The Sarcosiris is a Tier 5 semi-aquatic carnivore. The species is available in the Achievement Gacha. The trial version is available in the Trial Creatures Shop for 75♂/750♀ Shooms.
Description[]
“ | With only the occasional air bubble reaching the surface, unlucky creatures would never see a submerged Sarcosiris until it's too late. This large species is capable of inflicting incredible damage to bones and ligaments with its record breaking bite. | „ |
~ In-game Description |
Appearance[]
The Sarcosiris is a stocky crocodilian creature with a very pale color scheme that includes small hints of bright red and pink. The head, akin to a deinosuchus, is filled with multiple sharp teeth, and has tiny nostrils with visible scarring on the cheeks, eye spots, and bottom jaw. Their eyes are a fresh blood crimson. Most of the Sarcosiris's body is very jagged, representing bones and ribs. It has spikes roaming down its back, as well as bone-like patterns running along its side and tail. Its four legs are short yet muscular with two 5-clawed front feet and two 4-clawed back feet. Its tail starts off plump but slowly slims out into a rudder, perfect for swimming. The spikes on the sides of its body are shaped similar to that of ribs.
Males[]
Males have larger bone-like crests on their face, just above their eyes, as well as spikes on their snout.
Females[]
Females lack the enlarged crests and snout spikes.
Abilities[]
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Sarcosiris. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Frostbite Block/Block Frostbite is a passive ability that grants the creature resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart.
- Defensive Bleed is a passive ability, where a creature defensively inflicts a specific amount of melee bleed status on an attacker upon getting bitten.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Spite is an active ability that increases a creature's next attack damage based on its power meter, which gradually fills and then drains to 0 if no creature is attacked by the user during this time. It also has a customizable percentage (%) of the creature's damage (the % listed is the max of said creature's Spite power). Alongside raw damage, the user inflicts double ailments on their targets. The ability has a 20-second cooldown that starts upon activation.
- Wing Shredder is a passive ability that allows a creature to offensively deal Shredded Wings status to a creature they bite, with an amount specific of the user creature.
Carry-able Creatures[]
The Can-Carry lists features lists of creatures that Sarcosiris is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab List[]This section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Sarcosiris can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Sarcosiris (a(n) carnivore) is a tier 5 and can carry any creature from any lower tier size, as follows:[Expand] Can carry:
Grabbed-By List[]This section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Sarcosiris taking into account grab/latch abilities and discounting special abilities. The Sarcosiris (a(n) carnivore) is a tier 5 and can be picked up by any creature with higher tier and the Grab ability.* There is no creature which can currently carry the Sarcosiris
Can-Latch List[]This section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Sarcosiris can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Sarcosiris (a(n) carnivore) is a tier 5 and can latch onto any higher tier size.* There is no creature which the Sarcosiris can currently grab but not carry
Latched-By List[]This section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Sarcosiris discounting special abilities. The Sarcosiris (a(n) carnivore) has 17750 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia[]
- Concept by Solgaio in the Creatures of Sonaria Discord.
- Modeled by Exell_Ex and rigged by Mezzioli.
- Animated by Kazooduder and Minisode1_BlueHour.
Gallery[]
This tab is intended to present official concept sheets and color palettes for the Sarcosiris.
This tab is intended to present anything showcased during the process of development for the Sarcosiris, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Sarcosiris's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Sarcosiris.
Albinism[]
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Amethyst[]
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Bewitched[]
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Blood Moon[]
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Blossom[]
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Clover[]
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Clownfish[]
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Coal Chunk[]
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Creator Star[]
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Diamond[]
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Elemental[]
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Emerald[]
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Fools Error[]
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Fool's Gold[]
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Frostburn[]
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Garnet[]
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Ghosty[]
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Glimmer[]
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Glow Head[]
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Glow Tail[]
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Harvest[]
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Headless[]
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Leucistic[]
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Melanism[]
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Overgrown[]
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Pearl[]
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Piebald[]
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Rose Quartz[]
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Sapphire[]
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Shadow[]
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Shadow Reverse[]
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Shimmer[]
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Smore[]
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Zombified[]
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This tab is intended to present images related to the Sarcosiris that don't fit into the other tabs.