The Paru-Gama is a Tier 3 flying omnivore. The species is available in the Timed Mission System. The trial version is available in the Trial Creatures Shop for 400♂/4000♀ Shooms.
Description
“ | Paru-gama originates from the vacuum of space. They mainly occupy themselves with studying the fauna and flora of Sonaria, yet it's not really known what their true motive is. Paru-gamas are extremely intelligent and can use gadgets, weapons, and vehicles they create. | „ |
~ In-game Description |
Artist Headcanon
- Paru-Gamas have their own language, completely separate from Sonarian, no other creature can understand this language.
- It's implied that the little UFO/flying saucer around Paru-Gama is what helps it to have low gravity and allows it to fly.
Appearance
Paru-Gama is a lemur-like creature in appearance, with big, round eyes and six whiskers protruding from its head. It has a green body covered in some parts by a white, spacesuit-like armor. It also has several circles, squares and triangles dotting the length of its body, running from its head to its tail. A small drone accompanies Paru-Gama that has a spherical shape, a large eye, and four small wings.
Males
Males have an extra set of whiskers on their snout.
Females
Females have an extra set of feathers growing from their forearms.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Paru-Gama. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Defensive Poison/Melee Toxin is a passive ability that makes a creature toxic by melee - that is, being bitten by another creature will cause the attacker to receive Poison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Heal Beam is a modified breath that heals instead of damages and looks like a focused light beam, akin to Legacy's Restoration Beam. It will heal all creatures (except the user of this beam, unlike Legacy), so a reckless aim may accidentally heal an enemy. This is a work-in-progress and will be filled over time.
- Keen Observer is a passive ability that allows the user to see the health of nearby creatures as a green HP bar over them. It also includes the ability to see equipped Plushies and all the Traits and status effects affecting them, albeit not their exact levels directly (nor the exact traits due to the indicators all being in green or red according to the buffs or debuffs). This has several advantages, from knowing who to protect, knowing if someone is suffering hypothermia/hunger/dehydration, spotting invisible and scent-hidden creatures, to knowing which target is the weakest/most debuffed and acting in consequence.
- Poison Area/Area Poison is an active ability which upon activation inflicts 5 stacks (15 seconds) of the Poison Status to all nearby creatures within 100 studs with a 90 second cooldown.
- Reflect is an activated ability which has a cooldown of 45 seconds. Upon initial use, it will grant the user 2 stacks of Reflect Status.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Paru-Gama is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Paru-Gama can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Paru-Gama (a(n) omnivore) is a tier 3 and can carry any creature from any lower tier size.* There is no creature which the Paru-Gama can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Paru-Gama taking into account grab/latch abilities and discounting special abilities. The Paru-Gama (a(n) omnivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Paru-Gama can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Paru-Gama (a(n) omnivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Paru-Gama can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Paru-Gama discounting special abilities. The Paru-Gama (a(n) omnivore) has 2200 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Renorayz in the Creatures of Sonaria Discord.
- Modeled by ThunderBoo666.
- Animated by Zyraphes.
Gallery
This tab is intended to present official concept sheets and color palettes for the Paru-Gama.
This tab is intended to present anything showcased during the process of development for the Paru-Gama, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Paru-Gama's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Paru-Gama.
This tab is intended to present images related to the Paru-Gama that don't fit into the other tabs.