The Puffwump is a Tier 1 land omnivore. The species is available in the Omnivores Gacha and the Bleeder Gacha. The trial version is available in the Trial Creatures Shop for 10♂/100♀ Shooms.
Description
“ | With a thick coat of fluffy down, Puffwumps are made to thrive in the frigid temperatures of Sonaria's coldest environments. During heavy blizzards, the brightly colored puffs of feathers on their tails help them find one another amongst the heavy snowfall. | „ |
~ In-game Description |
Behavior
- Puffwump live in large groups of dozens of individuals. They may not be the strongest, but they are surprisingly bright for such small creatures.
- The large groups live in complex burrows underground, using several burrows for different purposes. Communal nesting dens, food storage dens, and spacious sleeping dens are among the most common to see in Puffwump warrens.
- Their light bodies aid in keeping them above freshly fallen snow, but they have no issues traveling through thick snow by digging their way through.
- As a defense strategy, Puffwump have been known to rapidly burrow themselves in snow to hide from predators.
- Although they usually choose to flee or hide from a dangerous situation, when it comes down to fighting, they rely on their large digging claws to scratch at their attackers. If other individuals are nearby, they will all quickly follow suit and pile on top of the predator. It’s not the most effective, but it is a sight to behold.
- Newly hatched Puffwump have no feathers, and are kept underground in warm burrows until they grow their first feathers. They don’t get their bright tail plumes or spotting until adulthood.
Artist Headcanon
- A group of Puffwumps is called a Puffle.
Appearance
The Puffwump is a small, bipedal creature thats appearance seems to take inspiration from raptors. The majority of its body is covered in thick feathers and down, so much so it looks like a cotton ball. It has small arms and skinny legs that stick out of its fluff. It also has a long, thin featherless tail, with a clump of feathers on the tip. The body is white, with some patches of orange-yellow on the body, and a fully orange tail fan. Its skin is grayish shade of brown, with small darker brown freckles on its beak.
Males
Males have a large feather adorning their forehead, along with a few other, thinner feathers.
Females
Females have a much smaller feather on the forehead and have rows of small feathers along the top of their head.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Puffwump. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Frostbite Block/Block Frostbite is a passive ability that grants the creature resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
- Broodwatcher is a passive ability that allows creatures to assist in the gestation of other player's eggs. It applies one stack of Gestation Buff to nearby creatures, which increases other creatures' egg gestation speed by 2.5%. The total buff any nesting species can receive is 5%, so only two Broodwatchers can be effective at any one time. Additionally, when sitting near a nest, the Broodwatcher gains 5 Defensive, which starts to decrease if they move.
- Burrower is an active ability that allows the creature to place up to 4 (or a specific creature limit) burrows anywhere on the map, and use other burrows from other creatures. Burrow entrances are two-way, so the exit can be accessed inside the burrow. If a creature places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A creature cannot place a burrow entrance inside its own burrow or inside someone else's burrow. There is a 3 second cooldown between entering and exiting burrows, not including entering after its initial placement.
- Egg Stealer is an active ability that allows certain creatures to actively interact with the interact buttons with nests in order to eat the eggs from the nest directly, or steal their Eggs as edible food to consume later. Taking an egg or fully eating it will make the respective nest progress for that egg reset to 0. Eating an egg directly from the nest will not cause such reset unless eaten fully. Only creatures with this ability can consume such eggs. If a creature has this ability, eggs are also highlighted with an egg icon when scenting.
- Frosty is a passive ability, equivalent to Legacy's Winter Tag, and causes the creature with the tag to receive an +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine seasons.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Sticky Fur is a passive ability that, when bitten, inflicts the Sticky Teeth Status to the attacker.
- Strength In Numbers is a passive ability that confers a creature a 7% health regeneration and 7% stamina regeneration, and possibly a damage boost; stacking according to how many creatures with the same ability and species are nearby. If there are no other users of this ability nearby, it won't provide that boost.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Puffwump is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Puffwump can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Puffwump (a(n) omnivore) is a tier 1 and can carry any creature from any lower tier size.* There is no creature which the Puffwump can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Puffwump taking into account grab/latch abilities and discounting special abilities. The Puffwump (a(n) omnivore) is a tier 1 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Puffwump can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Puffwump (a(n) omnivore) is a tier 1 and can latch onto any higher tier size.* There is no creature which the Puffwump can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Puffwump discounting special abilities. The Puffwump (a(n) omnivore) has 750 weight and can be grabbed by any creature with sufficiently lower weight.* There is no creature which can currently grab the Puffwump |
Trivia
- Concept art by kazooduder in the Creatures of Sonaria discord.
- Inspired by roadrunners, feathered raptors, and burrowing birds.
- Another heavy inspiration was an illustration of Leaellynasaura in the book All Yesterdays by C.M. Kösemen, John Conway, and Darren Naish.
- Despite the description explicitly stating that Puffwump lives in cold environments, it originally didn't have the winter tag. Later Puffwump received the winter tag and now has immunity to the cold effects.
- It's commonly called "chicken" and "puff" because of its appearance.
Gallery
This tab is intended to present official concept sheets and color palettes for the Puffwump.
This tab is intended to present anything showcased during the process of development for the Puffwump, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Puffwump's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Puffwump.
This tab is intended to present images related to the Puffwump that don't fit into the other tabs.