The Pterolythux is a Tier 3 flying carnivore. The species is not currently available, but was available in the Limited Gacha. The trial version is available in the Trial Creatures Shop for 150♂/1500♀ Shooms.
Description
“ | Pterolythux is a large dinosaur-like creature that has a set of wings on its front feet and back legs. These pairs of wings help it soar through the sky with its flattened sails to maneuver itself through the air. | „ |
~ In-game Description |
Behavior
- Pterolythuxs are docile pack creatures.
- Groups, or skein, of Pterolythux have no social hierarchy and can be seen migrating in V-shaped patterns closely resembling the patterns of a goose migration when moving to warmer climates.
- Despite the lack of a hierarchy, their social groups are similar to giraffes, where dominance is asserted by fighting with their necks.
- Groups, or skein, of Pterolythux have no social hierarchy and can be seen migrating in V-shaped patterns closely resembling the patterns of a goose migration when moving to warmer climates.
Appearance
The Pterolythux is a hybrid between pterosaurs and very early avialans, having a mostly-pterosaur body shape and locomotion with a short tail and a specific head rudder identical to the tail rudder shape that, unlike pterosaurs and more like primitive bird ancestors, resembles avialans frond tail, flattened horizontally instead of vertically. Additionally, it does not have only one, but two pairs of wings, a large and muscular forward pair, and a second smaller pair attached to its hind legs. Apart from that, different types of spikes cover its back, with the neck and tail having conic-like spikes while the actual back has flatter, rhomboid-shaped ones. This last type of spike also covers its chest, forming a line. Two groups of feather/scale-like patterns cover the sides of its head, protruding from the lower jaw.
Males
Males have a single nose horn.
Females
Females have extra decorations on the top of their head.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Pterolythux. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Diver is a passive ability that grants a creature the ability to temporarily keep flying underwater for a short period. The exact period is displayed in the information section, in seconds. As a side effect, and probably due to buggy behavior, it sometimes allows the user of this ability to regain stamina underwater, particularly during violent winds.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Iron Stomach is a passive ability which allows the user to eat rotten meat without getting negative ailments from it - preventing getting the Sickly Status.
- Serrated Teeth is a passive ability which offensively inflicts Deep Wounds status when biting.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Pterolythux is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Pterolythux can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Pterolythux (a(n) carnivore) is a tier 3 with 2100 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference, as follows:[ Expand Collapse ] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Pterolythux taking into account grab/latch abilities and discounting special abilities. The Pterolythux (a(n) carnivore) is a tier 3 with 2100 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Pterolythux can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Pterolythux (a(n) carnivore) is a tier 3 with 2100 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Pterolythux can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Pterolythux discounting special abilities. The Pterolythux (a(n) carnivore) is a tier 3 with 2100 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by undeary in the Creatures of Sonaria Discord.
- Inspired by pterodactyls, Quetzalcoatlus, and long-necked/flying ornithodirans (that is, the group that contains dinosaurs and pterosaurs).
- This statement may be in reference to azhdarchids and sauropods.
- Inspired by pterodactyls, Quetzalcoatlus, and long-necked/flying ornithodirans (that is, the group that contains dinosaurs and pterosaurs).
- In Legacy, Pterolythux can more or less safely traverse through lava (idle animation, sitting, laying down, aggro, cower, hiding scent, and walking on a straight line over lava don't hurt the Pterolythux), as seen here.
Gallery
This tab is intended to present official concept sheets and color palettes for the Pterolythux.
This tab is intended to present anything showcased during the process of development for the Pterolythux, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Pterolythux's design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Pterolythux that don't fit into the other tabs.