The Qurugosk (Pronounced /quruˈgɔsk/ (click to listen)) is a Tier 4 land carnivore, as well as a Developer Creature that represents Alertcoderf. The species is available in the Developer Creatures Shop for 400 Robux. The trial version is available in the Trial Creatures Shop for
300♂/3000♀ Shooms.
Description
“ | Qurugosk is a dev creature representing AlertcoderF. These creatures bear deadly sharp claws and a natural glowing fire emanating from their ghastly body. These creatures are extremely fast and defend well from bleed, though lighter and slightly weaker than other similar tiers. | „ |
~ In-game Description |
Appearance
The Qurugosk is a bipedal, reptilian creature with bone-like armor and spikes running along its neck, back, lower tail, and limbs. It has sharp teeth and a pair of antlers on its head; between these antlers and on the tip of its tail are wisps of blue flame. At the tips of its hands, feet, and wings are hooked claws. The Qurugosk is roughly 2.5x the height of a Robloxian. These creatures use their huge, long arms and claws to attack. The fire on their tail and above their head emits a dim glow. Though they have small, torn wings on their back, they are not able to fly, meaning that they are purely cosmetic. Its mouth contains a pointed neon-blue tongue.
Males
Males have big and thick antlers.
Females
Females present thinner, smaller, stick-like antlers, and a material similar to their wings, which looks like a frill dropping under their tail.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Qurugosk. (editor list)
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Climber is a passive ability that allows a creature to walk on walls along with ceilings and some uncollidable terrain if climbing on the right angle. To detach from a wall or ceiling, press Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Energy Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 0.5 DPS (0.25% PER HIT). It has a Capacity of 8, a Regen Rate of 20, a Range of 180 studs, a Chain value of 100, and a ChainMaxStacks of 10. It has a maximum chain damage of +1,750%. It can also inflict the SLOWED ailment (Probability = 25%, no STACKS).
- Invisibility is an active ability which by pressing the proper ability button, the creature can turn from visibility to invisibility (however on your side you emit a small inner glow that helps you into spotting yourself; and you can be spotted by the footprint trail you leave, aberrations in water reflections, disruption effects on the grass, sounds, and Keen Observer, and sometimes scent) and vice-versa. On mobile, players can press “Use Ability". Unlike Legacy version, Invisibility is far stronger, allowing the user to walk and swim cloaked as long as they don't bite, use any active ability, sprint, ambush, or move during jump, dart, fly or glide, when they will become visible; and while active it hides the creature from being spotted by scent and cannot be activated if the creature is laying down (which doesn't mean the creature cannot just activate the ability beforehand and then remain invisible). On the other hand, recode invisibility slows the user slightly, and has a 30 seconds cooldown between activation triggers, meaning that while an invisible creature can switch to visibility immediately by pressing the button or meeting the criteria mentioned beforehand, such creature cannot activate invisibility too fast, needing to wait. This cooldown counts time between moments of activation, not between deactivation and the next activation, so if a creature had been cloaked for long enough and suddenly they lose the cloak, they can reapply it immediately.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Soft Landing is a passive ability that allows the user to fall slower. By how much depends on each creature's stat. This works when walking off cliffs/falling, detaching, darting or jumping. It is cancellable by pressing Spacebar on PC, or Jump on Mobile.
- Wing Shredder is a passive ability that allows a creature to offensively deal Shredded Wings status to a creature they bite, with an amount specific of the user creature.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Qurugosk is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Qurugosk can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Qurugosk (a(n) carnivore) is a tier 4 with 4000 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Qurugosk can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Qurugosk taking into account grab/latch abilities and discounting special abilities. The Qurugosk (a(n) carnivore) is a tier 4 with 4000 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Qurugosk can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Qurugosk (a(n) carnivore) is a tier 4 with 4000 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Qurugosk can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Qurugosk discounting special abilities. The Qurugosk (a(n) carnivore) is a tier 4 with 4000 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Designed by Stood_04.
- The Qurugosk's design was inspired by a moodboard given to Stood_04 by Erythia, meant to have a spooky design. The flames on the Qurugosk's design was also inspired by the flaming pumpkin head on Alertcoderf's Roblox avatar.
- Despite it having wing-like flaps, it cannot fly. These "wings" are too torn and too small for it to carry its body. They are more like a cloak used for its invisibility ability.
- Qurugosk's design and overall color-scheme could have been influenced by Alertcoderf's avatar, as it is Alertcoderf’s developer creature.
- Stated by Naut that the Luxsces is related to the Qurugosk.
- Modeled by Erythia.
- Qurugosk was the first developer creature that was added to Creatures of Sonaria.
- It is unobtainable through the Gacha and the species can only be bought for 400 robux in the developer shop or obtained through trading.
- Females could not be traded or nested during beta (As of full release, this has been changed).
- It takes twice as long to incubate an egg in a nest due to its status as a developer creature.
- The Qurugosk is among the uncommon creature group who attack with their arms instead of biting. Other creatures with this trait include Ani, Arachyu, Buff Eulopii, Jeff, Konomushi, Voletexius, Polymonstrum, Prabiki, and Therokis.
- It was the first creature to obtain energy breath, added soon after its release.
- It is usually called "Quru" in the trade realm due to Roblox censorship.
- On Legacy, the Qurugosk has light blue blood when bleeding.
- Due to this, when killed, the Qurugosk drops a light blue carcass in Legacy.
Gallery
This tab is intended to present official concept sheets and color palettes for the Qurugosk.
This tab is intended to present anything showcased during the process of development for the Qurugosk, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Qurugosk's design, inspirations, and changes in growth stages for reference.