori.
- Previously animated by BlckBrryJam.
Gallery
This tab is intended to present official concept sheets and color palettes for the Slaiorn.
This tab is intended to present anything showcased during the process of development for the Slaiorn, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Slaiorn's design, inspirations, and changes in growth stages for reference.