The Sana'ata is a Tier 4 land carnivore. The species is available in the Rotation Store as an Uncommon creature for 3,500 Shooms. The trial version is available in the Trial Creatures Shop for 250♂/2500♀ Shooms.
Description
“ | Sana'Ata are extremely slow, tanky creatures which spend most of their time near minerals or caves. They are equipped with pickaxe-like limbs above its shoulder, as well as a pickaxe-like growth at the end of its tail; These are used for both combat and mining for minerals. | „ |
~ In-game Description |
Appearance
The Sana'ata is a quadrupedal creature with six limbs that have sharp, pickaxe-like arms that rest atop its larger forelegs. A massive horn-like protrusion sprouts from the creature's snout and chin, and its back has a ridge of angular spines that gets taller as it moves toward the rump and then shorter as it moves toward the tail. The side of the tail is lined with more spines, which get smaller as they get closer to the tip, which takes on the appearance of a pickaxe. There are browns, blues, and blue grays in its color scheme.
Males
Males possess two additional horns near the base of their heads.
Females
Females have an additional spine near the end of their tail.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Sana'ata. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Corrosion Attack/Corrosion Bite is an ability that offensively deals Corrosion when biting. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Iron Stomach is a passive ability which allows the user to eat rotten meat without getting negative ailments from it - preventing getting the Sickly Status.
- Rock Breath is an active ability using the breath control (C on PC or on Mobile) that is a type of Elemental Breath that inflicts 2 DPS (1% PER HIT). This ability has a Capacity of 10, a Regen Rate of 1, a Range of 150 studs, and it can inflict the Injury Status ailment (Probability = 75%, STACKS set to 2).
- Tail Whip/Secondary melee attack is an special active ability which grants another melee attack, usually from behind (thus, Tail Whip), which is activated according to where the camera is facing. Code-wise it has a secondary damage stat, which allows main and secondary melee attacks to deal different base damage. No offensive status effects are given from this secondary attack, and it is not boosted by most effects, except eldering.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Sana'ata is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Sana'ata can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Sana'ata (a(n) carnivore) is a tier 4 and can carry any creature from any lower tier size, as follows:[Expand] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Sana'ata taking into account grab/latch abilities and discounting special abilities. The Sana'ata (a(n) carnivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Sana'ata can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Sana'ata (a(n) carnivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Sana'ata can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Sana'ata discounting special abilities. The Sana'ata (a(n) carnivore) has 6000 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by mawfull (maw ♡#5820) in the Creatures of Sonaria Discord.
- Sana'ata's name translates directly to "mine craft" in Turkmen.
- Sana'ata is based exclusively off pickaxes.
- Modeled by Erythia.
- Developers previously stated that this creature, along with Vetemortem and Citrulantis, would not release until all important updates were done, such as redesigns, but that wasn't the case.
- When released, Sana'ata had the Lure's stats as a placeholder.
- It also borrowed the Arrainoa's calls.
- Sana'ata had its stats redone at least 5 times after that.
- The Sana'ata has turquoise blue blood on Legacy.
- Due to this, when killed, the Sana'ata drops a turquoise blue carcass.
- This is an actual color in some Earth creatures, from those that use hemocyanin, a blue oxygen carrier that replaces hemoglobin in some invertebrate's blood; albeit not on this shade. However it is more likely the color has been done as a way to explain its overall blue bioluminiscence and its mineral nature.
- The Sana'ata used to have the Bone Break ability on Legacy, but it was removed.
Gallery
This tab is intended to present official concept sheets and color palettes for the Sana'ata.
This tab is intended to present anything showcased during the process of development for the Sana'ata, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Sana'ata's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Sana'ata.
This tab is intended to present images related to the Sana'ata that don't fit into the other tabs.