The Salrahn is a Tier 4 flying carnivore. The species is not currently available, but was available in the Halloween Store for 2,500 Wisps during the Halloween Event 2021, in the Halloween Store for 7,000 Wisps during the Halloween Event 2022, in the Halloween Shop for 12,000 Candy during the Halloween Event 2023, and in the Halloween Shop for 8,250 Candy during the Halloween Event 2024. It is a Limited Event creature. The trial version is available in the Trial Creatures Shop for 200♂/2000♀ Shooms.
Description
“ | A large flying wyvern creature that appears to look undead. Do not underestimate it though, Salrahn are known to be extremely intelligent. At night they ravage through the land destroying anything until they and their family are fed. | „ |
~ In-game Description |
Behavior
- Salrahns are very intelligent and calm creatures during the day, but during the night they're ruthless monsters.
- Salrahn are almost as smart as Nyctoxon, but the latter have the biggest brains.
- Salrahns are very caring parents.
- Salrahn will purposely torture creatures just to mess with them, similar to dolphins.
Appearance
Salrahn is a mid-sized creature with a brawny build that's hunched with a long neck and two wing-like limbs, with long finger-like extensions branching from the wing. The head is smooth with a slope at the nose leading to a point closer to the eyes, with a large tooth-like spike protruding out from the bottom jaw, that is split into two parts, along with a dark-reddish tongue. Along the neck is an arrangement of squared bone-like features that continues down the spine. Similar bone-like characteristics are found on the wings, ribs, larger ones on the shoulders, and even larger structures on the hind legs. A large cavity in its chest reveals its insides and rib cage. This creature has a limited color range of worn-white, dark red, and dark green.
Males
Males have a stinger-like appendage on the end of their tail as well as various sharp spikes covering their knees.
Females
Females have large bone-like structures behind their hind legs.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Salrahn. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Block Disease/Disease Block is a passive ability that blocks a percentage oncoming disease status. Like all status resistances, it scales with age; a creature only reaches its maximum resistance at age 100. If a creature has a Block Disease of 100%, it is immune at age 100, and a negative value indicates that a creature receives additional disease at that percentage.
- Cause Fear is an active ability and Recode's equivalent of Fear; gives all creatures around the user 10 stacks of Scared Status effect.
- Defensive Disease is a passive ability, where a creature defensively inflicts a specific amount of melee Disease status on an attacker upon getting bitten.
- Disease Attack is a passive ability, where a creature inflicts a specific amount of melee Disease status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Iron Stomach is a passive ability which allows the user to eat rotten meat without getting negative ailments from it - preventing getting the Sickly Status.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Salrahn is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Salrahn can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Salrahn (a(n) carnivore) is a tier 4 and can carry any creature from any lower tier size, as follows:[Expand] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Salrahn taking into account grab/latch abilities and discounting special abilities. The Salrahn (a(n) carnivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Salrahn can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Salrahn (a(n) carnivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Salrahn can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Salrahn discounting special abilities. The Salrahn (a(n) carnivore) has 3500 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept and model by JaxonBirb.
- This creature was once supposed to be introduced in a Halloween event in 2020, but the event never happened, so the Salrahn was then considered a regular creature as to not postpone its release. Development of the Salrahn took so long that it was introduced in 2021's Halloween event, becoming a Halloween creature once again.
- On October 13, 2021, Salrahn was officially announced as a Tier 4 creature, along with a size comparison to multiple in-game creatures featuring the Lerachu, Lure, and Arsonos from left-to-right.
Gallery
This tab is intended to present official concept sheets and color palettes for the Salrahn.
This tab is intended to present anything showcased during the process of development for the Salrahn, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Salrahn's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Salrahn.
This tab is intended to present images related to the Salrahn that don't fit into the other tabs.