The Prabiki is a Tier 1 land herbivore. The species is available in the Herbivores Gacha and the Bleeder Gacha. The trial version is available in the Trial Creatures Shop for 5♂/50♀ Shooms.
Description
“ | The Prabiki is an omniped creature, using large claws to climb trees, where it makes its home in, keeping themselves safe against predators. They also have great parental instincts. | „ |
~ In-game Description |
Appearance
The Prabiki is a small, slim, omnipedal creature with a theropod-like body and a reptile-like face. Its default colors consist of various shades of purple and pink, with a light pink underside. It has two blue eyes with black eyeliner, sharp teeth, and two small nostrils. Its head also features furry cheeks, a purple dot marking above the eyes, and an intricate symmetrical marking on top of its head. Purple stripes can be seen on its long neck (both top and underside), shoulders, chest, back, knees, and long tail. Intricate circle markings are also seen on the thighs and ribs, while a large purple patch is found below the knees. Prabiki has segmented fur between the shoulders, ankles, and long feather-like fur on its lower arms. The arms are long, featuring a somewhat tear-drop-shaped marking with an octagonal center. Its front limbs have four fingers, while the back limbs have three toes; both limbs possess long, sickle-shaped claws, with the front claws being the longest and resembling Therizinosaurus. Additionally, the end of its tail also resembles a sickle, providing support for climbing.
Males
Males have long, wing-shaped crests on their heads that curve upwards, extra segmented fur covering their necks, and spike-like structures on the top and sides of their tails.
Females
Females have shorter, U-shaped crests on their heads and extra segmented fur covering their tails.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Prabiki. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Frostbite Block/Block Frostbite is a passive ability that grants the creature resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
- Burrower is an active ability that allows the creature to place up to 4 (or a specific creature limit) burrows anywhere on the map, and use other burrows from other creatures. Burrow entrances are two-way, so the exit can be accessed inside the burrow. If a creature places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A creature cannot place a burrow entrance inside its own burrow or inside someone else's burrow. Sometimes some creatures can place on certain areas one-way entries, which can lead to making a burrow prison. There is a 3 second cooldown between entering and exiting burrows, not including entering after its initial placement.
- Climber is a passive ability that allows a creature to walk on walls along with ceilings and some uncollidable terrain if climbing on the right angle. To detach from a wall or ceiling, press Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Egg Stealer is an active ability that allows certain creatures to actively interact with nests in order to eat the eggs from a nest , stealing them as edible food to consume later. Previously, you could steal your own eggs, but currently you cannot unless the egg and nest range have areas where they don't overlap. Creatures with this ability can pick up eggs and must break open the egg to eat them, via biting. Any creature can break a stolen egg. A creature may know how close is to open the egg by the amount of cracks covering it. Once an egg is open, its label will change to "scrambled" and its yolk will be exposed to eat. All creatures with the ability to eat can break and consume such eggs, therefore photovores with this ability cannot eat the eggs. Consuming a scrambled egg grants satiation. Taking an egg will make the respective nest progress for that egg reset to 0, and can only be recovered if a female creature recovers the egg and places it back on their nest (the original nest the egg was stolen from for the original nester, and a creature's own nest for any other female). Scrambled eggs cannot be recovered. When an egg is returned to the nest, its health is restored to full. If a creature has this ability, eggs are also highlighted with an egg icon when scenting.
- Frosty is a passive ability, equivalent to Legacy's Winter Tag, causes the creature with the tag to receive a buff of +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine seasons, and prevents getting hypothermia from blizzards.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Wing Shredder is a passive ability that allows a creature to offensively deal Shredded Wings status to a creature they bite, with an amount specific of the user creature.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Prabiki is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Prabiki can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Prabiki (a(n) herbivore) is a tier 1 with 1050 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Prabiki can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Prabiki taking into account grab/latch abilities and discounting special abilities. The Prabiki (a(n) herbivore) is a tier 1 with 1050 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Prabiki can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Prabiki (a(n) herbivore) is a tier 1 with 1050 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Prabiki can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Prabiki discounting special abilities. The Prabiki (a(n) herbivore) is a tier 1 with 1050 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Original and redesigned concepts and models by JaxonBirb.
- The Prabiki is inspired by a monkey/ape and a snake.
- Prabiki was intended to have been an omnivore as depicted in the reference sheet.
- Prabiki is "a monkey along with a snake kinda like Crata but it’s mainly a monkey/ape inspired creature which is why it walks bipedal." Jaxon states that "Prabiki was made with the idea of acting like a monkey but isn't actually one."
- Prior to its release, Prabiki's palette was intended to be selected via Discord poll, hosted by JaxonBirb. The poll featured designs from VenusBlackStar, Evaanne, SaIamango, and Senior_Puertasaurus. This idea was later scrapped and Prabiki was given its present palette by JaxonBirb herself.
- VenusBlackStar's design won the poll and was applied to Prabiki's model before the final palette was decided.
- Redesign animated by Minisode1_BlueHour (Aphauxin).
- Prabiki is the first omniped creature in the game.
- It is also the first to have transitions from bipedal-like walk to quadrupedal-like run animations, with Sigmatox being second, Parahexilian being third, Kendyll as the fourth, and Paru-Gama as the fifth.
- On March 8th, 2021, thelocxlfreak (safelight), a former Tester for Creatures of Sonaria, stated that it was confirmed in a Tester Chat that Prabiki would receive a "climb" ability, which was later also confirmed by JaxonBirb in official channels.
- On May 17th, 2024, three years later, Prabiki received the Climber ability, along with other creatures.
- You could paint original Prabiki green by selecting its eyes' color. However they wouldn't display correctly outside the main and paint menus.
Gallery
This tab is intended to present official concept sheets and color palettes for the Prabiki.
This tab is intended to present anything showcased during the process of development for the Prabiki, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Prabiki's design, inspirations, and changes in growth stages for reference.