The Sarchias is a Tier 3 land carnivore. The species is available in the Carnivores Gacha and the Bleeder Gacha. The trial version is available in the Trial Creatures Shop for 25♂/250♀ Shooms.
Description
“ | Elusive and shy, this species prefer swampy and dark areas. They use their glowing parts to see and attract prey. They are agile and speedsters with a slim build to chase down their targets. | „ |
~ In-game Description |
Appearance
Sarchias are long, slim creatures with a wide chest that only have arms (or maybe two legs instead, due to the shape of the chest looking like a theropod pelvis) to move around. Under their primary coat, you can find that their their tail, glows. They also have spikes and two bifurcated dorsal fins covering their neck and back shoulders. A similar set of fins can be seen on the tip of their tail forming a paddle shape. A set of spines of various sizes dot the entire dorsal spine. This creature's mouth appears to be toothed-beak-like with its lower jaw being longer than the upper jaw and sporking two small tusks near the back. On the hands of the creature, you can find long, curved sharp claws.
Males
Males have a pronounced, spiky dewlap.
Females
Females have two paired rows of four plates along the sides of their tails.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Sarchias. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Berserk is a passive ability that activates at below 20% health, which increases stamina regeneration by 100% and decreases bite cooldown by 50%.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- First Strike is a passive ability that grants a creature increased damage while they are above 75% health. The damage increase is based on the number listed for the creature, and the increase is reflected on the creature's stat menu.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Raider is a passive ability that allows creatures to enter and exit burrows, but not create them.
- Speed Blitz is an active ability, which when toggled and if there's more than 50% stamina, will consume the necessary stamina to activate (half of it) and only then applies the Speed Blitz Status for 6 seconds. Has a 90 second cooldown.
- Strength In Numbers is a passive ability that confers a creature a 7% stamina regeneration boost and a 1.5% damage boost. This stacks according to how many creatures with the same ability and same species are nearby. If there are no other users of this ability nearby, it won't provide that boost.
- Tail Whip/Secondary melee attack is a special active ability which grants another melee attack, usually from behind (thus, Tail Whip), which is activated according to where the camera is facing. Code-wise it has a secondary damage stat, which allows main and secondary melee attacks to deal different base damage. No offensive status effects are given from this secondary attack, and it is not boosted by most effects, except eldering.
- Wing Shredder is a passive ability that allows a creature to offensively deal Shredded Wings status to a creature they bite, with an amount specific of the user creature.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Sarchias is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Sarchias can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Sarchias (a(n) carnivore) is a tier 3 and can carry any creature from any lower tier size.* There is no creature which the Sarchias can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Sarchias taking into account grab/latch abilities and discounting special abilities. The Sarchias (a(n) carnivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Sarchias can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Sarchias (a(n) carnivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Sarchias can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Sarchias discounting special abilities. The Sarchias (a(n) carnivore) has 2500 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Designed by Freakshow on the Creatures of Sonaria Discord.
- The Sarchias was inspired by the Skullcrawler from the MonsterVerse.
- This is the first time a creature (intentionally or not) has resembled a Kaiju from the Godzilla franchise, the Ahri'Tahmuk (resembling King Ghidorah) being the second.
- The Sarchias was inspired by the Skullcrawler from the MonsterVerse.
- Modeled by Erythia.
- Before its remodel, it was stated in its In-game Description that the Sarchias is able to "turn on and off" its bioluminescence (or the natural glow that its body emits). However, this is currently not possible in-game. It may be an ability implemented in the future, as something similar has been stated in Hikorshi's description, though nothing was confirmed.
- Redesign concept by Stood_04 on the Creatures of Sonaria Discord.
- Redesign modeled and rigged by ThunderBoo666.
- Redesign animated by SleepyNorsil.
Gallery
This tab is intended to present official concept sheets and color palettes for the Sarchias.
This tab is intended to present anything showcased during the process of development for the Sarchias, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Sarchias' design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Sarchias.
Albinism
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Amethyst
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Bewitched
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Blood Moon
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Blossom
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Clover
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Clownfish
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Coal Chunk
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Creator Star
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Diamond
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Elemental
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Emerald
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Fools Error
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Fool's Gold
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Frostburn
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Garnet
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Ghosty
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Glimmer
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Glow Head
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Glow Tail
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Harvest
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Headless
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Leucistic
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Melanism
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Overgrown
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Pearl
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Piebald
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Rose Quartz
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Sapphire
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Shadow
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Shadow Reverse
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Shimmer
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Smore
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Zombified
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