The Phugu (Pronounced /ˈfugu/ (click to listen)) is a Tier 2 semi-aquatic herbivore. The species is not currently available, but was available in the Easter Gacha during the Easter Event 2021, Easter Store as well as a boss drop during the Easter Event 2022, Easter Store for 4,500 Eggs as part of the Easter Event 2023, and Easter Shop for 4,500 Eggs during the Easter Event 2024. It is a Limited Event creature. The trial version is available in the Trial Creatures Shop for 40♂/400♀ Shooms.
Description
“ | Phugu is a semi aquatic creature with large strong flippers and a wide billed beak. They are tanky creatures who rely on their hard ceramic body for primary defense, they also have strong bleed defense abilities. | „ |
~ In-game Description |
Appearance
The Phugu is a platypus-like creature, standing on two legs, and has arms with large, wide hands and long claws. The face is made up of a platypus-like bill and large eyes. Hanging from most of its torso are fur-like patches of vegetation, with small flowers which also adorn its back, head, tail, shoulders, and knees. It consists of yellow, orange, green, white, and black. Upon its back and wrapped around its body are small buttercup-like glowing flowers. Its appearance is almost plastic like, as if it was a decoration in a garden.
Males
Males have small whisker-like extensions on their chin.
Females
Females have no additional features.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Phugu. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse of the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart.
- Injury touch/Defensive Injury is an ability that defensively deals injury status when bitten.
- Fortify is an active ability toggled by the regular active abilities buttons and with a 90-second cooldown that wipes pretty much all status effects deemed as negative, except thirst and hunger, plushie-derived and weather effects. However, it may also wipe some beneficial status effects if they present one negative debuff. It also grants a very-short immunity to effects applied shortly after activating this ability, and increases weight by 5% for a short period according to the stack (3, on this case).
- Harden is an active ability which decreases speed in trade of more weight and increased healing.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Phugu is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Phugu can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Phugu (a(n) herbivore) is a tier 2 and can carry any creature from any lower tier size.* There is no creature which the Phugu can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Phugu taking into account grab/latch abilities and discounting special abilities. The Phugu (a(n) herbivore) is a tier 2 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Phugu can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Phugu (a(n) herbivore) is a tier 2 and can latch onto any higher tier size.* There is no creature which the Phugu can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Phugu discounting special abilities. The Phugu (a(n) herbivore) has 3350 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by JaxonBirb and Stood_04.
- The Phugu is inspired by a platypus, a duck, and a potted plant.
- Second confirmed and released creature of the Easter Event of 2021.
- Phugu's plant-like features turn different colors according to each season, similar to how Lmakosauruodon's tree changes colors.
- Originally called "Platduck".
- It is the first semi-aquatic event creature.
- The Phugu has green blood in Legacy.
- Due to this, when killed, the Phugu drops a green carcass in Legacy.
- This is an actual color in some Earth creatures: both from those that use chlorocruorin, a green oxygen carrier that replaces hemoglobin in some invertebrates blood; and in some vertebrates (like some green tree skinks) that have adapted to carry lethal amounts of biliverdin in their blood, which is a toxic byproduct of heme catabolism whose only good side is that it has anti-mutagenic properties. Its possibly green just because of the inspiration of this creature, meaning the blood could be sap or moss mixed with gravel, which is more fitting for the Phugu.
- It has the same calls (lower pitched calls) and swimming animation from Traiboros.
- Players can select the colors from the leaves or the back with the color-select tool to paint your creature with colors outside its normal palette. However, they'll only display in the main and paint menu, and not in-game. Unintended color selections will revert to default colors after clicking "Play".
Gallery
This tab is intended to present official concept sheets and color palettes for the Phugu.
This tab is intended to present anything showcased during the process of development for the Phugu, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Phugu's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Phugu.
This tab is intended to present images related to the Phugu that don't fit into the other tabs.