The Phyremia is a Tier 2 gliding omnivore. The species is available in the Mission System as a Mission Reward. The trial version is available in the Trial Creatures Shop for 40♂/400♀ Shooms.
Description
“ | A fiery glider that possesses the ability to control fire. It's mysteriously born along with a 'fire pearl', which allows it to keep its flames glowing, even when touching water. Phyremias are hot to touch and are able to increase their body temperatures when being provoked. | „ |
~ In-game Description |
Behavior
- Phyremias are very social creatures (among their packs) and will take close care of their offspring until they're big enough to defend themselves.
- Phyremia are smart enough to plan simple routes to get food.
- If a Phyremia submerges themself long enough underwater (without drowning), the temperature of the water significantly rises.
- Phyremia WILL eat and hunt small creatures alive, it’s just that they prefer to scavenge.
- Phyremia roast the meat/berries they eat.
- Phyremia are usually warm to touch, but if provoked raise their body heat high enough to burn any unprotected skin on a creature.
Appearance
The Phyremia is a mammalian, quadrupedal ferret-like creature with tall, fox-like ears and a long tail. Its legs are short, giving it a low, mustelid-like gait, and each paw features three digits. Its wings — of which there are two — drape over its back in a cape-like fashion when grounded. Plate-like structures line its neck, tail, and front ankles, and sparse scales cover its shoulders and knees. Otherwise, most of Phyremia's body seems to be covered in fur, most prominently on its head, chest, and the tip of its tail. Whisker-like tendrils extrude from its face, two of which hold up a glowing orb under its jaw. This orb has a visible outer and inner layer. Small flames hover over both of its ears, its wingtips, and the end of its tail.
Males
Males have an extra pair of whisker-like tendrils on their faces.
Females
Females have extra fur on the bottom of their tails and tufts of fur on their shoulders and the nape of their necks.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Phyremia. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Burrower is an active ability that allows the creature to place up to 4 (or a specific creature limit) burrows anywhere on the map, and use other burrows from other creatures. Burrow entrances are two-way, so the exit can be accessed inside the burrow. If a creature places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A creature cannot place a burrow entrance inside its own burrow or inside someone else's burrow. Sometimes some creatures can place on certain areas one-way entries, which can lead to making a burrow prison. There is a 3 second cooldown between entering and exiting burrows, not including entering after its initial placement.
- Burn touch/Defensive burn is an ability that defensively deals burn when bitten. Stacks with itself.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Sticky Fur is a passive ability that, when bitten, inflicts the Sticky Teeth Status to the attacker.
- Volcanic is a passive effect which grants the creature the ability to walk in lava without getting hurt nor suffering its status debuffs, and during Famine and Drought grants a 50% health regeneration boost and 25% thirst and hunger rate reduction. Volcanic does not protect a creature from Shadow Isle's corrupted lava.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Phyremia is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Phyremia can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Phyremia (a(n) omnivore) is a tier 2 with 1600 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Phyremia can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Phyremia taking into account grab/latch abilities and discounting special abilities. The Phyremia (a(n) omnivore) is a tier 2 with 1600 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Phyremia can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Phyremia (a(n) omnivore) is a tier 2 with 1600 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Phyremia can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Phyremia discounting special abilities. The Phyremia (a(n) omnivore) is a tier 2 with 1600 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by Kyzenith.
- Phyremia is based off candle fires and ferrets.
- "Its colors were partially inspired off hoop cheese…." - Kyzenith
- Even though it's a ferret, its ears are based off a fennec fox, relating to how they also use their large ears to dispel body heat.
- At the release, it was common to see large gatherings of Phyremia in the Volcano Cave.
- Phyremia is the first Sonarian creature which can more or less safely traverse through lava in Legacy (idle animation, sitting, laying down, aggro, cower, hiding scent, and walking on a straight line over lava don't hurt the Phyremia), as seen here.
- It reuses Eulopii's friendly call.
Gallery
This tab is intended to present official concept sheets and color palettes for the Phyremia.
This tab is intended to present anything showcased during the process of development for the Phyremia, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Phyremia's design, inspirations, and changes in growth stages for reference.