The Phantejer is a Tier 5 gliding omnivore. The species is not currently available, but was available in the Halloween Event 2025 for
2,000 Candy.
It is an Event creature. The trial version is available in the Trial Creatures Shop for
600♂/6000♀ Shooms.
Description
| “ | Phantejers are large, mysterious omnivores that possess an undead but adorned appearance. Covered in regal blue and red hues from the rubies and sapphires it consumes, this creature seeks out fortune to claim as its own to maintain its title as "King of the Dead" | „ |
| ~ In-game Description |
Appearance
The Phantejer is a large, quadruple creature with bandages loosely covering a large portion of its body. It has a small head with a nemes framing its face. Several pieces of golden jewelry can be seen on its face, with a golden antler-like piece coming out of its cheek. Its headwear goes all the way down its neck. Big, golden jewelry mimicking the ones on the face can be seen on its shoulders. Two pairs of bandage strands can be seen coming out of its shoulder and flowing from them. The body has a skeleton pattern underneath its bandages, with the stomach emitting dark smoke. Phantejer's front legs are much larger than its small back legs, with each of them ending in five digits. Notably, there's a piece of golden jewelry on the front legs, and the back legs are devoid of bandages. Two, big floating arms can be seen floating next to its body. Golden jewelry can be seen at the base of these arms, with dark smoke coming out of them. Its tail is long and thin, with several strands of bandages covering the end of it. Dark smoke can be seen coming out of the end of the tail underneath those bandages.
Males
Males have no additional features.
Females
Females have two features on their heads that slightly resemble small antlers.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Phantejer. (editor list)
- Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
- Burn Block/Block Burn is a passive ability that grants the user resistance to getting burn status from melee attacks. It is percentage based. For example, if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages. A negative value may indicate that the creature is vulnerable to burn effects.
- Disease Block/Block Disease is a passive ability that grants the user partial resistance to getting the Disease status from attacks. It is percentage based. For example, if an attacker deals 5 Disease per hit and the receiver has 60% Block Disease, then the receiver gets only 2 of 6 stacks. If a creature's Block Disease is 100%, then they are immune to Disease inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages.
- Frostbite Block/Block Frostbite is a passive ability that grants the user resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Cursed Sigil is an active ability that offensively inflicts the Bad Omen status on anyone in a 100 stud radius centered on the user. It has an 85 second cooldown after use.
- Defensive Disease is a passive ability where the user defensively inflicts a specific amount of Disease status on an attacker upon getting bitten.
- Disease Attack is a passive ability where the user inflicts a specific amount of Disease status on any creature it bites. A negative value means that it heals an amount of such status upon biting.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics. Flier creatures have this ability as well, but can only be toggled by pressing (F on PC or
on Mobile) or the respective button on mobile after initializing flight. Creatures with glide ability cannot jump, unless it supersedes them via an age value. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding. - Iron Stomach is a passive ability that allows the user to eat rotten meat without getting negative ailments from it--preventing them from getting the Sickly Status.
- Keen Observer is a passive ability that allows the user to see the health, equipped Plushies, Traits, and status effects of nearby creatures with a green HP bar over them. Temporary status buffs are set on green, temporary status debuffs on red, traits now present their correct indicator and plushies are marked with their plushie icon.
- Life Leech is an active ability that allows the user to heal themselves for a certain percentage (%) of damage done to other players while the ability is active. Can be boosted by healing plushies or a healer-based creature.
- Quick Recovery is a passive ability that boosts HP regeneration when the user's health is below 40%. The lower the health, the higher the HP regeneration boost.
- Sand Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 0.5 DPS (0.25% PER HIT). It has a Capacity of 12, a Regen Rate of 10, a Range of 250 studs, and a Critical chance of 0%. It can also inflict the following ailments: BlurredVision (Probability = 100%, no stacking) and TunnelVision (Probability = 50%, no stacking).
Carry-able Creatures
The Can-Carry lists features lists of creatures that Phantejer is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Phantejer can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Phantejer (a(n) omnivore) is a tier 5 with 3350 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Phantejer can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Phantejer taking into account grab/latch abilities and discounting special abilities. The Phantejer (a(n) omnivore) is a tier 5 with 3350 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Phantejer can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Phantejer (a(n) omnivore) is a tier 5 with 3350 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Phantejer can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Phantejer discounting special abilities. The Phantejer (a(n) omnivore) is a tier 5 with 3350 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by Undeary in the Creatures of Sonaria Discord.
- According to Phantejer's description given by Cinnakxll it is possibly based on ancient Egypt, pharaohs, curses and mummies.[1]
- Modeled and rigged by ThunderBoo666.
- Animated by Myrrethines and KaidaLynch.
- Phantejer is the first Tier 5 glider to be introduced into the game.
- The smoke particles seen in its concept art was not added to its model until the November 8th, 2024 update.
Gallery
This tab is intended to present official concept sheets and color palettes for the Phantejer.
This tab is intended to present anything showcased during the process of development for the Phantejer, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Phantejer's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Phantejer.
This tab is intended to present images related to the Phantejer that don't fit into the other tabs.
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